JumpStationZ

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Files posted by JumpStationZ

  1. Redhawke Enhanced Standard Lightsabers

    Author : RedHawke 05/25/04 V1.0
    ============================================================================
    This is a very simple mod to slightly increase the base stats of all the standard lightsabers in the game.
    Blue, Red, Green, Yellow, Violet Lightsabers (Single, Double, and Short): +1 Attack, +2 Blaster Bolt Deflection
    HoTG and MoTF Lightsabers (Single, Double, and Short): +2 Attack, +4 Blaster Bolt Deflection
    These bonuses are before any crystal upgrades. All other base attributes are unchanged, like damage, etc.
    This Item Pack is fully compatible with my other Item Packs.
    You can upgrade the stats in a previously saved game by simply changing the color crystals out of your lightsabers at the workbench.
    Installation Instructions:
    -----------------------------
    Unzip all of the files in the .zip, except this read-me into your KOTOR override directory and start a new game. And Enjoy! ;^)
    Uninstall Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    Adknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    476 downloads

       (0 reviews)

    0 comments

    Updated

  2. Redhawke's Kamino Eugenics Chamber

    Author : RedHawke 01/25/05 Version 1.0
    ============================================================================
    This mod adds a new placeable to the Ebon Hawk's Cargo Hold that allows you to manipulate your PC on a genetic level, though the costs are very high credit wise, the bonuses are well worth it. There are 5 levels of manipulation, each more powerful than the previous, the device even allows you to downgrade a level, if you so desire... but you will get no refunds. ;^)
    With all the in-game credits available with my mods and Shosey's High-Stakes Pazaak this will give you something to spend those vast fortunes on.
    WARNING: This mod should be used in conjunction with Talchia's Hardcore Mod, as your PC can get quite powerful using this mod. (The Blue Tights, and the Big Red 'S' on your chest, is optional!)
    This is fully compatable with my other Item Packs and Mods, and just about everyone else's as well. If you have my Revan The White/Star Forge Booster Pack installed you will have to copy the single .ncs file from the 'Use With RTWSF Pack' subfolder to your override, after installing this mod to make the two compatible.
    Installation Instructions:
    -----------------------------
    Unzip all of the files in the .zip, except this readme into your KOTOR override directory before you talk to Zaalbar on the Ebon Hawk the first time, best if you have just left Taris and are on Dantooine but it is possible to work later than this if you haven't talked to Zaalbar yet, and or start a new game. 
    Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
    And Revel in your newfound power! ;^)
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory, or deactivate it with KMM.
    This Mod Does:
    ----------------------------------------
    By using TK102's Zallbar Finds Items Script this generates a Kamino Eugenics Chamber Placeable in the Ebon Hawk's Cargo Bay, as well as giving you some Upgrades and Explosive goodies in one of the Ebon Hawk's Cargo Containers (One of the Plastic Cylenders).
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
    Thanks also to TK102 who created the Zaalbar Gives Items Mod.
    Also thanks to Darth333, her script help helped to make this possible.
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    429 downloads

       (0 reviews)

    0 comments

    Updated

  3. Redhawke's Jedi Robe Pack

    Author : RedHawke 08/07/04
    ============================================================================
    These are some new Jedi Master Robes in some interesting colors
    Red, Gray, Golden Yellow, Brighter Blue, and Pink (Goes great with Jackels Pink Lightsabres!)
    This is fully compatable with all my other Item Packs and Mods.
    Also includes a .KMM file for installation by Cchargins Kotor Mod Manager program, if you have it.
    Installation Instructions:
    -----------------------------
    Unzip all of the files in the .zip, except this readme into your KOTOR override directory and start a new game. And Enjoy! ;^)
    If you are prompted to overwrite metalbox069.utp it is ok as this one is identical to the one in my Revan the White/Star Forge Booster Pack.
    Uninstallation Instructions:
    -----------------------------
    Simply delete these files from your override directory.
    This Jedi Master Robe Package Contains:
    ----------------------------------------
    Jedi Master Robes (Red) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
    Jedi Master Robes (Gray) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
    Jedi Master Robes (Yellow) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
    Jedi Master Robes (Blue) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
    Jedi Master Robes (Pink) [Defense Bonus: 5, +2 to Strength, +2 to Wisdom]
    You get them on Manaan a metal box spawns a little distance away when you talk to the Pazaak player Jolan Aphett for the first time. It also gives you a few credits and a little Expirience.
    Giveitem Item Cheat Console Codes:
    ---------------------------------------------------
    red_mstrrobe09   - Jedi Master Robes (Red)
    red_mstrrobe10   - Jedi Master Robes (Gray)
    red_mstrrobe11   - Jedi Master Robes (Yellow)
    red_mstrrobe12   - Jedi Master Robes (Blue)
    red_mstrrobe13   - Jedi Master Robes (Pink)
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.  
    And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
    Also a very appreciative thanks to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.

    155 downloads

       (0 reviews)

    0 comments

    Updated

  4. Tesla's Nihilus Mask For PCs

    Part of the...

    Nihilus Mask For PCs
    Author : Tesla


     
    This mod lets you use Nihilus' mask as a usable item, but I decided not to replace the item that you get when Visas brings it to you since it

    gives you a bonus to your force points. So, this is a separate item.


     
    Cheat Code = nihmaskpc


     
    All alignments can wear it, no restrictions to party members either and they don't have to be a Jedi class either, and you don't need to have a

    prestige class. 😃


     
    Extract all files to the override folder in your K2 install dir.

    Or you could put it in a sub-folder in the override folder, since the game now reads sub-folders in it.


     
    And most important, enjoy being Nihilus for a day ... or 2.

    288 downloads

       (1 review)

    0 comments

    Submitted

  5. numark79's Aayla Secura skins

    Part of the...

    Author: numark79

    [contact information in read-me]

    1.01 Fixed a small oversight in the read-me.

    1.02 Added green, purple, and red skins to the selection.  Also altered the leg portion of the robe slightly, and changed the property of Saves All +2 to Force Point Regeneration +2


     
    Description:  This is a female Twi'lek skin inspired by and based off of the Aayla Secura character from Ep.II and the expanded Star Wars universe.  It allows the player to select the skin as a playable female character (soldier, scout, or scoundrel) from the start up menu and it also includes a new set of undies to go with her.  it also includes for the player a unique Jedi Robe based off of Prime's Anakin movie-style robe that can be purchased from the weapon merchant Adum Larp on Dantooine.  The robe carries the following properties:


     
    Modified Anakin-style robe==> Dathomir Sorceress Robe

    Defense Bonus +5

    Max Dexterity Bonus +8

    Force point regeneration, +2


     
    Installation:

    Just unzip and put all the contents of the zip file into your Override folder.  If you already have skin mods installed that have already modified the head.2da, portrait.2da, and appearance.2da files, you may want to check out the mod first, and either combine/replace these files accordingly, so that nothing gets overridden, 😃 

    Depending on what color you select, you would then put the corresponding robe and robe icon into your override folder.  For instance, if you plan on using the green skin make sure to put the green PFBI14 robe and the green ia_mstrrobe_014 icon into the override folder. 


     
    Known Issues: If you plan to buy the robe from Adum Larp on Dantooine, the mod must first be installed before talking to him for the first time.


     
    Acknowledgements:  Thanks once again to Prime for letting me use his robe yet again, 😃 Also, a big thanks to Colja's Aayla Secura Gauntlet mod, which provided a really quick and easy way to work on the skin at first without having to go through the hassle of putting it in as a selectable skin from the character generation screen. 


     
    Conditions:

    If you would like to use this mod as a basis for one of your own, that is perfectly fine.  As long as you ask for permission first, and give credit in your read-me file to me for original work, 😃


     
    Peace


     

    270 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Darth333's EZ Swoop [K1]

    ---------------------------------------------------
    EZ Swoop: Easy Swoop racing courses
    ---------------------------------------------------
    Are you tired of spending many hours (and credits) trying to beat the three tiers on Manaan and Tatooine but you still want the credits and the side quests that go with swoop racing?
    This simple mod is intended only for (lazy) players who don't like swoop racing and who don't want to invest time and effort trying to beat the track.
    The layout of the two tracks has been modified in order to have straight forward courses and not to worry about obstacles.
    Installation: Just extract the files into the KotOR Override directory.
    (Sorry for my English, it's not my mother tongue)
    Darth333

    2,349 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Darth333's EZ Swoop [TSL]

    Part of the...

    Easy Swoop racing TSL

    Easy swoop racing is back!
    Looking for fame and credits without efforts? This mod is you, swoop racing haters and cheaters!
    The swoop tracks on Telos, Nar Shaddaa and Onderon have been modified to allow you to win swoop racing easily.
    Unfortunately, due to the way the area models were made (if one day we can edit area models, I'll clean up this mod) I could not make it look as neat as the EZ swoop racing for Kotor 1 but don't worry: there is no need to steer at all.
    ==============================================
    Instructions:
    ==============================================
    Just go into a straight line and change the gears when the shift indicator hits the red.
    ==============================================
    VISIONS:
    ==============================================
    1. Obstacles:
    Do not bother in trying to avoid obstacles, just go through them: all the obstacles you see are just "visions" now.
    2. Accelerator pads:
    I broadened the area of effect of the accelerator pads (as I couldn't line them up cleanly as in Kotor 1 without moving entire rooms). So don't try to hit them, just go straight and you'll get the acceleration bonuses anyways.

    ==============================================
    Installation:
    ==============================================
    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the following 3 files to your Override folder:
    211tel.lyt
    371nar.lyt
    510ond.lyt
    3. Extract the following 3 files to your Modules folder:
    211TEL.mod
    371NAR.mod
    510OND.mod
    ==============================================
    Uninstall:
    ==============================================
    Manually delete the above files.
    Enjoy!

    1,929 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Darth333's Manaan Selkath Door Relief Mod

    Part of the...

    =======================================
    Manaan Selkath Door Relief Mod
    ========================================
    By Darth333 (08-29-2004)
    This mod removes the unending and "highly disturbing" warning in Selkath language when you pass security.
    doors on Manaan.
    I also set the dialog to skippable so you can left click to make it go even faster!

    =============================================
    Installation/Removal of mod
    =============================================
    Extract these files to your override directory.
    man26ad_door01.dlg
    man26_exit7.dlg
    man26_exit6.dlg
    man26_exit5.dlg
    man26_exit4.dlg
    man26_enter7.dlg
    man26_enter6.dlg
    man26_enter5.dlg
    man26_enter4.dlg
    =============================================
    Uninstall:
    =============================================
    could threaten your mental health and it is not recommended unless you miss the Selkath voices  (j/k) - seriously now: just delete the following files from your override folder:
    man26ad_door01.dlg
    man26_exit7.dlg
    man26_exit6.dlg
    man26_exit5.dlg
    man26_exit4.dlg
    man26_enter7.dlg
    man26_enter6.dlg
    man26_enter5.dlg
    man26_enter4.dlg
    =============================================
    Credits:
    =============================================
    And full credits to Redhawke here for having found some inspiration in those security doors and having found the perfect title for this mod:  "Manaan Selkath Door Relief Mod" (it was probably the most difficult part of the mod...) - see this thread for complete history:
    http://www.lucasforums.com/showthread.php?s=&threadid=135253 (warning: do not expect any kind of serious lecture )

    220 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Darth333's Manaan Force Choke mod

    Part of the...

    -----------------------------------------------------
    Manaan Force Choke mod
    -----------------------------------------------------
    This small mod simply adds the option to force choke a few NPCs on Manaan during conversations.
    (Hukta Jax when he threatens you, one of the Sith who laughs at you, and one of the Selkath standing near the Sith girl who mocks you.)
    Note: it's up to you to discover how to trigger these conversation options.
    I added a few new sound files too.
    Installation (2 steps):
    1. Extract the following files into your KotOR
       Override directory:
        - man26_sithsolar.dlg
        - man26_sel2.dlg
        - man26_hukta.dlg
        - forcechoke2.ncs
    2. Extract the three .wav files to your KotOR streamwaves directory.
     
    Uninstall:
    Delete the files from your KotOR directory.
    Thanks to Gameunlimited for his help with the script.
    Darth333

    406 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Darth333's Medium Difficulty Swoop Racing Course (Tatooine)

    Part of the...

    -----------------------------------------------------------------------------------------------------
    Medium Difficulty Swoop Racing Course (Tatooine)
    -----------------------------------------------------------------------------------------------------
    Tired of spending many hours (and credits) trying to beat the three tiers in Manaan and Tatooine but still want swoop racing side quests, credits and fame?
    This simple mod is intended for semi-lazy players who don't want to invest too much time and efforts trying to beat the track but who find the easy mod just too easy.
    I slightly modified the normal track layouts in order to have less steep turns and repositioning a couple useless accelerator pads in more "useful" locations.
    ---------------------------------------------------
    Installation:
    ---------------------------------------------------
    Just extract the files into your KotOR Override directory.
    ---------------------------------------------------
    Uninstall:
    ---------------------------------------------------
    Delete the files from your KotOR Override directory.
     
    Darth333
    3/21/2004

    107 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Darth333's Easy Warping Armband

    Part of the...

    -------------------------------------------------------------

    Easy Warping Armband v.1.0.1

    -------------------------------------------------------------


     
    By Darth333 (08-17-2004)


     
    v.1.0.1: loop in dialog preventing you to use the armband to travel on Manaan corrected.


     
    This armband will allow you to easily warp to any area while playing the game and without having to use cheats and look for the area cheat codes.

    See below on how to get the armband in the game.


     

     
    ============================================


     
    IMPORTANT NOTICE:

     
    ============================================

     
    This armband is primarily intended to be a tool for modders to test their mods.


     
    If you intend to use this armband just for fun, you are free to do so but it is *AT YOUR OWN RISK*.

    You could severely screw up your game in that many events could not trigger depending on where and when you use it. In the worst scenario, you could even be incapable of finishing a game.

    If it is not for testing purposes, I strongly recommend that you do not use the armband, unless you are comfortable editing globals.


     
    More specifically: if you want to use the armband to warp to the Leviathan before time and play the game as *you know who*, be advised that unless you edit the global for the Star Map, you won't be able

    to finish the game.


     
    If you decide to ignore the above notice and mess up with your game, then you can always try to repair the damages on your own by using TK102's KSE to edit globals.  His Global Variable Comparison tool can be useful for this too.


     
    =============================================

    Installation and getting the armband in the game:

    =============================================


     
    Extract the files to your override directory.


     
    If you start a new game, it will be placed automatically in your inventory under the name

    "d333 Warpband".


     
    You can also get the armband by using the cheat code "giveitem d333_warpband" (without

    quotes).


     
    Equip the d333_warpband and activate as any other armband. A screen will appear asking you to which planet you want to warp. Except for Yavin, the Rakatan Box and the Ebon Hawk to which you will be transported directly, a second screen will appear asking you the precise location where you want to go.


     
    =============================================

    Uninstall:

    =============================================


    Delete the files from your override folder.


     
    ============================================

    POSSIBLE CONFLICTS

    ============================================


     
    If you have other mods that use the spells.2da file, it could cause conflicts (mostly force power mods, tk102's armbands). Remove the existing spells.2da file from your override directory before

    using this one or edit the spells.2da and the .uti for the armband.


     
    A non-conflicting version will be released soon.


     
    In any event, enjoy! (I hope)


    Darth333  

    114 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Darth333's Kill Yuka Laka

    Part of the...

    ---------------------------------------------------
    Kill Yuka Laka mod
    ---------------------------------------------------


     
    This small mod simply adds the option to HK-47 fulfil his long-time fantasy of killing Yuka Laka (and recover your money.)


     
    Note: it's up to you to discover how to trigger this option.


     
    Note: If you kill Yuka Laka after the Leviathan, the conversation will be slightly different.


     
    I added a few new sound files too.


     
    ---------------------------------------------------

    Installation:

    ---------------------------------------------------


     
    Extract the following files into your KotOR Override directory.

    ---------------------------------------------------  

    Uninstall:

    ---------------------------------------------------


     
    Delete the files from your KotOR directory.


    Darth333

    428 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Darth333's Force Choke Anyone [TSL]

    Part of the...

    -----------------------------------------------------------------------------------------
    FORCE CHOKE ANYONE (force power) v. 1.1
    -----------------------------------------------------------------------------------------
    By Darth333
    09-09-2005
    A while ago, tk gave me the permission to release a TSL version of the dark side choker he made for Kotor 1 so here it is with a few modifications.
    This force power allows you to force choke anyone in the game except your party members.
    I modified tk102's original mod to make a force power which will appear in the friendly force power menu (where healing is) instead of using an armband. You can use it at any time and not
    only during battle.
    The other modifications I brought are:
    - reduced area of effect (8m instead of 17m, which should allow you to target a NPC with more precision)
    - removed the possibility to target droids (maybe I should have added an exception for G0-T0...)
    - removed the possibility to target puppets (poor Remote!)
    - removed the possibility to target some NPCs which had the friendly faction but were not party members
    - new icon for the force power menu

    Other comments from the original mod:
    - The first time you choke a specific NPCc,  it will cause a choke simulation but with no damage (safety measure to avoid killing NPCs by mistake). 
    Force choking the NPC a second time will start causing damage to the already choking victim.
    - Dark side Points:  If the user is neutral or good, he/she will receive dark side points when using this armband to harm someone - no dark side points are given when force choking a NPC for the first time.
    =====================================================
    Using the force power:
    =====================================================
    - You will be able to select the force power in the level up menu only if you already have "Wound", which is a level 6 force power.
    - Once you have Wound and Level 6, you will be able to select Force Choke Anyone in the level up screen.
    Force Choke Anyone is not the Regular Force Choke from the game. It has its own Icon: a green icon with a man choking.
    - The force power will be available at anytime in your friendly force power menu (same menu as heal).
    - Don't go killing everyone in the game: if you kill key NPCs, you'll may end up unable to progress in the main quest.
    Choose your victims carefully. The script will target the nearest NPC. Use the force...and your head.

    =====================================================
    INSTALLATION:
    =====================================================
    This force power is compatible with any other force power mods previously installed.
    To install simply double click on Install_ForceChoke.exe and extract to the SWKotOR2 directory.

    =====================================================
    UNINSTALL:
    =====================================================
    Delete the following files from your overide directory:
    d3_choke.nss
    ip_chokef.tga
    spells.2da (careful if you are using other force powers mods: deleting this file will delete your other force power mods)

    The source code (.nss file) has been included.
    =====================================================
    SPECIAL THANKS
    =====================================================
    - tk102 for making the DS choker for Kotor 1 and giving me permission to release it for kotor 2 and for making various modding tools
    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
    - Fred Tetra for making Kotor tool.
    =====================================================
    Enjoy!

    383 downloads

       (0 reviews)

    0 comments

    Updated

  14. Darth333's Spawn Deadeye Duncan on Manaan

    Part of the...

    -----------------------------------------------------------------------------------------
    Spawn Deadeye Duncan on Manaan
    -----------------------------------------------------------------------------------------
    By Darth333
    05-20-2004

    A simple mod that spawns Deadeye Duncan on Manaan to access some unused dlg and sound files.
    ====================================================
    INSTALLATION:
    ====================================================
    Drop everything into your Override folder
    ====================================================
    UNINSTALL:
    ====================================================
    To uninstall, just delete the man26_reparg.dlg and spawn_deadeye.ncs
    Enjoy!

    532 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Darth333's Nar Shaddaa Sealed Doors

    Part of the...

    ==============================================
    Nar Shaddaa Sealed Doors
    ==============================================
    By Darth333 (02-27-2005)
    Simple mod that unlocks the two sealed doors on Nar Shaddaa as well as the private doors in Khoonda.
    (Actually it removes the doors in Khoonda as even opened, you could not previously be able to get into the rooms).
    Not much to see, just for curious people who want to explore these areas and modders looking for ideas. (The area on Nar Shaddaa has some good potential for other mods.)
    ====================================================
    INSTALLATION:
    ====================================================
    1. If you haven't already, create a new folder called Override in your C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the files to your Override directory.
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the files from your Override directory

    Enjoy!
    Want to learn modding Kotor and TSL?
    Visit Holowan Laboratories:
    http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

    178 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Darth333's Telos Secret Academy dlg fix

    Part of the...

    ==============================================
    Telos Secret Academy dlg fix
    ==============================================
    By Darth333 (05-16-2005)
    Corrects a bug introduced in the handmaiden.dlg file in the Telos academy with patch 1.0b that would cause the conversation to stop if the dialogue option "All right, we mean no harm" was chosen
    and when the player would try to initiate conversation with Atton, he would get the following options:

    1. [Cheat Node] Jump to the PC confrontation with Atris.
    2. [Cheat Node] Continue with Kreia Conversation.
    The present fix will now lead you to the correct cut-scene.
     
    ====================================================
    INSTALLATION:
    ====================================================
    1. If you haven't already, create a new folder called Override in your
    C:\Program Files\LucasArts\SWKotOR2 directory.
    2. Extract the handmaiden.dlg file to your Override directory.
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the handmaiden.dlg file from your Override directory

    Enjoy!
     

    146 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Darth333's Turn anyone into a Tach

    Part of the...

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Turn anyone into a Tach  (A force power for Kotor 2) - Happy Birthday Mono_Giganto!
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    By Darth333 (08-29-2005)
    I made this humorous force power for Mono_Giganto, the Holowan Labs tach lover. 
    It will turn NPCs into tach for 30 seconds. The power appears in the friendly force power menu (same as heal) so it is usable at any time during the game.
    To give some usefulness to this power, if you use it against enemies, it will affect their attributes the following way:
    CONSTITUTION - 5
    STRENGTH - 5
    DEXTERITY -5
    =====================================================
    Using the force power:
    =====================================================
    - You will be able to select the force power in the level up menu once you reach lvl 4
    - You can also use KSE to add/remove this force power. KSE is available here: http://www.starwarsknights.com/tools.php

    =====================================================
    INSTALLATION:
    =====================================================
    This force power is compatible with other force power mods previously installed provided you use the installer.
    To install simply double click on Install_TachFP.exe and extract to the SWKotOR2 directory (not the Override Directory).

    =====================================================
    UNINSTALL:
    =====================================================
    Delete the following files from your Override directory:
    d3_tach.ncs
    ip_tach.tga
    spells.2da (Be careful if you are using other force powers mods: deleting this file will delete your other force power mods.)

    The source code (.nss file) has been included.
    =====================================================
    SPECIAL THANKS
    =====================================================
    - Stoffe -mkb- for making the TSLPatcher: spells.2da conflicts are now part of the past!
    - Fred Tetra for making Kotor tool.
    =====================================================
    TERMS OF USE
    =====================================================
    Mono_Giganto can do whatever he wants with this Force power.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, OBSIDIAN ENTERTAINMENT, BIOWARE CORP
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    =====================================================
    Enjoy!
     

    74 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Gargant's Recruit Atris

    Part of the...

    ---------------------------------
    RECRUIT ATRIS
    ---------------------------------
    V1.0
    Created by: Gargant
    Released: 04/03/2005
    ---------------------------------
    Installation:
    ---------------------------------
    Extract all files to your Star Wars Kotor2 TSL override folder. If you don’t have one make a new folder and name it Override.
    ---------------------------------
    Uninstall:
    ---------------------------------
    Delete all files from your Override directory.
    ---------------------------------
    Recruiting Atris:
    ___________________
    Talk to Atton and tell him you have questions for him. Atris will replace G0-T0 so make sure you have him before recruiting her.
    ---------------------------------
    Compatibility:
    ---------------------------------
    This mod will work with Zez-Kai Ell mod but not my Vrook mod.
    ---------------------------------
    Conflicts:
    ---------------------------------
    None right now.
    ---------------------------------
    Bugs:
    ---------------------------------
    None that I know of, right now. If you find one please report it to me at [contact information in read-me]

    139 downloads

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  19. Prime's Republic Clone Trooper Mod

    Part of the...

    TSL Republic Clone Trooper Mod
    ==================================
    Modder:
    --------
    PRIME
    Email: [see read-me for contact information]
    Website: [link no longer functional]
    Credits:
    Porting the mod to TSL.  Skinned each armour texture and helmet texture.  
    Jointly skinned the DC-15 rifle.  Edited the creation files for the armour,
    helmet, and blaster rifle.  Created the icons for the armour and helmets in the
    inventory.

    Additional KOTOR Modders:
    BNEEZY
    Email: [see read-me for contact information]
    Credits:
    Imported the clone and pilot helmets created by the Jedi Academy AOTC/TC
    team.  Made the helmets wearable by the PC and party NPCs.  Created new
    heads to replace those for the Republic troopers.
    XAVIER2
    Email: [see read-me for contact information]
    Credits:
    Jointly skinned the DC-15 blaster rifle and created the icon.  Edited the
    appropriate files to replace the republic troopers and Carth with clone troopers.  
    Created the textures for the clone replacement of Carth as well as new clothes.
    [STGN]LOCUTUS
    Email:
    Credits:
    Modeled the DC-15 baster rifle.

    Description:
    ------------
    This mod adds Republic Clone Troopers to The Sith Lords.  It is essentially a port of the KOTOR
    clone trooper mod.  There are multiple armours and helmets that reflect those seen in Attack
    of the Clones.  These variants are:
    Standard Trooper - White
    Sergeant - Green
    Lieutenant - Blue
    Captain - Red
    Commander - Yellow
    Pilot - Yellow with unique helmet
    The clone trooper armour that is wearable by players and party NPCs.  The mod
    includes both body armour suits and helmets, and they can be equipped independently
    of each other. Along with altering the characters appearance, the clone trooper armour
    provides the following bonuses to the player characters:
    Body Armour:
    Defense +14
    Max Dexterity Bonus +0
    Limited environmental protection
    Helmet:
    Awareness +4
    Immunity to poison
    The mod also includes the DC-15 blaster rifle which is fully upgradable.

    Installation:
    -------------
    The clone trooper gear can be installed in by the following steps:
    1. Extract all the files into the Override folder in the The Sith Lords directory.  The
    files will be placed inside their own directory in there.  This allows the armours and blaster
    to be created during the course of the game.  
    Note: a high enough experience level and repair skill are required to create the items.
    2. Using the "giveitem" cheat command (Optional!)
    This method will add the armour and helmet to the player character's inventory.
    To enable cheats, in your game directory edit swkotor.ini and under [Game Options]
    add EnableCheats=1.  Start the game then when playing press ' to bring down the console
    prompt, which is not visible.  At the console prompt, type "giveitem <item name>" to add
    the item to the inventory.  
    The item names are:
    Soldier: soldier_armour, soldier_helmet
    Sergeant: sergeant_armour, sergeant_helmet
    Lieutenant: lieut_armour, lieut_helmet
    Captain: captain_armour, captain_helmet
    Commander: commander_armour, commander_helmet
    Pilot: pilot_armour, pilot_helmet
    Rifle: g_w_hvrptbltr097
    These can then be equipped by the player with the appropriate feats from the inventory screen.

    Uninstall
    ---------
    Simply remove all the files from the Override directory.

    Modding Information:
    --------------------
    Several configuration files have been altered from the original game.  The following is
    information that can be used to combine this mod with others that affect the same files.
    You will require the kotor_tool to merge these files.
    itemcreate.2da
    - added lines 209-221
    itemcreatemira.2da
    - added lines 214-226

    Known Issues:
    -------------
    If you encounter issues, please report them to Prime's email address specified
    above.  I will do what we can to correct them.
    NOTE: if you already have a modified itemcreate.2da or itemcreatemira.2da file in your Override
    directory, DO NOT replace those with the versions included in this mod.  This will
    have undesirable effects on the other mods.  You will have to choose which mod you
    want to use.

    Acknowledgements:
    -----------------
    Thanks to the AOTC/TC for allowing us to use his awesome Jedi Academy clone trooper
    helmets.  Thanks to all the original KOTOR members of the team for coming together and
    working on this mod.   
    Thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also
    a appreciative shout out to the many friendly folks at the Lucasforums' Holowan
    Laboratories board who have provided guidance and insight as well as answering
    numerous questions.
    Finally, thanks to Bioware for making a truly kick ass game...

    Conditions:
    -----------
    This mod is not supported in any way by Lucasarts or Bioware.
    You may alter or modify these files for your own personal use.  
    If you wish to use any or all of these files for you own public mod, please
    contact PRIME for permission at the email addresses at the beginning of this file.  If
    we grant permission, please give us credit and include this readme file with your mod.
    If you wish to use the clone trooper helmets in a mod, you will also have to get permission
    from the models' creators, the AOTC/TC team (http://www.aotctc.com/).

    283 downloads

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  20. Darth333's Spawning Armband

    Part of the...

    ====================================================
    Spawning Armband
    ====================================================
    By Darth333

    The idea to make this mod was given to me by Achilles.  He once told me that it was annoying to look for proper dialog entries to test scripts rapidly and more particularly spawn NPCs.
    To get the armband in the game, type the cheat code: "giveitem spawnband" (without quotation marks) for the regular installation and "giveitem spawnbnd" for the mods compatible with the AIOFPM (I removed the a for accidental overwriting.)
     
    ====================================================
    INSTALLATION/REMOVAL - 2 possibilities
    =====================================================
    If you want this mod to be COMPATIBLE with the AIOFPM v.3.0.1 (http://www.pcgamemods.com/7313/ ) extract the contents of the following folder to your override directory: aiofmp_compatible
    If you do not have the AIOFPM, extract the files contained in the non_aiofpm_comp folder to your Override directory.

    This mod will conflict with any mods other than the AIOFPM v.3.0.1, using the spells.2da file.

    To remove, delete the files from your Override folder.
     

    THERE ARE 4 MAIN FUNCTIONS:
    ----------------------------------------------------------------------------------------
    1. Add/remove original party members
    ----------------------------------------------------------------------------------------
    With this new armband, you can add/remove party members from your party at any time during the game. Simply activate the armband and make your selection.
    In order to diminish the risk of screwing up the game, the remove function will only be available when your party members are normally available during the game (ex. you will not be able to remove Zaalbar when is a prisoner on Kashyyyk).
    WARNING: I DON'T KNOW HOW THE GAME WILL REACT TO THIS USE WITH CAUTION. DO NOT COMPLAIN IF YOU SCREW UP YOUR GAME USING THIS: YOU HAVE BEEN WARNED.
    HOWEVER, THE GAME SUPPORTS THE ADDITION OF BASTILA AFTER THE LEVIATHAN
    IN ANY EVENT, SAVE OFTEN SO YOU CAN GO BACK IF YOU NEED.
    ----------------------------------------------------------------------------------------
    2. Recruit custom NPCs:
    ----------------------------------------------------------------------------------------
    Select the NPC you want to replace. You can also use it to recruit custom party members and remove your custom recruits from your party when you want.

    For more info on how to recruit custom party members see: http://www.lucasforums.com/showthread.php?s=&threadid=131944
    To use the add recruit function: open "ad_custom.nss" and replace my_npc_template by the name of the .utc file of the creature you want to recruit in the line:

     string sTemplate = "my_npc_template";
    DO NOT TYPE THE EXTENSION (.utc.) (Per Example, if you want to recruit Dustil from the recruitable Dustil mod, you have to type p_dustil and not p_dustil.utc).
    Finally, replace number 7 in the following lines:

       RemoveAvailableNPC(7);    AddAvailableNPCByTemplate(7, sTemplate);
    By the number corresponding to the party member you wish to replace - see list included in script for quick reference.
    Finally compile your script with HazardX script compiler (for download link and instructions on how to use the compiler, see: http://www.lucasforums.com/showthread.php?s=&threadid=129789
     - using the compiler is no more complicated than a simple double click on an icon if you make a bat file - )
    NOTE: to behave like a party member, the .utc file of the creature will have to be edited if taken directly from the game (see link provided above concerning recruitable mods)
    To remove the custom, recruit, simply select the appropriate option in the menu.

    ----------------------------------------------------------------------------------------
    3. Spawn NPCs:
    ----------------------------------------------------------------------------------------
    A third possibility is to spawn any creature you wish, including custom creatures, anytime during the game to test your mods and dialogues or for whatever purpose (i.e. you can spawn hostile creatures and fight against them if you wish).
    How to use this: in the following line, simply replace my NPC with the name of the .utc file of the NPC or creature you wish to spawn. DO NOT REMOVE THE QUOTES.  
     
              SpawnNpc("my_npc");
    and compile your script.
    ----------------------------------------------------------------------------------------
    4. Test your scripts:
    ----------------------------------------------------------------------------------------
    Paste your scripts in the following file: my_script.nss and compile.
    Note: make sure you are in the same module as where you expect the event to happen when you select this dialog option.
     

    Enjoy!
    Updated: September 11, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------

    170 downloads

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  21. Prime's New Jedi Robes [K1]

    Part of the...

    KOTOR New Jedi Robes Mod
    =============================
    Author: Prime
    Email: [see read-me for contact information]
    Website: [link no longer functional]

    Description:
    ------------
    This zip includes all the versions of my jedi robes.  These robes are all based on the same original skin, but have different colour variations to give them
    different looks.  There are light and dark coloured robes which have special abilities, and there are other robes that are closer to those worn by various Jedi from the movies.  
    Consult the associated read-me files for each robe for more details.  
    The available robes are:
    Light Robes - these are light brown robes that give certain bonuses. -> jedirobesmod.zip
    Dark Robes - these are grey and black robes that give certain bonuses. -> jedirobesmod.zip
    Qui-Gon Jinn Robes - these robes have a colour scheme similar to Qui-Gon. -> jinnrobes.zip
    Obi-Wan Kenobi Robes - these robes have a colour scheme similar to Obi-Wan. -> kenobirobes.zip
    Anakin Skywalker Robes - these robes have a colour scheme similar to Anakin in Ep2. -> skywalkerrobes.zip
    Mace Windu Robes - these robes have a colour scheme similar to Mace. -> windurobes.zip

    Installation:
    -------------
    Consult the read-me for the associated skin to learn how to install it.  For the most part, it simply involves extracting the appropriate files into the Override Directory.
    Note: these robes are compatible with each other.

    Known Issues:
    -------------
    On the inside of the left hip flap that hangs down behind the leg, in certain stances and camera angles, a light spot can be seen.  Unfortunately, this is
    due to the way the texture is laid out and mapped onto the body, and is not correctable.  C'est la vie.
    If you encounter other issues, please report them to the email address specified above.
    I will do what I can to correct them.

    Acknowledgements:
    -----------------
    A big thanks to Fred Tetra for creating the truly fantastic kotor editing tool.  Also a appreciative shout out to the many friendly folks at the
    Lucasforums Holowan Laboratories board who have helped me learn how to dothings like this.  This included especially Kitty Kitty, T7nowhere, and Jackel.  
    Finally, thanks to Bioware for making a truly kick ass game...

    Conditions:
    -----------
    You may alter or modify these files for your own personal use.  
    If you wish to use any or all of these files for your own public mod, please contact me for permission at the email address at the beginning of the file.  If I give
    permission, please give me credit and include the read-me file for the robe you are using.
    I am willing to let others use my work, so as long as you ask it shouldn't be a problem

    379 downloads

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  22. Dark Light Jedi Knight's Be Jedi Now

    Part of the...

    Jedi Mod
    --------------------------------------------------------------------------------
    Author: Darklight Jedi Knight
    Thanks to: Fred Tetra, Bioware, Lucas Arts, and George Lucas.
    File Size:
    Programs Used: KOTOR Tool
    email: [see read-me for contact information]
    Creation Date: 05MAR2005
    --------------------------------------------------------------------------------
    Description: A mod that lets you play as a Jedi for the whole game and also makes all party members Jedi. I also altered some backpacks, stores, footlockers, etc. to contain lightsaber crystals.
    Installation Instructions:
    1. Copy all files to your Override folder.
    2. Launch a new game. Select the class that you want.
    Class Listing
    ________________________
    Soldier=Guardian
    Scout=Sentinel
    Scoundrel=Consular
    3. Check in the footlocker and there should be 3 lightsabers, and a Jedi robe.
    Notes: I placed a Mantle of the Force crystal at that bum's shop in the Undercity.
    Wahahahahahaha!!!!!! I did that to taunt you!!!!!!! I can do anything evil I want to and not fall to the dark side. You can use cheats to get it, but remember, cheating leads to the dark side.
     

    425 downloads

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    Updated

  23. Darth333's Mind Trick

    Part of the...

    --------------------------------------------
    FORCE POWER MIND TRICK
    --------------------------------------------
    By Darth333
    Custom Icon by Svösh
    Special thanks to TK102 for his Darkside choker which I used as an example for making this force power.
    Remember the Jedi Knight series? This is a level 9 light side force power, that allows you to turn your enemies into allies for a duration of 23.5 seconds.
    Source code included.
    ====================================================
    INSTALLATION:
    ====================================================

    DO NOT INSTALL EVERYTHING TO YOUR OVERRIDE FOLDER:
    The script (.nss and .ncs) and the spell.2da files
    have been modified to fit the following situations.
    Extract ONLY ONE of the following kits to your Override directory depending on what is applicable to you:
    1. If you are not using any other custom force powers or items that required a spell.2da file ( TK102'S DarKside Choker, GameUnlimited's force replication and Darth Khasei's force powers) extract the following files to your Override directory:
        - spells.2da
        - K_sup_trick.ncs
        - ip_trick.tga
    2. If you have installed TK102's DarkSide Choker, GameUnlimited's force replication or Darth Khasei's force powers, extract the following files to your override directory:
        - multi_spells.2da and RENAME IT spells.2da
        - k_sup_trick1.ncs
        - ip_trick.tga
        - g_i_frarmbnds51.uti
            With the permission of TK102, I included the g_i_frarmbnds51.uti file
            so that the DS Choker will not conflict with this mod (you still need to download the
            Darkside Choker by TK102 - just replace the original .uti by the one included
        in this package.)
    ====================================================
    UNINSTALL:
    ====================================================
    Delete the files from your Override directory

    Feedback is always appreciated.
    Enjoy!
    Updated: June 19, 2004
    -------------------------------------
    My email: [see read-me for contact information]
    [link no longer functional]
    -------------------------------------
     
     

    285 downloads

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  24. Nur Al Sab's Bastila Hardcore

    Part of the...

    "BASTILA HARDCORE v1.0" Mod by Nur Ab Sal
    Mod original creation date: 21SEP2005
    Disappointed with pathetic performance of Bastila during the final duels on Temple Roof and Star Forge? Don't worry! Here we have something to fix Bioware's obvious bug and level down the cockiness of Revan fanboy hordes! This little, nice thing changes post-Leviathan dark side Bastila into a toughest opponent of both KOTOR games (maybe except Star Forge Malak)... so tough that you will in fact go mad trying to figure out how to break her... insanity guaranteed!
    Now, trying to be more serious: I was always surprised that Bastila was so easy to defeat. You would expect more after all that glorious blurb about her, eh? This mod will surely help Bastila to live up to her reputation.
    All hail to Bastila, the true Empress of the Star Wars universe!
    INSTALLATION:
    Simply throw all files into your Override folder, start the game and observe the slaughter of your team...

    BIG THANKS TO:
    Darth333, ChAiNz.2da, cry_of_paine (for useful hints on Holowan thread) and traditionally, Fred Tetra.
     

    280 downloads

       (1 review)

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  25. Grif Vindh's Roleplay Padawan Mod

    Part of the...


    Roleplay Padawan Mod by Grif Vindh
    -------------------------------------------
    Version 1.0, 7 October 2004

    Introduction
    -------------------------------------------
    This mod is based on Achilles' excellent Padawan Mod, which is in turn based on Talchia's groundbreaking Padawan Mod. Both of these mods allow you to start the game as Jedi class, and both do the job well.
    What I wanted to do is to alter the beginning of the story so that the PC-as-Jedi on Taris made sense. The game does not treat the character as a Jedi until a pivotal moment on Dantooine: so how is it he's running around with a lightsaber on Taris, deflecting blaster bolts and stunning people?
    I have used the "training module" (the attack on the Endar Spire) as an opportunity to explain why this Jedi is on Taris, and why he never tells anyone -- including other Jedi -- that he already is one. It's not a perfect explanation, but it works, and I think it's fun.
    This is primarily a role-playing mod -- it puts the Padawan mod it is based on context in a way that will (hopefully) mesh with the rest of the story better.

    Features
    -------------------------------------------
    1. Uses the basic components of Achilles' Padawan Mod. This means that your character will:
        - start the game at third level (initial class and two jedi levels)
        - be given one short lightsaber of the appropriate color
    2. It breaks from Achilles' mod, however, in that you do not get Jedi robes. This is (hopefully) explained in-story.
    3. The introductory dialog has been completely rewritten to set up why your character has become a Jedi and why he will ultimately fail to point that out when he's talking to the Jedi Masters on Dantooine.
    4. The Endar Spire module has been modified to reflect your new status. The story is mostly the same, but the context is entirely different.
    5. Two responses to Carth's initial conversation on Taris have been modified slightly to fit in with the new backstory.
    6. Where possible, I have tried to move the "learning the rules" conversation branches and pauses that appear throughout the game, especially in the beginning. Unfortunately, I was only able to find the ones in the dialog branches (and I had to leave the dialog branches alone in the Starboard portion of the Endar Spire module, because I kept breaking them).

    What It Doesn't Do
    -------------------------------------------
    1. None of the new dialog options have sound files attached to them. Maybe someday.
    2. This mod is really of interest only if you're bothered by inconsistency of being a Jedi, going to Dantooine, and then being made a Jedi. The only reason to use this mod is if you're interested in the backstory and would like to see it fit a little better into the game itself. Also, it's a lot of fun to hack Sith guards to pieces with your lightsaber, and in the tutorial module you can do this without much trouble.
    3. While I have *tried* to remove as much of the "tutorial" portion of the game as possible, there is still enough hanging around to piss you off if you've been through it twenty times already.
    4. After you leave the Endar Spire, the "new storyline" sort of stops. If I get ambitious and people are interested, I'll try to expand it to Taris. Someday. Maybe. If it doesn't make me cry.

    Files Modified
    -------------------------------------------
    These files were based on Achilles' Padawan Mod, but were altered to conform to the new storyline:
    end_trask.utc - Trask Ulgo's character file
    end_trask01.dlg - Dialog file that triggers the scripts and sets up the story
    make_consular.ncs - assigns XP, Class, and Inventory for Consulars
    make_guardian.ncs - assigns XP, Class, and Inventory for Guardians
    make_sentinel.ncs - assigns XP, Class, and Inventory for Sentinels

    These files were taken from the Endar Spire module and altered to keep the story consistent:
    end_cut01.dlg
    end_cut04.dlg
    end_levelup.dlg
    end_pop01.dlg
    end_pop02.dlg
    end_pop03.dlg
    end_room3.dlg

    Installation
    -------------------------------------------
    To install this mod, copy all the files except for this readme into the Override folder in your KotOR directory. Once you have done this, start a new game.  After the movies play, you'll be taken to the new introduction and storyline.
    Please note: when this mod is installed you will *not* be able to play the "original" storyline -- if you wish to play a Soldier, Scout or Scoundrel beyond level 1, you cannot do so with this mod.

    Uninstall
    -------------------------------------------
    To uninstall this mod, delete the files listed above from your Override directory.

    Reporting Bugs and Making Suggestions
    -------------------------------------------
    If you find any bugs with this mod, or would like to make a suggestion, you can contact me at this email address:  [see read-me for contact information]

    Acknowledgements
    -------------------------------------------
    I would like to thank Talchia for the original mod that inspired Achilles' work.
    I also want to thank Achilles for the outstanding work on his version on the mod, and for giving me permission to use his mod as the foundation of mine.
    I would also like to think the creator of the KOTOR Tool for making my life a heck of a lot easier when I was working on this.
     

    961 downloads

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