N-DReW25

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Blog Comments posted by N-DReW25


  1. Maybe. The only reason I'm hesitant on using that mod is because it makes Carth look a lot older. Makes sense for TSL, sure, but he'd look younger in the prequels. I'm considering maybe using the Carth HD mod (I can't find it right now otherwise I'd link to it) .Though any other suggestions for Carth would be more than appreciated by anyone.

    Unless you plan to do a special edition remake of your movies with new techniques and HD mods I'd recommend not overdoing the HD mods with your K1 movie. Reason for this is because you don't want a super HD 4k Carth in the prequels and have the standard quality Carth in your Original Trilogy movies. 

     

    My other suggestions for Carth and other NPCs are:

    https://www.nexusmods.com/kotor/mods/940

    https://www.nexusmods.com/kotor/mods/375

    https://www.nexusmods.com/kotor/mods/932

    https://www.nexusmods.com/kotor/mods/930

    • Like 1

  2. 45 page views and only Xuul has suggestions?  I am so disappointed in you all.  ::rolling eyes::

    I was away from my PC for a while. Now that I'm back, might I suggest my K1 Gameplay Improvement mod: This is my personal pet projects I've been working on and it's currently a playable Demo with it updating whenever bugs need fixing or I have new content for the mod. As it is a highly incompatible Demo with major content mods like K1R it wouldn't be the ideal mod for this but if your friend wants to just visually improve scenes for his movies I'd suggest the improvement as my mod, especially for the Endar Spire, features an NPC Overhaul far superior to that of the NPC Overhaul mod available on Deadlystream.

     

    A problem that may affect the movie, however, is that one Trask Ulgo has been replaced with a Twi'lek Jedi who acts as a commander to the Soldier/Scout/Scoundrel player, not as your Jedi Master like in the old Jedi From The Start mods. Second I've added a Blaster Reloaded style thing to the mod where players are unable to get feats like rapid shot instead blaster item's give the player those feats when wielded.

     

    http://deadlystream.com/forum/files/file/888-n-drews-k1-gameplay-improvement-demo/

     

    My suggestion would be a fresh install: Install my K1 Gameplay Improvement mod first, then any texture mods. 

     

    My suggestions for that would be

     

    High-Quality Star Field and Nebulas- http://deadlystream.com/forum/files/file/491-kotor-high-quality-starfields-and-nebulas/

     

    Endar Spire Complete Overhaul Taris Texture (You've used this texture on its own for your K1 Portrait mod in the past, you may want to direct your friend on how he could do the same)- http://deadlystream.com/forum/files/file/570-endar-spire-complete-overhaul/

     

    Ultimate Endar Spire (For the actual Endar Spire)- http://deadlystream.com/forum/files/file/998-kotor-ultimate-20-endar-spire/

     

    High-Quality Skyboxes- http://deadlystream.com/forum/files/file/723-high-quality-skyboxes/

     

    Ultimate Taris- http://deadlystream.com/forum/files/file/1017-kotor-ultimate-2-0-taris-upper-city/

     

    Alternate Carth Mod- http://deadlystream.com/forum/files/file/905-alternative-carth-mod/

    The reason for this mod is because in his movies (I'll assume I've seen his movies, I'm avoiding mentioning his name just in case) Carth has this reskin even though your friend claims he didn't use this mod. To keep with consistency with his movies and K1 I'd suggest he use this mod.

    • Like 1

  3. I like the idea you have, but what if someone forgets to take Disciple into the royal palace during the civil war quest or into the Sith Academy on Korriban? Then won't the player miss the holocron opportunity? Disciple is one the more unpopular players after all.

    True, Perhaps somewhere in the Valley of the Dark Lords and Citadel Station would work

     

    And perhaps instead of the last two holocrons on Korriban and Onderon teaching the endgame force powers, perhaps there could be stat increases instead?

    The dialogue spoken by Disciple suggests the endgame powers where to be learned through holocrons and not achieved through the end game: You notice how every other power is learned through a cutscene usually taught by an NPC like Force Sight, Force Breath etc but the endgame powers are just achieved with no form of training? The Holocrons would work if there were restrictions like level restrictions.


  4. The idea for the holocrons is neat, but as Kexikus mentioned, there's no reason to have Disciple with you with the idea. The idea of a level requirement is nice too as is needing to have him along and that he be a Jedi/Sith.

     

    The biggest problem, though, is that you can only be in the palace one time. So that location wouldn't work. It would also remove the player's ability to play in any order they want and take whomever they wish to the palace. So that one should be moved. Citadel Station or Nar Shaddaa would work (rather than twice on the same planet, not that that would be bad).

    True, though where on Citadel and Nar Shaddaa could you put a Holocron? Maybe Chodo Habat has a Holocron room and if you're light side he'll let you in the room so you can learn it's secrets because he doesn't know how to use the Holocron but Disciple can. 

     

    And this can work because Chodo actually has a secret room

     

     

     

    @HK-47 I'd have to challenge that. Part of the game is making sacrifices and choices based upon what the game has to offer, such as class choice, companion training, romance options, dark/light/grey playthroughs. Decisions on which companions to send to Dxun Sith Tomb, sacrificing Visas, the different Hk-47 endings... etc

    I don't think having Gender exclusive powers would be a sacrifice someone would want to make. Because without PartySwap (Let's say if I wanted a "Restoration" playthrough with TSLRCM, M4-78, Disciple Holocron etc) people would have to have to sacrifice playing as a male character in order to play with the really cool Force Crush and Force Enlightenment.


  5. However I think that they should not grant Force Crush and Force Enlightenment but new powers as those are endgame powers in my eyes that shouldn't be available early in the game. I didn't like getting them from the Jedi Temple mod either.

    What if you needed to be a specific level to actually use the Holocrons or other requirements. What if you start Disciple's search for the Holocron's at any time you chose however only Jedi could open Holocrons so you'd need to turn him into a Jedi before you can finish the quest. To activate a Holocron you require two Jedi and those Jedi need to know a form of Jedi meditation that unlocks the Holocron, so I believe only Disciple and Kreia would actually know how to open the Holocron. For more requirements. You could make it so that the player needs a high Will/Wisdom count in order to successfully embrace the Holocron's teachings. if the Exile and maybe Kreia and Disciple don't meet this requirement they both don't learn. Presumably, if you don't have Disciple and are stuck with Kreia she'd have to meet the requirement and she'd gain the powers.

     

    In short: You'd need to be a specific level to use the Holocron so I'd say Dantooine Holocron is level 15, Onderon Holocron is 20 and the Korriban Holocron is 25. You need either Kreia or Disciple in your party as they are the only two in your party who knows the 2 Jedi meditation to activate it, Disciple would have to be trained as a Jedi if you do it with him and the Exile and Kreia/Disciple would have to have high will/wisdom in order to embrace the Holocron's teaching. This would make sure you'd obtain the powers late in the game and not early though I bet this idea probably raises more problems.

     

    As for the Jedi Temple mod, that was just overpowered made by someone who wanted to pretty much cheat his way through the game.

     

    The other issue I see is that your idea doesn't rely on the Disciple at all. There doesn't seem to be a story/quest related to him trying to find the holocrons. Instead it's just the player randomly finding them and if the DIsciple happens to be around he gets a force power too. I think there should be more to it somehow.

    Well, perhaps there could be some sort of benefit for the player if Disciple is the one who activates the Holocron though the only reason he isn't relied on as much as Obsidian intended is because he isn't available for male characters and I don't want to make Party Swap a requirement to use this mod.


  6. Re-review of Part 2 (or "Pain . . . in 6 pictures")

    The Re-Re-Review won't be happening for a long while.

     

     

     

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    I'd like to think of it as "knowing you won't like it before it's even released". Though the bugs are simply there to let the viewer's know this mod isn't finished and it's a Beta.

     

     

     

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    I honestly didn't notice the last "a" in "Nar Shaddaa".

     

     

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    True, though people come to witness a fight and the TSLRP content, not a wall of text besides if it goes on for any longer it would cover the entire screen. Someone in the Youtube Comments who wanted to see the text paused the video and read it and wasn't bothered by it. 

     

     

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    I really need to revise my English Punctuation. And if you focus on the Assassins you can see them moving. 

     

     

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    And my Spelling.

     

     

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    So folks, should I watch and review part 3 now?

    No text in that next video so there was not much for me to work with. LOL

    No need for text in that one, it's all self-explanatory. Though what do you think about the actual mod though?

     

    Thanks for posting.

     

    So I'm assuming The Exile back to normal by the time they reach Malachor 5?

    Yeah, I don't like this sequence at all. 

    As much as a GenoHaradan fan I am, I don't think you should fight them near the end of the game.

    Yeah, after this they go to Malachor. And I agree with you. 

     

     

    Absolutely. I always enjoy your spell-checking.

    Well TSLRP HK Factor is next on my to-do list so, as much as I don't want there to be any, there will likely be more where that came from.


  7. This is a good idea, though in cut content the Depot was the headquarters of the president of Czerka Pollard Seario and you could do quests to steal Sith Artifacts for Pollard under the sith's noses. Bioware also wanted a merchant in the Depot as well. 

     

    Isn't the Czerka Base restored with Brotherhood of Shadows?

    Yes and No. There was a Czerka Base/Depot/Mining Facility made out of reused modules, not the cut module.


  8. "These videos will specifically be about the Content not seen in TSLRCM or is different in TSLRCM."

     

    How are you doing this?  Are you showing the comparison between TSLRP and TSLRCM in your videos?  It didn't seem that way from watching your first video.  If you're not comparing them, I invite you to add actual commentary by voicing it  - or at the very least text captions - showing what those differences are.

     

    Without that commentary, there's not enough meat on the bones for me to justify the time expended.

    As the GenoHaradan isn't in TSLRCM I can't actually compare it to anything. I will, however, compare TSLRCM and TSLRP content like the HK Factory though and your text suggestion is one I will be using when that day comes. The way I am trying to do this is by showing the viewers the mod gameplay and let them judge for themselves how they feel about the mod, obviously, comparison with TSLRCM will help but because there is no GenoHaradan in TSLRCM that cannot be done for these specific videos.


  9. Furthermore, the armor used by Dessicus in this fight is different from the armor shown in the TSLRP trailers.

    Yeah, he has gone from Heavy Battle Armor/Mandalorian Battle Armor to Felanar Armor to Light Battle Armor likely for balancing reasons.

     

    I still have doubts, as the hidden Visquis' base fight outcome or what happens with you after Dessicus fight would have to be rewritten. Two times when you fall unconscious and get rescued by your party on one planet is just too much.

    Well while that may be the case I assure you both times are different in some way. It won't be a near-identical "get knocked out, party saves you"

     

     

     

    I was also asking for the head because I thought it would be a good idea to give that one to the Sith Master in Dxun Tomb, but a member of Uthar Wynn's race that isn't a Sith is even cooler. 

    Master Uthar in my opinion human. Imagine him without the Tatoo's on his face, without them he is almost identical to the generic Dark Jedi Master and Darth Bandon heads yet they are considered humans. Though in this mod Dessicus' I am going to say is human 100% with facial tatoos.

     

    Also, I should make note that, to be honest, I don't think Dessicus's voice acting is very good. It's just, to put it plainly, bad. I can't wrap my head over what makes it so, but I can hardly believe that Obsidian recorded it. I guess this was why the Genoharadan was removed from the game, or why you're not using the original Dessicus.

    I won't be using the Obsidian's Dessicus lines because I have more custom lines for him to say. I wouldn't say it's the best lines in the game though I wouldn't class it as the worse. These lines are better than no lines at all

     

    Maybe it's the same voice from the Vaklu captain from the Onderon palace battle.

     

    20:41 for the voice I'm talking about.

     

    Perhaps they are the same actor, though I don't think this Vaklu Captain is credited either, unfortunately.


  10. Perhaps TG wanted the fight to be purposely difficult, but not that hard. As this was a leaked beta, they likely were unable to fix it by the time production ceased prematurely.

    True, a final TSLRP would of at least had a patch to fix that the difficulty of this fight, though it is still a difficult fight none the less.

     

    I think we have a couple of good storywriters on Deadly Stream to rewrite that piece. It is quite apparent that it's not written by anyone professional, the player's lines are way too long for so many of them to appear in one scene.

    The closest thing in my mod to the content shown in part 1 will a lot better when it comes to dialogue, I hope.

     

     

     

    Also, I hope the plot you come out with to restore would tie well enough with the rest of the game. I like the idea of restoring the GenoHaradan, but I consider the G0-T0 plot very good already and I hope this won't get spoiled by getting too much of the content on Nar Shaddaa while most of the game has little sidequests and short stories (save Telos, this was a time-consuming yet well-written part of the game). 

    The vanilla/TSLRCM plotline will still be the same with the GenoHaradan taking place just after the end (After Goto/Before Zez). I hope with the added content from TSLRCM and GenoHaradan Legacy Nar Shadda won't become a drag. Though I will admit I am modifying an already existing Vanilla sidequest into a GenoHaradan one, that's the only time actual sidequest to take place before Goto's Yacht at this time.

     

     

     

    One more question: which head did you finally choose to use for Dessicus?

    Effixan's Male Head Reskin with the cool Tatoo's, Varsity Puppet's Layne Stanley head will still be used for another NPC in the mod. Dessicus will also wear a new armor reskinned off the Felanar Armor and will feature a new yet familiar mask item.


  11. You uploaded your second TSLRP Genoharadan video five hours ago on Youtube.

    Yep, and here it is

     

    https://www.youtube.com/watch?v=w-4gcxqSGR4&lc=z23ajfj4awr4hliqs04t1aokgqzmhc4piwpsntyonfqkrk0h00410

     

    Keep in mind these videos do not have actual commentary from me. In this video is the actual Dessicus boss fight which in my opinion is just bad in general for obvious reasons. This fight is extremely hard, Dessicus has Disruptor Pistols which shields can't block, not to mention he uses Master Rapid, Power and Sniper shots which combined with the pistols high damage usually means death straight up.

     

    In this video, I am a level 50 with 800 vitality points and I am using an instakill staff to cut my way through this fight like there butter.


  12. There is some dialogue that reminds me a little bit too much of KOTOR I. I'm guessing that it was Team Gizka's doing, because I couldn't picture Obsidian writing that.

    Looks more like someone whose first language isn't English but still is forced to write dialogue in English. At least, that's how I feel about the GenoHaradan Disciple lines at least.


  13. ^^ Your guess is as good as mine. In my head, I went with N-ii-din and Trixy but with a Q. 

     

     

     

    That's cool, still it wouldn't fit with the timeline for Atton to be apart of it, since he was on Nar Shadda and wasn't even sure who won the Civil War! Interesting to know you thought of the same thing. I still like the idea of the Sith Death Squads, but I have other mod ideas that hold more intrigue.

    Well, all you need to do is remove Atton and keep the Sith Death Squad and there's a mod that can fit the timeline.

    • Like 1

  14. I had a similar idea for my K1 Gameplay Improvement Mod where the Sith Special Forces Atton was apart of hunt Revan down disguised as whatever best fitted the planet not just Sith Uniforms (Mostly Czerka Uniforms cause 3 out of 4 planets you go to are Czerka controlled) and I had an idea where giving them hides to make them very force resistant like Atton said he uses his mind to block out force users like a wall. Just need more time to make that a reality.

     

    Though perhaps a small Atton cameo in K1 with UnusualCharacters VO could work out though