Ashla
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Everything posted by Ashla
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Anybody here familiar with Dreams on PS4? I was thinking it would be fun to do a fan remake of kotor 1 in Dreams. There's already tons of Star Wars content on that platform. I doubt the House of Mouse can send a cease and desist to everyone making SW content on there. I think it's a pretty good platform to modernise the game.
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Have a look in the tutorials and modding tools forums. Plenty of info in there on how to make a start. What is it you want to make?
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What program are you using to do this? You seemed to crack out a self illume on the eyes in five minutes when I asked. I've tried doing it with cm bright, but it's a much better effect with self illum.
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Still having trouble with this. So the texture im trying to alter is Mira's face. P_MiraH.tga. So ive gone and created P_MiraH.txi, with the code envmaptexture CM_Bright. Then i go into the Alpha in photoshop and make a black iris. Still trying to get the eyes to glow. However when i hit save and copy it to override, the iris is completely black. The alpha texture is being read as a solid colour over the top regular textures. What am i doing wrong? I tried it with another texture. Time it was the mod that allows you to play as one of the of the Twilek Assassins. That already had a working alpha channel and .txi, with Cm_Baremetal. I went in and changed the .txi to envmaptexture Cm_Bright. But when i load it into the game its still reflecting Cm_baremetal.
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To be fair I'm not sure it's your mods that's the problem. Bastilas tsl robe, rEvans items, and revans robe mods dont seem to work through KSE or cheats either. In fact the only armor mods I've gotten to work so far are the one that replace armors already found in game or from a vendor. So in this case the JAL shey ones work, but I cant get malak, or thexan or the bonus ones to work. Any mods that adds a new robe just doesnt work. I worked around this by sticking the malak texture over the JAL shey robes instead. As the malak on is my favourite. I even edited to alpha channel to add more strips of shine how I like it. I altered cm baremetal to do a whiter shine, and added a gemstone to centre of the armor. Even though it doesnt seem to work how it's intended, I'm happy with the workaround. Just wish I could get revans robes working too. I think it's a problem with the appearance. 2da, however my modding skills are not developed enough yet to fix it.
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Anyone know whats going on here? how i can fix it?
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Awesome. Thanks you so much for that information. I was really confused as I couldn't find a tutorial that explained it. I think I finaly understand how to do this. Two final questions though. I can edit the cm-bright colours to reflect the colours I want to glow. However can I create a new cube map for multiple glow colours, or can I only replace cube maps? Say I want one set of eyes glowing blue, and another set of eyes glowing green? If I could do that where do I paste the new cube maps? And what file name would I call them? Also. I noticed the alpha is black and white. So I'm assuming the areas I want to glow I make white right? Or black?
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Ok slow down. Cuase im getting a bit confused here. I understand that to assign an envmaptexture, i need to make a .txi with the codes like cm_bright and have it the same name as the .tga texture. For example the texture file for the head im using is TorKirals.tga. So now i would create a .txi called TorKirals.txi and inside it paste the envmaptexture codes right? What im not understanding is how to get the bright effect on the texture itself? How do i define on the .tga what areas glow, or what areas reflect cm_baremetal ect? Also what is an alpha channel? My photoshop experience has been entirely digital painting, so im not 100% clues up on any of this.
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So i try to add these in KSE 3.3.7, but when i go to inventory, your armors are all highlighted in red, and when i try to apply them and commit changes it corrupts my save. Im not sure what im doing wrong here. This isn't the first armor and items mods thats done this. Ive got a ton of mods added that are highlighed in red and i just cant seem to get them to work. Cheat console sucks because i can't see what im typing or even how to bring up the cheat menu.
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So I've installed a bunch of armor mods. Revan Items, and Loki's Jedi armor mod, for the tsl, Among numerous others. Heres the thing though. When i try to add these items to my inventory in KSE, they are highlighted in red. When i try to add them to my inventory i can hit apply, but when i hit commit i get an error message and also a corrupted save. I always make a save backup just in case i corrupt one, so its not affected my progression through the game. It just sucks i can't get these armors in the game to wear on my character. KSE_Errors.txt
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A fair enough. I was going for more a speed run, as ive played the game multiple times and didnt much care for doing some of the quests. I payed the little bat 2000 creds and it triggered. Forgot he was there, hiding away in the corner there.
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So there's a glitch in tsl nar shaddaa, were the cutscene where atton tells you you have an invite from the exchange to the jekk jekk star VIP room, doesnt trigger. Its seems like this glitch was present in the original release and was never patched. Has anybody fixed this glitch? I really dont want to have to do 4+ hours of nar shaddaa again?
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Hey there. Really impressive texture work youve done. have you released any of the files in this mod? Like texture packs for each level you've done?
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Im having trouble understanding this. Does this apply the CM_Baremetal to the whole texture? What if i only want some parts of the texture to use CM_ baremetal?
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There is a work around that ive found to work pretty well. but its not great for any tls patcher mods that edit anything outside of an override folder. Tend to run into some errors when you do. Find a mod with the dialogue.tlk. Ive included it here for you. Create a folder called override, and paste the dialogue.tlk in it. Now run your tsl patcher mod, and when it asks for the path,direct it to your newly created Override folder. Hit install and bam, theres your working mod. Just paste every file ( minus the dialogue.tlk) in their into the override folder in the android directory for your game. The benifits of this are say you want to add more than one PC head to your game, it modifys the .2da instead of overriding each one. You could try pasting the dialogue.tlk directly into the andriod game folder, and see if it works that way. Im unsure whats that would do for your game though. dialog.tlk
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Thanks man. Ill got have a look at tutorials. I understood some of what you said there This is what it looks like with your mesh edit. Looks Awesome
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Actually thats spot on! I Love it. Its works in game, but doesn't seem to work on the character creation screen. I hope its not too much to ask. But can you explain to me how you did that? or point me in the direction of a tutorial that can? Cause i wanted to add this effect to so much more faces and clothing in the game. I wanted to make tron like armor, robes and clothing in the game, as well as alter light side and dark side transitions to have the eye effect. I figure its gonna be a bit of a learning curve so i dont want to take up your time.
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Honesty. I just want it so the eyes are brighter than the environments around them so they really stand out. Im not looking to add any particle effects.
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DarthParamedic. It was actually your Kira tor port head texture i edited. Love that mod by the way. Ive been using Photoshop since i was little, so i know how to make things look like their glowing when their really not. Seems like i need to do some digging on the tools ill need to accomplish this, and how to use them. I did notice The light electromesh armor from k1 had a light glow effect. Is this cm bright? Its possible its just an animated texture. What programs can i use to open .txi and edit them? because my version of Photoshop doesn't seem to want to do it. Ill even settle for eyes that reflect cm baremetal for now. Would be a good learning experience. My goal was once i learned how to do the eyes i could move on to applying it to armors and make a tron like suits. This is what i achieved so far. But as ive said its just a flat texture. I did the best i could with the limited knowledge i have on the subject. This is the Kira head port texture. If you dont want me posting this ill take it down. Just thought id share.
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So im pretty much clued up on how to edit textures. Ive edited a lot of textures from various mods ive downloaded. specaily head texture. So what i was wanting to try to replicate was a cool effect i liked in Swtor mmo. The glowing eyes effect when your jedi or sith did certain moves. Is this possible? Basically i want to edit the eyes of a character to glow like a light saber. I would also like to understand how to apply to metal effect to parts of a texture.
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Omg Effix. I would have never have figured that out without you. Ill try installing something now. Thank you.
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So i just cant seen to any mods that contain the tsl patcher to work with kotor 2. I dont know what im doing wrong. I extract the mod. Open the mod folder. Run tslpatcher.exe, hit install, and select the path, windowsc> programs files 86> steam> steamapps> common> Knighst of the old republic 2. The weird think is i can see its copying the files over the the override folder in that directory. But their just not showing up in game. Ive just done a clean install, but the problem is still happening. Im at a loss to figure out why its not working. The only mods ive managed to get to working are the ones from the steam workshop, and they really dont have any of the mods i want to use. Ive even tried the same work around done with andriod kotor with the dialogue.tlk file. Basically ive created my own override folder, copied the dialogue.tlk from the kotor 2 directory into it, becuase the tsl patacher will look for that file and allow you to use the tsl patcher with it. Basically just tsl patch into that folder instead. Then ill copy the override folder across to the games dirctory folder. Same issue. Non of the tsl patcher mods work with my game. but the steam workshop does, and its barely got any mods i wanna use on there. Ive been trying to figure this out for three days, and its really pissing me off.