MrPhil

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Posts posted by MrPhil


  1. Using skip peragus will make you miss on some content, if I'm not mistaken, and perhaps prevent you from triggering certain thing. Ask our good Hassat Hunter' he'd be the best to answer that :P


  2. Alright, I'll try it.WCA is Workbench Crystal Attunement. It seemed interesting and rather useful...Edit: after looking through that thread, it seems the Skip Peragus and Jedi Temple mods are compatible. Not sure about the Neutral Side or the Hak Pad tho...

     

    Skip Peragus is not, but most peeps will tell ya that Jedi Temple mod is actually compatible...


  3. Depends on how long it takes to dot the i's :D

     

    I think I'm about to sound thick again, but whatever... What was that about "doting the I's?" Is that one of your british expressions? XD


  4. Though it wasn't always perfect. Exactly what are the requirements for this particular action to be possible?

     

    Also, it would be beyond great if anybody could make a video of this attack for 1.8.


  5. * Visas no longer remains hurt after the lightsaber training is over.

     

     

    This is fantastic! The first playthrough with 1.7 I forgot to heal her and, after a while, found her dead and gone...

     

    Uh? As in dead and not available anymore?


  6. I'm afraid movie/cutscene editing's a little out of my league. However, As you may see on the link my modifications will be otherwise quite satisfactory. I am using the reloaded mod's updated GUI, making my own version of what the galaxy should look like, using all updated models, updating the planets and encyclopedia pictures, characters and troops and ships, balancing a lot, special forces too. So this will be quite the overhaul when done!

     

    By the way, please call me just Phil. Phildevil is an old nickname I picked a lot of time ago and am not satisfied with anymore :P


  7. Movement Animation Fix for KOTOR & TSL (1.3)

    Not sure if needed. Definitely not to impose.

     

    That's also what I thought. Personally, I love the Peragus Story, but when I test a mod, I just want to run as far as possible and that includes space-walk...

     

    Telos Shuttle Crash Movie Fix (1.0b)

    Sheer size would probably keep it out. Which was one of the main reasons for the Sion Arrival fix too, but since it's 1.8. And that's not nearly as big as this (not to mention this does nothing else, the Sion Arrival does).

     

    Sheer size? Ever tried Sins of a solar empire's SOGE mod? The Beta is about 850 MB large...

     

    Goto's Yacht Window Upgrade

    Darth InSidious is an ex-TSLRP known-MIA, and the readme states we need his permission. So as much as I would like it in too, probably isn't going to happen.

    How about asking him???

     

    Fixed Mandalorian Banners

    More mod than fix.

     

    Well, it kinds of feel like the same as a typo to me, lol. Wrong symbol used there...

    • Like 1

  8. Yeah. Check out the thread for some awesomeness.

    Gotta love the modesty eh VP?

     

    Trayus Rank Reform should already be compatible with TSLRCM though.....

    Yeah, that's why I was not too sure about incorporating-it into RCM, as I recall, it did not only clothe some sith lords, but modified some other aspects of Malachor.

     

    Just install it after you install TSLRCM........ and actually, come to think of it, wasn't I supposed to change those Sith Marauders and Lords in Trayus for TSLRCM? ..... oops :P

    As long as it does not prevent-us to install Malachor VI afterwards, I've nothing to say. Nobody takes my awesomeness from me... :D

     

    But yeah, the Green Fix is effortlessly incorporated - will take a big number off of my downloads count, but it's alright.

    Well, I could not incorporate it correctly without any risk of bug before, so that is no big deal. Plus nobody should be imposed to play this game with Kreia wearing her strange green colored tint :P


  9. Rebellion is a old enough game. It has been released in 1998. Still, it is a great game that stands the test of time, in my opinion. A strategic kind of game, it proposes a galaxy with 200 planets at most and tactical aspect plus strategic space battles. If you ask me, that would be one of the better RTS game out there, way better than EaW and SWGB. A while ago, a mod was made to enhance the quality of the game, which is somewhat graphically updated, not to mention that its AI is somehow weak. Still, I was not entirely satisfied with-it and decided to base my own mod on this one and change a lot of things: game balance, choice of ship and characters, graphic interface enhancement, planet icons and encyclopedia pictures updates. Of course, the game requires somewhat old machines. It would be pretty hard to get the game to run on a new computer with W7 64-bit. But my W7 32 bit laptop actually handle-it pretty well, so no need for a 90 years old PC. If such a project may interest you, I invite you to visit my thread over at swrebellion.com:

     

    http://forums.swrebellion.com/viewtopic.php?f=3&t=28010


  10. Uh, Crack No-CD? I think there was an issue where the game would ask you for a CD even though it was in the drive. Maybe this help? Both game runs fine on my W7 64-bit. (Except for a weird bug in JO. Issues with cinematics which may prevent from pursuing the game, especially the one with the electrical pipe that threatens to fall in the water...)