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Everything posted by JediArchivist
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As you probably already know I made a mod where you can recruit Master Vandar, the Yoda-like character from the Dantooine Jedi Enclave. Due to Vandar's model inherent build, he cannot wield any weapons. I have been trying to find a solution to this, by editing his .utc file. Unfortunately that did not work, he still can't wield a lightsaber... Does anyone have any idea how i could make him wield a lightsaber? Many thanks in advance!
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Thanks for the script. I tried it out but unfortunately it still does not despawn the Ancient Droid. I believe the Droid is somehow hard-coded into the game since it is as essential plot character, and there is no way to despawn him, all the other characters that I despawned with my script were non plot-essential...
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[K2] Astromech Droid Companion for Mira
JediArchivist replied to JediArchivist's topic in Work In Progress
Thanks! You have my gratitude! Happy Easter (in my country Easter is this Sunday)! -
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View File [K2] Droid Companion for Mira [K2] Droid Companion for Mira ========================================================= Description: This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone. It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking! It has been tested and works fine. This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod! Player Guide: In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod. To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir! You should have the following files inside your swkotor/Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Submitter JediArchivist Submitted 04/16/2020 Category Mods TSLRCM Compatible Yes
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I am making a mod where I need the Ancient Droid from the Dantooine Ruins (the one you talk to before facing the trials) to despawn. I am using this script: I worked with this script before and had no problems with it, it always despawned the required character properly! I triple-checked and the proper character tag is dan15_ancientdrd. Maybe it isn't woring because the Ancient Droid is actually needed in order to open the doors in the Dantooine Ruins, so that is why it won't despawn? Attaching the script files below: bye_ancientdrd.ncs bye_ancientdrd.nss
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Version 1.0.0
603 downloads
[K2] Droid Companion for Mira ========================================================= Description: This mod allows You to get an Astromech Droid companion for Mira. It will appear when You have Mira in Your active party and will follow her around, also fighting along with her. It behaves just like Bao Dur's Remote drone. It makes sense for a bounty huntress like Mira to have a top of the line Astromech Droid along with her, as it can help her with Computers, Doors, and Loot Crates slicing / hacking! It has been tested and works fine. This mod is compatible with TSLRCM, M4-78 and the Mira Romance Mod! Player Guide: In order to get the Astromech Droid, talk to Mira after recruiting her in Your Party, choose the „I was hoping we could talk.” line, then You will see a new dialogue line hinting at the Droid („Nice Astromech Droid you got there.”). When triggering this dialogue line the Droid will appear and accompany Mira. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod after installing other mods like TSLRCM, M4-78 and Mira Romance Mod. To install, just run the TSLPatcher installer and point it to Your KOTOR II install dir! You should have the following files inside your swkotor/Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: mira.dlg mira_puppet.utc pup_droid.ncs st_ai_puppethb.ncs ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: DarthParametric, AmanoJyaku, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release -
[K2] Astromech Droid Companion for Mira
JediArchivist replied to JediArchivist's topic in Work In Progress
@DarthParametric @AmanoJyaku Thank you very much for the great help and precious advice! I could not have made it without your help! I managed to test out the mod today and now it works flawlessly, I will upload it to DS soon! -
[K2] Astromech Droid Companion for Mira
JediArchivist replied to JediArchivist's topic in Work In Progress
You are absolutely right, even though they open some HEX info when opened with Kotor Script Editor (and when opening it says "Decompiling...", when opening them in Notepad I get the source script in clear text! Must have been something with my version of Kotor Tool, I have no idea... You have my gratitude for letting me know of this, I couldn't wrap my head around what was going wrong! I recompiled them, as instructed by the Tutorial: "In order to compile that script and produce the NCS file the game can use, you must extract the include files k_inc_generic.nss, k_inc_gensupport.nss, k_inc_walkways.nss and k_inc_drop.nss. You can find these files with KotorTool in Kotor II --> BIFs --> scripts.bif --> Script, Source. Extract them and save them in the same folder where you have the nwnnsscomp.exe script compiler. (If you are using the script editor in the latest version of KotorTool you shouldn't need to extract the include files manually; it will find them automatically when needed.)" I extracted the necessary .nss files in my Kotor Script Editor folder, then compiled my 2 scripts. The attached files resulted: st_ai_puppethb.ncs puppet.ncs They now open as encrypted info in Notepad, so I guess it worked this time... -
[K2] Astromech Droid Companion for Mira
JediArchivist replied to JediArchivist's topic in Work In Progress
Of course they aren't compiled, they are .nss. The compiled, .ncs files are the ones included with the mod files attached to my first post! Check out the ones there. The uncompiled .nss files were attached as suggested by DarthParametric, for you to see if there is any problem with the source script. -
[K2] Astromech Droid Companion for Mira
JediArchivist replied to JediArchivist's topic in Work In Progress
Thanks for the tip! I am attaching the .nss uncompiled script files below: st_ai_puppethb.nss puppet.nss They can be opened with Kotor Script Editor, or in the lack of it even Notepad! The scripts used were taken from the Tutorial and edited accordingly. Note: For the ST: st_ai_puppethb.ncs file, the Tutorial states that the "k_inc_generic" script generic must be extracted and placed in the same folder if the script will be compiled with Kotor Script Editor or another tool, but it is not necessary to extract and place the "k_inc_generic" in the same folder if the script is to be compiled with Kotor Tool's included script compiler, because it will automatically find and include the script! I have compiled the script with Kotor Tool, so I believe it is ok that I have not included "k_inc_generic" manually. Here they are written out for convenience: st_ai_puppethb.ncs puppet.ncs -
Recently I have been developing this mod where you can get an Astromech Droid companion for Mira. The Droid is intended to work as a puppet, such as Bao Dur's Remote. I have been following this great Tutorial found here: https://web.archive.org/web/20121204061652/http://www.lucasforums.com/showthread.php?t=151438 I have encountered a problem with actually triggering the puppet (Droid in our case) to appear. The Tutorial states this: "In order for that script to work, your intended puppet owner must be in the active party when the script is run. As such a good place to run the script would be as part of the script that makes the NPC in question join your party." I have no idea how to bind the script to the one that makes Mira join my party, so I made a new Dialogue line for Mira that should trigger the script. I have her in my active party as stated in the Tutorial, the problem is that even after triggering the Conversation line that fires the puppet join script, the Droid still does not appear! I have no idea what goes wrong, I tried multiple times, checked and rechecked if the script is set to trigger in the dialogue, etc but it still doesn't work... I'd be more than happy if anyone could lend a helping hand with this mod! If you want to help I'm attaching the mod files and savegame below, with my deepest gratitude! Here are the files for the mod (drop them into Override): Droid Companion for Mira.rar And the savegame I used to test the mod: Mira Droid Savegame.rar
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View File [K1] Recruit Master Vandar [K1] Recruit Master Vandar Mod ========================================================= Description: This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga portraits.2da rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Vandar.rar Submitter JediArchivist Submitted 04/04/2020 Category Mods K1R Compatible Yes
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View File [K1] Recruit Keeper Orsaa [K1] Recruit Keeper Orsaa Mod ========================================================= Description: This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)! It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga portraits.2da rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Orsaa.rar Submitter JediArchivist Submitted 04/04/2020 Category Mods K1R Compatible Yes
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Version 1.0.0
138 downloads
[K1] Recruit Keeper Orsaa Mod ========================================================= Description: This mod allows You to recruit Keeper Orsaa, the Elder Rakata Historian found in the Elder Rakata Enclave. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He can wield all kinds of weapons (except lightsabers) and wear armbands, belts, headgear, even armour (but it won't show on him)! It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit the Elder Rakata Historian, You must talk to him, then exit the dialogue and talk again with him and a dialogue line to recruit him will appear. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Keeper Orsaa mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga portraits.2da rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_rakata.utc po_prakata.tga po_praakta3.tga po_praata3e.tga rec_rakata.ncs rakata_dlg.dlg unk42_redhistory.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Orsaa.rar -
Version 1.0.0
237 downloads
[K1] Recruit Master Vandar Mod ========================================================= Description: This mod allows You to recruit Master Vandar Takare. It adds him as a party member and also adds a few conversation lines with him. He replaces T3M4 as a companion aboard the Ebon Hawk. He has Jedi abilities. Unfortunately, due to the model nature, he cannot wield any kind of weapon... I'm working on a way of implementing this in the future. He can, however, aid You greatly in battle with his powerful Jedi abilities. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Master Vandar Takare, You must do all quests on Dantooine and talk to him after that. I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Master Vandar mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga portraits.2da rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_vandar.ncs p_vandar.utc po_pvandar.tga po_pvandar3.tga po_pvandar3e.tga rec_vandar.ncs vandar_dlg.dlg dan13_vandar.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Vandar.rar -
Thank you very much for the picture! Now you have a reason to be credited in the mod. Also, now Griff does not have Jedi powers anymore. It looks like he was made to be a Jedi Consular by the developers, and I have no idea why. I have now switched him to the Scout class instead. I don't now why his head is green in my version of KOTOR I. It must be because the many mods (probably incompatible with each other) that I have installed...
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The Jedi abilities are because this is how the original .utc file was present in-game, i have not tampered with it in any way other then to make the character recruitable, so it appears Griff had Jedi powers inherently from how the game was designed! I have no idea why he was made that way by the developers... The initial bad quality phone camera screenshots were because my Print Screen key was not working at the time of uploading the mod...
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View File [K1] Recruit Griff [K1] Recruit Griff Mod ========================================================= Description: This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option! Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour! I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Griff.rar Submitter JediArchivist Submitted 03/29/2020 Category Mods K1R Compatible Yes
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This is the conclusions I have come to after my long research, with some of the mods I tried: KOTOR I Mod Compatibility IOS: KOTOR 1 Remastered (K1R) - Does not work, crashes the game at the Black Vulkar base lower level and it prevents Jolee from joining the player's party. Brotherhood of Shadow: Solomon's Revenge (BoS:SR) - Does not work, crashes the game when launching, incomplete loading of levels. Yavin IV Planet Mod - Works perfectly, no issues with it! Lehon Mandalorian Expansion - Crashes the game when launching. Enhanced Bastila Romance - Works perfectly, no issues with it! Effixian's Mira Outfit for Bastila / Effixian's Mira as Bastila - Crashes the game. Effixian's Female Underwear alternative K1 - Crashes the game. Twin Suns outfit for Bastila - Crashes the game ANDROID: KOTOR 1 Remastered (K1R) - Did not test, I believe it should work fine. Brotherhood of Shadow: Solomon's Revenge (BoS:SR) - Works perfectly, crashes on some levels if tablet / phone has less than 2 GB of RAM memory! Yavin IV Planet Mod - Did not test, I believe it should work fine. Lehon Mandalorian Expansion - Works perfectly, no issues with it! I'll update this post once I test out the respective mods on Android as well.
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Version 1.0.0
164 downloads
[K1] Recruit Griff Mod ========================================================= Description: This mod allows You to recruit Griff, Mission's brother. It adds him as a party member and also adds a few conversation lines with him. He replaces Zaalbar as a companion aboard the Ebon Hawk. It has been tested and works fine. This mod is compatible with K1R! Player Guide: In order to recruit Griff, You must find him in the Czerke Office on Tatooine, after You have rescued him from the Sand People Enclave. You must give him the Tach Gland and 200 Credits in order to trigger the recruit option! Make sure to level him up manually, in order to unlock the Armour feats, otherwise if You auto level him up You will not get those feats and he will be unable to wear armour! I hope You enjoy it. ----------------------------------------------------------------------------------------------------------------- Installation: It is recommended to install this mod before installing other mods like K1R, Yavin IV and BOS:SR. If You have them already installed, just install Recruit Griff mod and then reinstall the other mods again! To install, just run the TSLPatcher installer and point it to Your KOTOR I install dir! You should have the following files inside your swkotor/Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg ----------------------------------------------------------------------------------------------------------------- Uninstallation: To uninstall the mod, just delete the following files from your Override folder: bye_griff.ncs p_griff.utc po_pgriff.tga po_pgriff3.tga po_pgriff3e.tga portraits.2da rec_griff.ncs griff_dlg.dlg tat17_griff.dlg Do not delete the portraits.2da file, because it could be used by other mods! ----------------------------------------------------------------------------------------------------------------- Redistribution and Use: You may re-upload this mod on other websited or here (if you have a copy of it and it is no longer hosted online), with proper credit given. You may use this mod and associated files to include in Your own mod without asking permission, it is only required that You give credit for my mod! It is not permitted to re-upload this mod or use it as part of your mod claiming it is your work and without giving credit. ----------------------------------------------------------------------------------------------------------------- Many Thanks To: JC2, Sith Holocron, Deadlystream Community, Kotor Tool Creators, Modding Tutorials Creators K1R Compatibility: Yes ========================================================= Version: 1.0.0 - Original Release Here is a savegame for You to quickly try out the mod Before Recruit Griff.rar -
UPDATE: I have tweaked the video a bit, now it should appear much clearer then before! To update, just download the mod again and run TSLPatcher.exe, it will automatically update to the latest version and add the improved video!
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