eNoodles

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eNoodles last won the day on July 27 2018

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About eNoodles

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  1. Just wanted to publicly thank SH for giving me You Don't Know Jack Vol. 2! Good on him to give it away rather than resell the code (He wanted you guys to know he wasn't joking about giving away games)
  2. I can confirm I have the same issue as bead. Didn't want to make the same exact post, but yeah.
  3. View File Sith Tracker Trio Funny Dialogue Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you. This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg). Installation: Simply run TSLPatcher.exe and select your main game folder (swkotor). Uninstallation: Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files. Credits: Bioware (KotOR) Fred Tetra (KotOR Tool) Sith Holocron(the original idea) UnusualCharacters (voice acting) Merkuri22 (joke ideas on the reddit post) Stoffe (TSL patcher) Submitter eNoodles Submitted 08/16/2018 Category Mods K1R Compatible Yes  
  4. That sounds great! Did you find these tools or create them yourself?
  5. He was actually using syllable data that he was able to export from the CMU Sphinx project as a base. From what I understand, he was going to make his own tool to convert the syllable data into mouth shapes/phonemes for KotOR's LIP files. He told me he simply hasn't had the time to work on it yet.
  6. Very curious and excited to get my hands on this tool, but the download is broken Also- y u do dis
  7. Version 1.0.0

    291 downloads

    Warning: This is a joke mod; if breaking immersion/suspense of disbelief even the slightest bit isn't your thing, this mod is not for you. This mod was requested by Sith Holocron (request thread). If you replay the game a lot and find the "Lord Malak was most displeased..." guys comical, this mod will add to that and allow you to make fun of them, freshening up the experience. The third time you meet them you will have 6 new dialogue options to say to them. They all have fully voiced responses. You can meet them at Tatooine (Anchorhead), Kashyyyk (The Great Walkway) and Manaan (instead of 3 Dark Jedi, there is a Dark Jedi Master and 2 Selkath apprentices at the Sith base, but he says the same line so...). There are some peaceful outcomes where you can talk the Sith into leaving you alone. However, some responses will only aggravate them, and they will still attack you. HK-47 will also mock them if he is in your party at the time. Note: The sixth dialogue option will only be available after you complete the Leviathan. It is the only serious dialogue option. This mod should be compatible with anything that doesn't change the Dark Jedi trio's dialogue (tat17_darkjedi01.dlg) or the Sith Master's dialogue on Manaan (man27_sithmas.dlg). Installation: Simply run TSLPatcher.exe and select your main game folder (swkotor). Uninstallation: Removing tat17_darkjedi01.dlg and man27_sithmas.dlg from your Override folder would suffice, but if you want to completely cleanse your game's directory of this mod, leaving no trace behind, then you will have to remove disadd.ncs, displeased3.ncs, k_ptat_isrevan_y.ncs, triofade.ncs, triofadem.ncs from your Override folder and all the SithTrackers0xx.wav files + HKmostdispleased.wav from your streamwaves folder, as well as replace your globalcat.2da with the backup that was generated. But honestly none of that is necessary, unless you want to clean up your mod files. Credits: Bioware (KotOR) Fred Tetra (KotOR Tool) Sith Holocron(the original idea) UnusualCharacters (voice acting) Merkuri22 (joke ideas on the reddit post) Stoffe (TSL patcher)
  8. I would be grateful if anyone could test this for bugs/oversights/installer issues, as I have some business to take care of for a few hours. After that I'll fix anything you guys report and submit the file Note: You must have talked to the trio twice before you get the new dialogue on the third time you meet them (they're on Tatooine, Kashyyyk and Manaan). You also must have completed the Leviathan in order to get the sixth dialogue option (the only non-joke one where you convince the trio you are the true lord of the sith). If you've already killed them in some places, I suggest extracting the area's .git into your override, as it will make all the stuff in the module reset. Or you could use a save editor to edit the "displeased" global to 2 and "LEV_MALDREAM" to 1 to get all of the dialogue that way. sithtriodlg.rar
  9. Eh, you never know, sometimes people make stuff for themselves and forget to release it (yours truly comes to mind). @Stormie97 In that case, start a new thread if you're really interested.
  10. GetPartyMemberByIndex() doesn't work?

    Had the worst night ever scripting a little cutscene (so many bugs and limitations+my unorganization), and was wondering why my party members weren't doing anything. Tried using GetObjectByTag for the specific companions I had and everything worked...

    So is GetPartyMemberByIndex the problem? What alternative is there?

    1. Show previous comments  4 more
    2. JCarter426

      JCarter426

      That's strange, but it really wouldn't surprise me if those functions don't work in cutscenes. GetPartyMemberByIndex() I know relies on whom you're controlling (like when you switch control to use Trask to open the door) and you quite possibly aren't "controlling" anybody in a cutscene. I would've thought GetNexPC() wouldn't have that issue but perhaps not.

      Here's something else to try:

      object oPC = GetFirstPC();
      object oPM1 = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, 
                    PLAYER_CHAR_NOT_PC, oPC, 1, -1, -1, -1, -1);
      object oPM2 = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, 
                    PLAYER_CHAR_NOT_PC, oPC, 2, -1, -1, -1, -1);

       

    3. eNoodles

      eNoodles

      That works! Thanks

    4. JCarter426

      JCarter426

      Cool. Funny that such a roundabout method was needed, but good to know.

  11. Oof I'd suggest PM-ing DP to see if anyone took up the reskinning job.
  12. We've already have the dialogue we want, just waiting for VO. Thanks for sharing your thoughts, though.