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Everything posted by Eauxps I. Fourgott
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My favorite was always Revan and Bastila, partly because it was the first one I did, partly because it's the most fun to play out. I think I also had the best connection to that one, as, for me, Bastila always goes from supremely annoying to being someone whom I actually kind of like. But I'm also usually kind of stoic and generally unimpressed by romances in video games and movies...
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Amateur, yes. I think that there's a bit of a difference between "amateur" and "amateurish"...
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Okay, it worked when I ran as administrator. Thanks for the help.
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I think you misunderstood my problem. I've already edited the .ini file and been able to save it. The cheat console just won't show up. To clear up any confusion, I'm talking about KOTOR1 here.
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I don't have the option to run as administrator...
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I'm having the same problem. I'm sure it's spelled correctly. I was able to enable the cheats fine before, though that was on another computer.
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KSE and The Jedi Masters
Eauxps I. Fourgott replied to greenchild's topic in General Kotor/TSL Modding
I believe version 3.3.3 works, but I don't have any link to it, unfortunately. -
What is your favorite quote?
Eauxps I. Fourgott replied to TheDarkChocolateJedi's topic in General Discussion
What is, in my opinion, the most underappreciated KOTOR quote... "Elusive? Me, elusive? Heh. Obviously you've never tried to grab a Twi'lek dancing girl after drinking too much Ondaran willek juice." -Jolee Bindo -
New Intro to Kotor II
Eauxps I. Fourgott replied to VarsityPuppet's topic in General Kotor/TSL Modding
It seems as though in the actual story as it ended up, Nihilus didn't know of Atris' existence. At least that's the impression I got... -
New Intro to Kotor II
Eauxps I. Fourgott replied to VarsityPuppet's topic in General Kotor/TSL Modding
You also might want to consider doing something like Trex did for the Jedi Masters mod -- having the opening crawl, then a cutscene with the antagonists/whoever, and then go to your player character. Of course, the opening as it is has its merits, in that you start out all alone and find out what's going on as you go. But I think that the game also did a poor job of explaining to me who the Sith Lords really were. -
New Intro to Kotor II
Eauxps I. Fourgott replied to VarsityPuppet's topic in General Kotor/TSL Modding
I really think that a confrontation between Atris and Nihilus would be extremely unrealistic in the game world. Atris mainly hides -- she wouldn't be the one to go fight a Sith Lord. -
Star Wars The Force Awakens MNF Trailer
Eauxps I. Fourgott replied to milestails's topic in Star Wars
The bit with Darth Vader's helmet seemed a bit suggestive to me... except the implication I got doesn't make any sense to me. I still don't like that weird lightsaber, and it's not just because of the crossguard, either. -
New Intro to Kotor II
Eauxps I. Fourgott replied to VarsityPuppet's topic in General Kotor/TSL Modding
I would think not, for that one. The implication in that scene was that the Exile was beginning to grow stronger in the Force, and Nihilus sensed him/her because of that. It wouldn't make sense at the beginning of the game. -
I like it better without the line underneath, personally. I'd have to see what the final product was. Really, it would just be a matter of whether I liked the look of it or not. I don't really care for other graphics overhauls (just personal taste), but if I think this one looks good, I'll go for it.
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K1R - Bugs and Saves Needed
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
Huh, weird. I got them to pass out, but didn't find any passcards. I rifled through their wallets, but found nothing of value, according to the game. EDIT: Oh, wait a minute. Might it be set up so that you can only find the Sith Base passcard if you've talked to Roland and know you're supposed to break into the Sith Base? -
K1R - Bugs and Saves Needed
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
I haven't gotten to Hrakert yet, but I believe that I have found a new bug. On Manaan, when I had a female character talk to Viglo (the drunk Sith in the bar), I chose the option to offer him a drink. When he responded, the wrong subtitles were displayed -- I believe that they were supposed to go after he had his second drink. In addition, after his second drink, he didn't say anything, the conversation just cut to my dialog options. Also, is there any way to get anything useful out of Duan and Viglo? -
Now that you mention it, it might be a good thing to have that part be the same size as or smaller than the rest... Not too big of an issue though, especially since I didn't notice it until you brought it up .
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Well, that's the beauty of the mods here -- you don't have to use 'em if you don't want to. Certainly he has every right to make his mod the way he wants to.
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Those aren't bad, Holocron. I'm just not sure that I want the old logos to be replaced. I could of course just skip this mod...
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K1R - Bugs and Saves Needed
Eauxps I. Fourgott replied to Fair Strides's topic in KotOR1 Restoration (K1R)
I'm about to head to Manaan on my current playthrough, but not quite sure when I'm actually going to continue on... But if nobody else does, I could get a save before the Sea Floor. Where exactly do you mean there, before going down to Hrakert Station or right before exiting to the actual sea floor? -
Hm, just thought of something... How would this work with mods that add areas (such as BOS:SR)?