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Posts posted by MrPhil
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"Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo beuheuheuehu"
-Luke Skywalker - ESB
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You can make that "only" 0_0.Can't have files that don't exist yet. Or well, exist unmodified.
Nope, won't make that. What about all of us that test the game and reports bug? Til there's a final version, we could all qualify to beta testers
. Aren't you the one making the modification this time on?
no im just saying stoney could have some over files he wonts to put in there and add to it :/ im just gessing
This is that:
No, I'm just saying that Stoney could have some other files that he want to put in there and add to it. I'm just guessing.
You English/USA peeps gotta read sound, if you want to understand darby. This is the way he is writing, if I had to guess: by sound, when he don't remember how to write-it...
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You may want to look at the screenshots. Tells you this kind of details...
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Maybe... I'd love to hear from you plastic, and if this seems to work for you or not
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TSL RCM's point is to restore as much cut content as possible while making sense. VP and bead-v are basically trying to take a still fuzzy Malachor V (RCM's) into an ending that actually make sense without being limited to cut content.
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Personally, the only problem I seem to have with this Visas intro scene is that switching from game to BIK cutscene to game cutscene to... seems to crash my game. Oh well.
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im gessing the tslcrm1.8 files to test out
To be tested? If so, I'd remind you HH has always been the "prime" rcm tester.
And if he is waiting some files? I thought he already had those, as he seems to be "the one in charge" of 1.8...
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Using an original TSL appearance.2da is not advised, since modifications have been made.
Otherwise you might get weird stuff like a bunch of Kreia's arresting Kreia.
When I said original, I was refering to TSL RCM's. Original as in before he replaced TSL RCM's 2da by whatever 2da the other mod was used...
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Some mods may be compatible with TSL RCM, but incompatible between themselves. Which is why it may still be pertinent to state what they are. Your method may work for now, but may lead to numerics/boolean to not be activated and leading to further issue...
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Does anyone know if HK and T3 are hardcodded to use their texture files? (P_HK47_01 and P_t3m4_01 respectively) I have been trying to make HK and T3 have different skins based on the armor that they are wearing like your other party members, but I can't even seem to change their skins at all!
This kind of stuff is the same kind of modification that has been made by Chainz.2da for his Kreia mod. Maybe you could try to contact him? At any rate, I think he used scripts and appearance.2da.
To get my point:
http://knightsoftheoldrepublic.filefront.com/file/Kreias_Assorted_Robe_Collection;66487
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Ever tried to disable cinematics?
I'd change this:
Disable Movies=1
Disable Intro Movies=1
Sort Modules=1
Width=800 (Whatever your game resolution is)
Height=600 (Whatever your game resolution is)
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I don't want to see KFiles bite the dust, of course. That would be as awful a loss as pcgamemods...
However, I think Potd is too much. On EaW Files, they used to have the Picture of the month. Way enough. And Polls... no us to do one per week. Just when you feel something should be interesting to ask. 1 poll per month should be good. Too much of something is... too much. They all just ran out of ideas at some point lol.
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Files what files?
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I think when you installed slender female body mod, you "replaced" original appearence.2da It is this original 2da you need to get back...
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Since when has continuity in star wars ever mattered before?
Probably became official with the New Jedi Order series, but the 1st UE writer, Zahn, was a good friend of Stackpole, and so they tried not to make characters that changed the idea of the other one. So you could say they also started-it. Of course, some writers went out of their way to do things strange (move a whole fleet, for example), not to mention the 3 biggest jokes of SW: the Clown Wars series
, the Force Unleashed, and Jar-Jar Binks!
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I also hope to god that you do not make the HK/G0T0 confrontation (not fight) player controlled. That would wreck the whole scene. It should simply be:
You bring HK-51s:
You destroy G0T0, and then, after the final Kreia fight, you send Remote an order to destroy the planet/save the planet.
You don't bring the HK-51s:
G0T0 takes control of HK-47, and then, after the final Kreia fight, you try to send Remote an order but it is just static and the planet survives.
I am sure some would not necessarily agree with that...
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Well, I could not return to XP anytime soon. I am now addicted to the Aerial sneak peak function and the preview function in WMP 12. Also, it is very much easier to share files from one computer to another (even if it is still a load of sh*t), whereas I could not get this to work with XP. The only advantage XP still has over W7, in my opinion, is its increased compatibility with Star Wars Rebellion/Supremacy
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All the file? No way, there is a major problem, you may have deleted/replaced baseitems.2da and appearance.2da. No good, this would explain incompatibility.
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Same thing here. Notice how the same files are there over and over again? And then the four last file disappear for a day and come back some time later? It seems that filefront is slowly dying. Heck, they had this stupid screenshot problem for well over a month and still pretend their technical team is trying to get the problem solved. 10 to 1 they are the ones to blame in the begining. While goofin'up over their admin computer, they spilled their cofee on-it and screwed the damn thing: "Yeah, week-end was good, we...*spills his cofee over the computer* damn! The boss will want my skin for that! *boss enters"
-Boss: Not to worry about, we just going to tell' em we have a problem with our picture server. No big deal, it's a free service...
-Hehe, then I guess we can just get paid at doing nothing for a month?
-Boss: Basically."
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Nope, I don't think it is HH's job to make each and every mod compatible. Basically, you've got to understand that some mods are just too big to be compatible with other big mods. Those two mods you speak of should be on a list of core mods. What I mean is that you take a core mod (TSL RCM or Holowan Plugin or 90SK's or...) and stard to put some smaller mods around this one core mod. Otherwise, trying to mix core mods is a task suited for "veteran" modders motivated and willing or "just modders" very motivated/willing.
You may have seen that veteran modders do make efforts to make great mod compatible, such as Stoney did for USaberMod. But the Holowan plugin add some quest that just would not have their place within the TSL RCM realm. 90SK's mod is kinda in the same boat, but basically, this kind of mod (90SK's) is working best when modders are taking TSL RCM as a base for their mod. Such modders as bead-v, varsitypuppet, Qui Don Jorn and a few more have begin the trend to base their mod not on vanilla, but on TSL RCM. Such «avant-garde» moddding is the one thing that will mostly garantee compatibility.
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I am also using: Ultimate Saber Mod(with fix), Slender Body for Females (1.1) by Taino, Bastila PC Head by Miles Edgeworth(although not currently in use with my save), Full Force Mod by Team_Hssiss...
The only other thing I could assume from this list is that the slender body mod is potentially causing a problem with this specific cinematic, when I get back from work I'll uninstall it and see if that fixes anything.
That would be very nice to confirm, as I once had this same bug with this mod installed, back when I was doing my own compatibility list. I did not know what mod was the culprit since all of those I had were supposedly compatible. to confirm this
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Maybe you could start by using what is already out there, as the other ones are doing? Unless you think it that easy to make this program...
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I think Vista is one of mankind's worst mistakes.
Bah, the whole Windows charade has been a tragedy from the start, what with all the bugs that just pops out of nowhere all the time. If only MAC was more compatible...
KOTOR2 won't work.
in General Discussion
Posted
If you want to give-it a go, here's what's in mine: