thunder3

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Everything posted by thunder3

  1. Okay, all nice ideas, I will do it, haha nice task for me^^ As soon as I got some extra hours I will start. Here's my list of what I do: MUST: 1. New "canon feeling" model for the Republic soldiers based on the image of superSzym in his first post. 2. Give it an awesome texture 3. Throw it in game NICE-TO-HAVE: - varying armors( and faces I think would be cool) -in case of closed helmets a fitting soundset - the models of the dead soldiers lying around as static meshes need to be replaced too ( I also think it would be a great idea if I would be able to add some visible damage to the dead soldiers so they don't look like they died of an heart attack That's it, as soon as I got something to show I will post it
  2. Hmm, yes they look good, I think I will give it a try! I don´t think transparent eyewear will be a problem, we will see And yes, I think a young face as base will fit well, as you said, the whole repbulic army can´t be nothing but veterans haha. I agree on this, SWTORs troopers look much like the clone troopers, and I never really liked that fact. I´ve been looking at some of the mentioned artwork, and I really like that! I think I will step deeper into some research on them! As it goes for variety in the repbulic army, for me this would be a definitv yes! But it should be done a way, not breaking the compatability with other mods to hard, and it also should not be to complicated, I think, that goes to "Nice to have for the future"-List ;D
  3. I really like that idea! I never really liked the way the republics looked in this games... So, what do you have in mind what they should look like? I may be able to do some modeling on a new model later next week.
  4. Yeah I think you are right! I´ve updated the model a bit and the reworked the texture completely, to give it a more detailed look, here´s a render direct from 3ds max, so sad it will never look like this ingame
  5. Hey everbody here! I have read through this thread and it´s really hard to follow all the bits of information that are scattered around this thread to put it together. First of all, I have to say that all of the research work here is very impressive and I thank all of you that you invest so much time into it. My following question now is: What do I have to do to get Bumpmaps / Specularmaps to work on models that don´t have them in vanilla. Additional information: up to now I´m only modding KotOR1 so far. I have some good expirience in modeling and texturing and if theres a need, I am able to code some program. So if one could provide me with enough information about the file structure of MDL and MDX and how the Aurora Engine handles those files and how the ascii counter part we need to work in 3DS Max / GMAX, I might be able to wright some program that is able to handle the import / export of those models better then now.
  6. Thanks I will take a look into it!
  7. Hello, I´ve got some questions regarding modding KotOR1 1. Is anyone able to tell me how to get Bumpmaps and/or Specular Maps to work on newly created models that vanilla didn´t had any bumpmaps? 2. Are we able to pack mods into one single file, say for example all my textures files of my "Endar Spire 2.0", so my override folder is a little bit tidier then now? I will be thankful for all answers!
  8. So here we go: I´ve modeled and textured the footlocker ( never really liked the original one), one do you think? I´ve also tried to add bumpmaps to this model, but it didn´t worked for me... I have 2 textures, 1 diffuse 1 bump-map ( grayscale ) and 2 txi files correctly defining the first one to use the second as bump-map and declaring the second one as a bump map, but when I load the game, no impact well, at least I don´t see one, and I don´t crash the game hehe... Any ideas on how to add bump maps dto models that don´t have one vanilla? EDIT: I will publish this model and others when I´ve done more placables as a package.
  9. This is a complete redone of the previous release, better textures then before, completely in 4096px(nearly all textures) And as it was possible to most of the textures u compressed them into dds file format to save space
  10. Yeah, I also thought it was time to change something, as my textures will even be a little bigger than previous I thought it was a good idea to provide all the single modules seperately!
  11. File Name: KotOR Ultimate 2.0 Endar Spire File Submitter: thunder3 File Submitted: 13 Jan 2017 File Category: Mods K1R Compatible: Yes **** **** **** KotOR - Ultimate 2.0 - Endar Spire **** **** Texture pack **** This is the first texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of 30 completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. This is only the first of many packages that may come in the future. ( I´m working hard ) All textures are created by Thunder3( me ). **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. **** **** Reshade 3 **** **** 1. Download the newest version of Reshade 3 here: https://reshade.me/ 2. Launch the installation file you have just downloaded. 3. The installer will ask for a game path, and for a renderer. 3a) Choose your SWKotOR installation folder 3b) now click on OpenGL 4. The installer will install Reshade and ask, if you want to download and install the default shader pack from github - THIS IS A DEFINITVE YES!! 5. Copy the file swkotor-ultimate.ini from the folder "reshade_conf" from this archive to your SWKotOR installation folder. 6. Enjoy the awesomeness of Reshade, many thanks to Crosire for this!! **** **** How to activate Reshade ingame **** 1. When your start the game( it´s enough to be in the main menu) then press "Shift + F2" in order to open Reshades GUI. 2. If this is your first start of Reshade you will need to get through a tutorial of reshade. 3. After you have finished with the tutorial you are able to choose the config file in the "Home"-Tab in Reshades GUI. 4. It might take some time to apply the effects! 5. Ignore any errors of reshade concerning FXAA! Click here to download this file
  12. Hey everyone, It´s my first time here on deadlystream, so here I am! Some of you may know( or may not ) me and my mod from Moddb.com. If this is true, you know I´ve been working on this thing for years, but sadly I wasn´t able to complete until know for several reasons, primary it was lack of time. But i´ve decided to restart working, so I started from the beginning. If you don´t know me nor my Mod please check it out here: http://www.moddb.com/mods/kotor-ultimate Up to now there´s only the Endar Spire part done completely. Here are some screenshots. I´m now currently working on Taris, which I think will take some time, It´s really a big area, and Taris includes lots of textures in need to get a HQ replacement. Here´s a screenshot of the new floor. Please, Share me your thoughts on this. ( You can check more screenshots on Moddb The new texture pack of the Endar Spire is available for download now, here and Moddb!! Since I´m new to deadlystream here, please let me know, If I can do any better! I will try to post as many of my WIP stuff here and I would love it if you help me creating and developing this mod by supporting me here! Greetings - Thunder3
  13. Version 1.0

    2,168 downloads

    **** **** **** KotOR - Ultimate 2.0 - Endar Spire **** **** Texture pack **** This is the first texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of 30 completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. This is only the first of many packages that may come in the future. ( I´m working hard ) All textures are created by Thunder3( me ). **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. **** **** Reshade 3 **** **** 1. Download the newest version of Reshade 3 here: https://reshade.me/ 2. Launch the installation file you have just downloaded. 3. The installer will ask for a game path, and for a renderer. 3a) Choose your SWKotOR installation folder 3b) now click on OpenGL 4. The installer will install Reshade and ask, if you want to download and install the default shader pack from github - THIS IS A DEFINITVE YES!! 5. Copy the file swkotor-ultimate.ini from the folder "reshade_conf" from this archive to your SWKotOR installation folder. 6. Enjoy the awesomeness of Reshade, many thanks to Crosire for this!! **** **** How to activate Reshade ingame **** 1. When your start the game( it´s enough to be in the main menu) then press "Shift + F2" in order to open Reshades GUI. 2. If this is your first start of Reshade you will need to get through a tutorial of reshade. 3. After you have finished with the tutorial you are able to choose the config file in the "Home"-Tab in Reshades GUI. 4. It might take some time to apply the effects! 5. Ignore any errors of reshade concerning FXAA!