thunder3

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Everything posted by thunder3

  1. http://www.moddb.com/mods/kotor-ultimate/images/lightsaber-hilts-wip#imagebox http://www.moddb.com/mods/kotor-ultimate/images/all-lightsabers#imagebox
  2. 1. Kotor Ultimate 0.4 was only partly a complete environments texture overwork, large parts of the game were missing. 2. First of all I will do the environment Textures and I also plan to redo at least the weapons models + completely new textures here for the future. 3. Yes the new textures will look better then the ones in the older versions. The use of Reshade is fully optional.
  3. Just a small update here, i´ve been working on Taris lower city walls tonight.. I also stepped into some textures belonging to the swoop platform ( still missing textures ) And here it is: Greetings Thunder3
  4. Thank you man! Yeah I´m also not satisfied with the inner-part of the doors. This part will get a rework soon.
  5. Hi, yeah, I had to put my efforts to a minimum due to another of my projects, but I´m on it.. I think these Doors need some detailing work, but they now look close to what I had in mind, what do you think?
  6. Hey guys, I´m getting the male model slowly to an end.. I still need to do some work on the belt, and the legs, but I already added some details on the arms and the shoulder pad, though I think, the arms also need some refining
  7. I just use a folder "finished" as checklist. When I´m done with a texture, I move it there and it´s out of my mind then. ( I have all textures from the texture pack extracted on my HDD )
  8. Oh yes indeed, I think now I understand.. If I go straight through the textures in their alphabetical order there's no was I miss something, and I don't have to search for some missing textures if they don't fit the naming convention. I just get every texture that needs HD.. Thank you for that hint. I think I will finish my current work on Taris, so I can upload the next texture pack soon and then I reorganize myself to work like you mentioned
  9. This would be great! But I think I start to understand.. I think I will take a closer look into this. I think I can remember textures on Korriban I made years ago weren´t convient with the naming convention..
  10. I´m on it, had little time past weeks to work further on either mod.. But here we go. I had some time to refine my upper-body parts I´ve already done. I still have to refine the arms, and add the legs of course, and some details( Like the shoulder pads) are still missing) Oh and don´t mind the odd colors, I don´t setup any "cool" materials before the model is not ready to be textured. Take a look:
  11. I really understand what you want to point out. You are right with saying just going through the textures alphabetical can make more sense, but I take a different approach (at least up to now, maybe someone can convince me to another way). I choose a planet (or area / module) I want to retexture, and as all the textures names have a suffix (LDA for Dantooine for example) all the textures for a particular module are nice packed together for me. And in that module retexturing I go through them one by one in alphabetical order, so I think I am not so far away from what you mean (I think). To the reused textures: As I see many textures, I often come to things and then "Oh hey, you have already done this textures for another module, or hey that's the same textures as xy just slightly, so I different colors, then I take the already remastered texture and modify it (I save all the textures as PSD so modifying for later purpose is easy.
  12. Yeah Dantooine is the next one my list. And I´ve already some of the textures for dantooine ready, so that one won´t take so long!
  13. Thanks man! I was busy some time, caused by my clause phase, so I had little to no time to work further on this, since the last update, but I´m on it, and I hope I can post some new screens this weekend. And I think it won´t take me more then one/two weeks to finish Taris. currently working on those freakin´ ugly doors I left in the upper city, they are nearly done
  14. I've been working on parts of the sewers today( mainly on the rusty parts ), I've updated the gratings, so the holes are transparent again (in the last screenshot they were just black.. ) What do you think about them? If you could provide me with some screenshots about the areas that need some fix, or point me a direction i will take a look into it. Oh and if anybody here can provide with some information about (correctly) extracting and then re-exporting area models, that would be such a great help! To be honest, the last time I tried to remodel some area models (I think it´s some years ago and it was the Ebon Hawk) everything went entirely black as I exported it from 3ds MAX back to KotOR so any information on that topic would be gold for me.
  15. Yeah, that´s a pretty heavy load of work.. What do you mean by "parts of the modules" ? Do you mean remodeling them or at least remaking the UVs?
  16. Yes that´s on my list, and you´re right, I will do the other retexture, when I´m through the models.
  17. They will of course get a new model right after I finish this one
  18. Hey, had not much time working on this project, but I´ve got some new screenshots from Taris lower city and Dantooine Enclave: As you may noticed I´ve altered the look of the enclave a bit, other then my other reskins that I tried to look as close to vanilla as possible. I think I will make just two versions of Dantooine, one with the new reimagened style, and one, that´s close to the vanilla style.. Some comparison screens will follow
  19. Hey guys just want to give u some status.. as I got some busy weeks at work and at the university, I had little time to further work on either the body model nor finish the helmet skin( It´s nearly done´just some tweaking ) But I got some results: I started modeling the breastplate of the new model, I take the old republic soldiers just as a reference.. Of course this is far from being perfect, but i´m on it. As you mentioned those lines on the helmet surface, I will include them into the texture, as you command! Sir! XD
  20. Thank you! You don´t need to download Reshade, it´s just a nice addition to that "old" game engine that adds some nice effects, but I dont think it´s a must have.
  21. Photoshop can ( at least theoreticaly ) open edit and save dds files if you have nvidea texture tools installed. But ( as usual ) Kotor comes with itß´s very own file format when it comes to textures. I compress the tgas to dds with a special bioware dds compression tool, so i´m sorry to admit this, but you wont be able to edit these files until i upload the tgas as a seperate download. But I can´t upload it here on deadlystream as I am restricted here to about 900mb upload size I think, and as I mentioned already, the whole Taris Uppercity pack is about 2Gb, yeah I know that´s a massive bunch of textures for just one Part of the game, but I scaled almost every texture up to 4k and every tga than consumes 64Mb....
  22. It´s dds because of 2GB uncompressed TGA Vs. ca. 700MB compressed DDS. Oh and yeah, might have said that some doors are not included yet and will follow with a future update..
  23. File Name: KotOR_Ultimate_2_0_Taris_Upper_City File Submitter: thunder3 File Submitted: 10 Feb 2017 File Category: Mods K1R Compatible: Yes **** **** **** KotOR - Ultimate 2.0 - Taris Uppcer City **** **** Texture pack **** This is the second texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. All textures are created by Thunder3( me ). This texture-pack only includes textures for the Upper City part of Taris not the Lower City or the Underground part. The Sith base is also not included. This textures will be covered in later releases. If you find any bugs please report them to me on either deadlystream.com or moddb.com **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive. Click here to download this file
  24. 1,521 downloads

    **** **** **** KotOR - Ultimate 2.0 - Taris Uppcer City **** **** Texture pack **** This is the second texture-pack of the "new" KotOR - Ultimate 2.0. This pack consists of completely new textures made for Star Wars - Knights of the Old Republic to improve it´s overall graphics. All textures are created by Thunder3( me ). This texture-pack only includes textures for the Upper City part of Taris not the Lower City or the Underground part. The Sith base is also not included. This textures will be covered in later releases. If you find any bugs please report them to me on either deadlystream.com or moddb.com **** **** Installation instructions **** **** 1. Copy the folder "override" from this archive to your SWKotOR installation folder. ( there should already be a override folder, if not, then there´s one now! ) 2. Enjoy! that´s all!! 3. In order to get the same look like in the screenshots, than follow instructions below to install "Reshade 3 - By Crosire" and my configuration file included in this archive.
  25. I played hours and hours with Reshade and it works just fine, maybe there is something wrong on your machine?