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Files posted by Shem
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Movie-Style Dark Side Transitions
Original Review on Filefront:
"Please, Shem," said InSidious, "what do you call good?"
"I call all mods good," said Shem; and instantly he vanished away and InSidious was alone with Inyri...'
And lo, it came to pass that InSidious, of the tribe of Holowan was elevated unto the Filefront. And a voice, liken unto an voice cried out unto the wilderness: "You're in trouble now, folks!"
Meanwhile (and on a more serious note ), Shem graces us with another of his mods. More specifically, it's a re-do of the Dark Side transitions - that is, with the increasingly zombie-like appearance - pale flesh, cracked, almost varicose skin and glowy yellow eyes.
Now, a lot of people think these look a bit rubbish, and would rather that just the eyes changed, and so Shem has given us a mod that does just that for the default heads for KotOR.
But not just that! Shem has gone a step further, and, given Inyri's go-ahead, has made his subtler Dark Side transitions for Inyri Forge's KotOR Male Head Pack!
How do you like them apples?!
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
- Darth InSidious
3,654 downloads
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Movie-Style Dark Side Transitions
Original Review on Filefront:
As we saw in Episode 3, the Dark Side does not automatically mean you start looking like Darth Sion on a bad skin day. It's a far more subtle, quiet thing to fall. The changes are subtle, aside from yellowed eyes glowing with the Dark Side's power.
Shem broken out these faces of the Dark Side for our Exiles, male and female. However, when the Exile goes Dark, she/he does not go alone. Therefore, there are DS transitions for every member of the Exile's crew! Now, you can watch the subtle evil creep across the Handmaiden's face or see Mira's face grow stony. That, and Atton still retains his lady-killer face while reverting back to literal lady-killer status.
Again, roses and onions will allow the modder to make more and better mods in the future. It is also the only payment modders receive for the hours of hard work that goes into a project.
- Allronix
5,389 downloads
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Playable Dopak
Original Review on Filefront:
Well, what do we have here? Shem has finally released his Playable Dopak mod. I say finally because he's been using that head to make YouTube videos for ages, and now he's decided to give all of you out there the chance to use it as well. Now, let's see...there are six parts of a head mod that I can think of: there's the head skin, the dark side transitions, the portraits, the basic clothing, the underwear, and of course there's all that .2da editing that you won't have to worry about because this mod uses the TSL Patcher. So let's start with the head skin.
Well, it's Dopak. Not much more to say than that. Dopak is one of the mercenaries on Dantooine that hangs out with Azkul by the old ruins. He's the guy with whom Zherron has been secretly trading messages, and he'll give you his opinion about the settlers, the administrator, and just about everyone on the planet. Shem took Dopak's head and made it as an optional head for a male Exile. As for dark side transitions, there's one skin, featuring Sith eyes similar to the ones that Anakin gets in Episode III: Revenge of the Sith. And of course there are custom portraits included.
One of the things I've noticed that most modders include with head mods is custom underwear and clothing for their character. Well, this is no exception. Dopak will have a black jumpsuit instead of a potato sack and red bowling shoes. And the clothing is a reskin of Jolee's clothing from Knights of the Old Republic I, I believe--just one of many KotOR I elements left over in the game files.
And that's about it. If you're looking for another head option, well here you go. As I mentioned earlier, the TSL patcher will install everything. Make sure you select your SWKotOR2 folder, not the Override folder. And you'll need WinRAR/7zip to extract the files. Enjoy!
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
724 downloads
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Playable Taepalae
Original Review on Filefront:
Ah, Shem returns with another head mod, so soon after the last one. This one is of another non-player character from Dantooine, but this time it's a female one. In order to complete the main quest on Dantooine, you have to enter the Jedi Enclave sublevel, which has been overridden with laigreks and salvagers. Before you enter, you come across a group of such salvagers led by Taepalae. She might look familiar, as it's similar to one of the female head options from Knights of the Old Republic I. (For the record, it was Shem who told me this...it's been ages since I've played KotOR I. )
Anyway, as I was saying with the Dopak skin, there are five parts of a head mod, not including all the .2da editing, which is done by the TSL Patcher for this mod (of course ). I'll start with the head skin: it's Taepalae. Shem didn't make any changes, and this sort of thing is really a matter of preference anyway. As for dark side transitions, instead of the zombie look, you'll get a pair of Sith eyes. There are custom portraits, one light side, one dark...though she kind of looks evil in both. Custom underwear is the same as Brianna the Handmaiden's, since they have the same skin tone, and for clothes Shem used a reskin of the Twin Sun outfits. There's a bit of a problem with the latter in the character creation screen, but after that it's fine.
That was five things, right?
As I said with the Dopak mod, if you're interested in trying something new for a change, give this a download. You'll need WinRAR/7zip to extract the files, and be sure to select the SWKotOR2 folder--not the Override folder--when you run the TSL Patcher. Enjoy!
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
1,019 downloads
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Prequel Sabers
Original Review on Filefront:
Here we have a mod that will add the various colour lightsabers to the game. They come in blue, red, green, and purple, white and also just for the people here who download here at kotor2files.com some bonus colours! Now I wont disclose what the new colours are, hehe you'll just have to see for yourself
I find the colours to be very much like the ones in the movies, more-so episodes One, Two and Three. The only colour I don't like is the yellow colour. I feel it should be a bit brighter to further extentuate it's power. But none the less these are very well made and add more variation to the defaults. You have a nice eye for detail.
Keep up the great work.
- JediKilla
1,250 downloads
0 comments
Updated
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Prequel-Style Lightsabers
Original Review on Filefront:
This mod is basically the same, except it changes the red lightsaber crystal red instead of it being white by default.
My review of the one for TSL:
- JediKilla1,657 downloads
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Prequel-Style Robes
Original Review on Filefront:
Well everybody the wait is officially OVER I just got this mod from Shem and I have to say I think you all will be really excited about it. These robes are the robes Shem uses in most of his pictures for PotD's of Kotor. These robes are all made to Custom specifiations of all of your party members, or at least the ones that are Jedi anyway. Here is a little quote from Shem's readme on how these robes are made for specific players...
Now as you can see from the quote Shem put a lot of effort into these robes but not all of the effort was his. Prime made the base of the robes that are being used here. Shem also has made all of the PC's robes race related, which means that if you are playing as an African American PC the body texture will show the skin on the body as the color of the PC's head. These robes will also replace all of the original bioware robes to give you a good looking aresenal of cool robes. As a bonus Shem has also added a couple of really cool things to the game, but you are going to have to work to get them as they are being sold at Crattis Yurkal's shop on dantooine. If you don't know where that is just refer to the readme. So all I have to say is nice job Shem on the mod, it is always good to see one of my fellow modders make an awesome mod. Also Shem and I want to give personal thanks to the creator of the base of mod Prime for allowing Shem to add on such an awesome mod. I hope everybody loves this mod as much as I think you guys will, enjoy!
Check out Prime's website for more of his awesome mods.
http://warpedproductions.echonetwork.net/
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
-SithRevan
1,632 downloads
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Prequel-style Robes
Original Review on Filefront:
Fans of the prequels should be happy with this very large set of prequel-inspired robes - 28 in all. There are various color combinations to choose from, and Shem has also gone as far as to include customized robes for each trainable (or Jedi) member of your party. Even Bao-Dur has a special "Jedi robe" (armor that acts as a robe, since he can not wear them). The robes have modified stats and come in a pretty wide variety of colors, though the colors seem restricted to something a Jedi might actually consider wearing. Sorry, no Hawaiian robes!
Still asking yourself why you should download this mod? Each customized robe has some very good (but not unbalanced) stat bonuses and perks. They are-- Ha, you didn't think I was going to tell you, did you? Go play and find out for yourself! That's half the fun anyway .
Just as a note, this is mod is best played starting from a new game if you want the greatest effect as quickly as possible with as few complications as possible. This also contains a fix for older versions for a bug concerning Bao Dur's robe.
~Inyri
825 downloads
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Real Names + Addon
Original Review on Filefront (Base mod):
Personally I couldn't care less if the handmaidens name in the game is "handmaiden" or the Disciple is "Disciple" for that matter. But if your a total KOTOR2 freak you may want this
JediKilla
Original Review on Filefront (Addon):
Now this is more like it. Not only did the author change the name but he made Canderous/Mandalore more powerful Sweet little mod. The first mod can be found here http://knightsoftheoldrepublic.filefront.com/file/Real_Names_Mod;43942
JediKilla
1,428 downloads
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Realistic Visual Effects
Original Review on FIlefront:
Ever get annoyed by some of the visual effects in Knights of the Old Republic? I know I have. Also, for some reason I'm talking like Andy Rooney. Anyway, I guess there's some unwritten rule in LucasArt's development bible that says there have to be shiny special effects even if they don't make sense. Take the Force Protection green bubble from the Jedi Knight games, or the glowing purple hands of the flurry animation in KotOR. Just about every Star Wars game--the ones that have Force powers, at least--are riddled with these weird special effects that make no sense in real life. They don't even make sense in the Star Wars universe, and they're not even consistent from one game to the next! So, our glorious leader Shem decided to fix all that.
Shem has gone through the visualeffects.2da file and has eliminated just about every visual oddity. There are so many that I can't even list them all, and it's probably better that you test the mod out and see for yourself. But I'll go over the basics:
*No more crazy glowing hands with any of the melee special attacks (Critical Strike, Flurry, Power Attack).
*No more weird white circles surrounding your player when you use Force Cure/Heal.
*No more blurry vision with Force Speed.
*And lots more Force visuals have been removed.
So, if you're looking for a more realistic visual experience, one that is closer to the movies, than this is the mod for you. Also, for those of you making fan films with the games, this come in handy. Oh, and this version is for the first Knights of the Old Republic game; the KotOR II version will be up shortly. Enjoy!
Since this is a major .2da edit, Shem has used the TSL patcher to ensure that it will be compatible with other mods. You will, however, need WinRAR or 7Zip to extract the files.
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
49,802 downloads
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Realistic Visual Effects
Original Review on Filefront:
As promised, the KotOR II version of Shem's Realistic Visual Effects mod is up! Because I'm lazy, I'll quote parts of the KotOR I review...
All those nasty visual effects are gone with this mod. There are too many to count, and you'll probably want to see for yourself anyway, but here are the basics:
As far as I can tell, this mod is identical to the KotOR I version, because in essence there weren't more annoying visuals in KotOR II, just more of the same. For those of you who are as annoyed by the special effects as I am, this mod is just for you! Also, it should come in handy for those fan film makers out there. Enjoy!
The mod does use the TSL Patcher, of course, since this is a major edit of the visualeffects.2da file. But you'll need WinRAR or 7Zip to extract the files in the first place.
NOTE: Please leave comments/feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
33,405 downloads
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Revan's Robes
For the mod linked below, go HERE for the info.
Original Review on Filefront:
There have been many Revan's Robes mods over the years, but this is the first one to grace FileFront. Each mod that gives the player Revan's robes is slightly different, usually in the placement of the robes within the game. Generally I tended to believe there was a reason they were stashed on the Star Forge in the first place, although the whole backstory of the Star Forge actually making the robes never made sense to me since Revan was clearly wearing them in the Dantooine vision with Malak before he ever found the Star Forge. Oh well!
Anyway, my point was there is a reason you shouldn't have the robes right at the beginning of the game, which this mod does. It gives you the robes right at the beginning, on the Endar Spire, before you're ever able to set foot out of that first room. There's a good side to this and a bad side. Good side: You have Revan's robes! Yay! Bad side: You can't use them yet, and you won't be able to for quite some time (unless of course you cheat). As always, they are limited to dark side only, meaning of course you must be a Jedi, and then manage to get yourself over to the dark side of the Force. That takes a bit of time -- you at least have to wait until Dantooine. Personally I would have found it more believable to have the robes stashed away on Dantooine. It doesn't seem to me like the Jedi council would have just given you Revan's robes.
But regardless of the details, this mod does exactly as it promises -- it gives you Darth Revan's robes, both the robes and the mask, in case you want to see your pretty little face in that hood. It does exactly what it's meant to do, and that's the most important point. Give it a download now if by some chance you don't yet have a Revan's robes mod and you want to run around the galaxy pretending to be the Dark Lord.
((Psst, don't include any spoilers in the comments, please. Believe or not, not everyone in the galaxy has played through the entire game yet! Thanks!))
-Inyri
February 24, 2007: Go HERE to get Kristy Kistic's fixed Darth Revan model to use with this mod.
Then with the male unmasked model files, make three copies of each N_DarthRevanM.mdl and N_DarthRevanM.mdx files. Name one copy pmbjl.mdl, pmbjl.mdx, the next one pmbjm.mdl, pmbjm.mdx, and the last one pmbjs.mdl, pmbjs.mdx.
For the female ones, either pick out the original look or the more feminine look. The file names are N_DarthRevanF.mdl and N_DarthRevanF.mdx and make three copies of each. Name one copy pfbjl.mdl, pfbjl.mdx, the next one pfbjm.mdl, pfbjm.mdx, and the last one pfbjs.mdl, pfbjs.mdx. Then put them in the override folder. Make sure when you rename them that you don't rename the extensions (the .mdl and .mdx).
With the masked version, just dump Kristy's version in the override folder. No renaming is needed.
3,189 downloads
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Robes for Korriban Sith Students
Original Review on Filefront:
Our benevolent overlord returns with an interesting addition to the planet Korriban. Remember the Sith Academy? Of course you do; it was in both games. Well, it's only in the first Knights of the Old Republic game that you get to become a student of the academy, and more importantly (at least for this mod), meet other students. Currently, all of the students of the academy wear those uniforms that Sith officers wear. It's a little odd, because they're not supposed to be just normal Sith officers, but Dark Jedi. Even the two masters of the academy, Uthar Wyn and Yuthura Ban, wear regular uniforms.
So Shem has decided to give all of the students Dark Jedi robes. It's a nice addition, I think, and it means you might get a few extra robes for your party, and a few other nice items. But I'll explain that later. In addition to having robes, some of the NPCs' appearances have been altered, to avoid repetition. Also, Master Uthar and his former master, Jorak Uln, each wear special armor.
Now, as if that wasn't enough, there are a few surprises here and there. But if you haven't played the game yet, you might want to stop reading.
The main objective for Korriban is to find the Star Map in the Tomb of Naga Sadow. To get to that tomb, you have to gain enough prestige to be chosen to take the final trials. As I alluded to above, you'll be able to take some those Dark Jedi robes from for yourself; that's because you'll have the opportunity to terminate hostilities with some of your competition before you enter the tomb, and again afterwards.
There are several different endings for Korriban, depending on your choices in the Tomb of Naga Sadow. For best results (i.e. to get the most items) you should kill both Uthar and Yuthura. This will throw the Sith academy into a rebellion, and all of the students and teachers will become hostile. This is both a light side and dark side option, so you don't have to worry about that. But if you want some extra LS points, befriending Yuthura and helping her kill Uthar, then bringing her back to the light will get the same results, though you won't get any of Yuthura's items.
OK, you can keep reading now if you stopped before.
This mod utilizes the TSL patcher to make the necessary appearance.2da changes, and there is an extra file included that will make the mod compatible with T7nowehere's Weapons of the Old Republic, for those of you who have that mod. The mod is also compatible with Prime's Jedi Model mod, so no worries if you have that as well. Enjoy the new Sith academy!
NOTE: Please leave comments or feedback for the author, especially if you download and use this mod; usually it's the only reward modders receive for their efforts.
~JC
12,833 downloads
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SEM - Super Enhanced Mod
Main Mod's Original Review on Filefront:
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
2,984 downloads
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SEM - Super Enhanced Mod
Main Mod's Original Review on Filefront:
[spoiler[Let me start out by saying this mod is not for the faint of heart. If you're not an experienced player, and by experienced I mean you're insanely good at the game, you won't want to get this mod. Why? You'll die a miserable death, likely early on in the game.
Now that I've completely scared everyone off, let's get to the nitty gritty bits of this mod. It's got a lot of changes, and veteran players should really enjoy them. I can't go over all of them, because there are too many plus Shem wants to leave you with some surprises (they're good surprises, by the way), so here's an overview:
Lightsabers: The basic premise of a lightsaber is it is a beam of energy that curves back on itself to create a blade. Now how could a blade of pure energy be less powerful than a slab of metal? Shem wondered the same thing. Sabers have been enhanced to do more realistic amounts of damage, plus they will add a +10 modifier to your blaster deflect skill. Base damages for both games are around 40-50. OMG UNBALANCED! No, not at all. As I go along you'll see why it's not unbalanced.
Blasters: How often does a stormtrooper take six blaster bolts before going down? Never! They're down on one shot usually, aren't they? Blaster fire is now beefed up to be deadly. This is a good thing and a bad thing. Bad thing - if you get shot, you're in trouble. Good thing - the same is true vice versa, plus that +10 modifier to blaster deflect will make you a lean mean blaster blocking machine, and if you deflect those bolts back at your enemies they're still beefed up and will make for a quick and easy kill.
Armor: The idea that wearing a heavy set of armor will block you from using the Force is rediculous. The Force extends beyond such silly physical limitations, and Shem agreed with this as well. As a result, armor will not longer restrict you from using the Force, regardless of what it is. Tired of being 'Forced' to wear those Jedi robes when you'd rather be off galavanting across the dune sea in Calo Nord's armor? No problem. Armor also doesn't penalize your dexterity any more, although I'm not quite sure that's more realistic than the way it originally was.
This mod makes several changes to pieces of Shem's older mods, so if you are prompted to overwrite any parts of any of Shem's other mods you may feel free to do so without hesitation. If you're a hardcore player I'd definitely recommend giving this mod a try.
Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
~Inyri
Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound.
Addon's Original Review on Filefront:
Malkior's Tweak pack (no Filefront review):
An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work...
1,282 downloads
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Shem's Improved Malak
Part of the...
Title : Darth Malak - IMPROVED
Author : Shem
Date Released : 10/27/05
Description: Is Darth Malak just getting too easy? If think so, then this mod is for you. If Darth Malak is just right or still too hard, I would not download this mod yet. It's pretty easy to guess by the title of this mod that Darth Malak is going to be a tougher opponent. How I did it is your question. Well, here is your answer.
Darth Malak in default has these stats (for those who didn't know).
Strength 29
Dexterity 18
Constitution 23
Intelligence 15
Wisdom 15
Charisma 20
What I have done is add ten points to each of those stats. Darth Malak now has these stats
Strength 39
Dexterity 28
Constitution 33
Intelligence 25
Wisdom 25
Charisma 30
I also made his lightsaber more deadly. Malak's lightsaber by damage by default is 2-16 energy damage. I changed that so now it's 42-56 energy damage. So be prepared. I also have given Malak new feats.
Toughness
Improved Toughness
Master Toughness
Still not enough for you? Malak now regenerates his life. He regenerates 20 of his vitality points every two seconds. If you are wondering if that is it, it isn't. Malak also has been given an extra 10 points to his Defense Bonus. Oh, and I also have given him an extra 10 points to his Attack Bonus.
What I did something very simple. As some of you have found out, to get Darth Malak's lightsaber, you type in "giveitem g_w_lghtsbr06".
However, when you fight Darth Malak on the Star Forge, his lightsaber is using a different tag. I simple modified the different tag to improve Darth Malak. These reason why I chose to modify his lightsaber stats instead of Malak's tag is because the tag used for Malak in the final duel is the same tag used on Deck 3 on the Star Forge. As some modders have found out that if you modify a person's tag and there is another in the same that has the same name, then if screws up one of the spawns in the game.
Very Important: When you put in the mod, don't just open a save that has you on Deck 4, where you go and confront Malak on the Star Forge. Your current game CAN NOT be on the final duel, or the new modification will not take effect. You will have to go to a previous save that never has been on the final duel map. If your closest save is a long way away from Malak, and you really want to test it out right away, I would suggest you warp to Deck 4 of the Star Forge. To do that type "warp sta_m45ad" (without quotes).
Comments : Comments, and feedback are always good. If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium.
Instructions: Just put the .uti file in the Override directory folder and enjoy the new challenge from Darth Malak.
Special Thanks: A big thanks to Sergio for his hard work to get PC Game Mods going again. We appreciate all you do.
380 downloads
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Sherruk - Attacks With Lightsabers
Original Review on Filefront:
Remember Sherruk? He was that Mandalorian on Dantooine with all the trophy sabers he bragged about. Yet when you had to fight him he used blasters/swords. I know "civilians" aren't trained to use lightsabers, but that never stopped anybody before! So why didn't Sherruk use those sabers, huh?! UGH!
If you reacted in the above manner when you first played KotOR then you're in luck. Shem brings us a lovely mod that, while simple in concept, adds a new dimension to that part of Dantooine. Sherruk will now attack you with those trophy sabers, just like a good arrogant fool would. Apaprently Shem also didn't think a lightsaber collector would be caught dead with only two lightsabers. Where Grievous had four, Sherruk shows his prowess by having a whopping seven on his mangled body when you're done with him! Check his body for some other surprises that have been included!
~Inyri
31,577 downloads
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Sith Assassins -- With Lightsabers
Original Review on Filefront:
This mod works very well for what it is intended to do. When I was playing Knights Of the Old Republic II I always found it strange that the sith assassins did not use lightsabers as their weapons. This mod fixes that, and it does it without any errors as far as I can see.
Nice work, keep on fixing the game for us.
- Enterprise2002
23,967 downloads
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Sith Lord Armor
Uploader Edit: The mod has been corrected/fixed as of 4/7/2017. I made the installer and only stopped halfway through originally, so I apologize. I never realized it wasn't done, not amongst the other 40+ I had been doing.
Original Review on Filefront:
Shem breaks out with these functional and elegant robes. Who else could make them look so good? In particular, Atton, M!Exile, Brianna, and Mical look smoking hot. (The all blue on Mikey? Yeah, fits with his hard to corrupt alignment). The chest plate through abdomen looks like it's made of light metal, giving it a look of functional armor. The arms and legs are given full movement with the bodysuit underneath, and an ornamental cape drops off the hips. Just add a lightsaber and watch as the other patrons of the cantina give you a wide berth and the best seats.
Again, the only payment a fan writer or artist gets is the feedback, good or ill for their efforts. Suggestions as to improvements will allow them to make more and better mods in the future.
-Allronix
3,200 downloads
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Ultimate Sound Mod
Original Review on Filefront:
The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that.
Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change!
This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it.
Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing.
~Inyri
22,285 downloads
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Ultimate Sound Mod
TSL version only!
Original Review on Filefront:
The ear is impressively good at distinguishing the most minute of differences between sounds, however without a context or direct comparison it can do an amazingly poor job at just that. This is why judging a sound mod just from listening to the sounds won't give you a clear picture of how good (or bad) the mod really is. From listening to the sound files from this mod out of game, they didn't sound all that impressive. However from experience I know these findings are generally inaccurate. Testing this mod in-game proved just that.
Just from the saber ignite sounds I knew this was going to be a very popular sound mod. Try it out and you'll see what I mean. Shem has taken some of the sound effects from the recent (as well as older) films and put them into KotOR and KotOR2. This not only adds a wider variety of sound variation, since the styles between the two trilogies are actually quite distinct, but it also simply improves the sounds, making them all the more impressive. Of course not only the saber ignition sounds have been changed. All the saber sounds, basically, have been enhanced, as well as several of the blaster sounds, using familiar sounds such as those from Han Solo's DL-44 pistol. Several Force sounds have also been changed, and luckily changing the Force saber throw sound to something that actually sounds like a saber has been a key change!
This is definitely a mod to look into if you're either disappointed with KotOR or KotOR2's original sounds, or if you just enjoy hearing new sound variations added to the game. I'd certainly recommend it.
Note: If I didn't make it clear in the review, this mod is compatible with both KotOR1 and KotOR2, so you can use it with either. Simply make sure to read the read-me before installing.
~Inyri
5,772 downloads
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Zaalbar's Items
Original Review on Filefront:
If you absolulty love Zaalbar, you will get these weapons. This is a nice little touch to give Zaalbar more of a kick.
KillaJedi
Info from the author:
These items are for Zaalbar, and only Zaalbar can use
them. We are familiar with his Bowcaster, as it can still
be upgraded and it's more powerful. Zaalbar now has his own
Wookiee Warblade and Implant. Zaalbar's Warblade is very
powerful and upgradeable, and his Implant regenerates his
health, plus it gives Zaalbar the master two-handed weapon
feat so that he doesn't get a penalty for using his Warblade.
These items can be found in the footlocker where you would
originally find Zaalbar's Bowcaster, which is near where you
rescue Zaalbar.
1,395 downloads