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Everything posted by DarthRevan101
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Agreed. I did actually ask him about this project back when I was working on it the first time, but that was a while ago and what I had planned has changed since then so once I've finished I'll have to ask if he's still up for it.
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This was an idea I was messing around with for a bit, and I started working on it more after I saw a request thread for a similar mod quite a few months ago, but that thread seems to have been locked so I thought I should make a new one here. I stopped working on this for a while but I decided to carry on since I thought it was a cool idea. Basically what this mod intends to do is add a new companion for HK-47 during his time at the HK Factory - the eponymous HK-48. A good portion of the work is already done: I've created the character, given him a unique appearance/portrait, spawned him in to the HK Factory, made you able to recruit him, and I've written some dialog for when you talk to him. Right now the only issue I'm facing is getting HK-48 to behave in cutscenes since he gets in the way a lot. He also gets stuck behind the door during the big fight against the HK-50s so I'll have to fix that too. As for stuff I'm planning to add, I'm considering whether or not I should edit some of the cutscenes in the HK Factory to mention HK-48. Also, I'm hoping to add him to the scene on Malachor where HK-47 kills G0-T0. That's it for the moment I'll update the thread when I get new ideas or get more work done. For now, here's some of what I've got already:
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If you can remember, would you mind telling me where he has no voiceover? I'm currently looking at fixing that problem. For now, take the file yav47_suvam.dlg from the tslpatchdata folder and put it in your Override folder (replacing the one that's already in there). If that doesn't work, please let me know.
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Yeah I've had a few people mention that problem, I'm going to take a closer look at that and fix it when I've got the time. For now, I'd assume that it can be fixed by just copying the yav47_suvam.dlg from tslpatchdata in to your Override. I'm also planning to fix the problems where his mouth doesn't move. Thanks for telling me!
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File Name: Kill Ralon File Submitter: DarthRevan101 File Submitted: 14 Nov 2017 File Category: Mods TSLRCM Compatible: Yes This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves. Installation: Put all files in your Override folder. Click here to download this file
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I'm afraid I'm not sure, if you try it please let me know if it works.
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File Name: Mandalorian Armor Pack File Submitter: DarthRevan101 File Submitted: 31 Aug 2017 File Category: Mods TSLRCM Compatible: Yes Mandalorian Armor Pack This mod will add a total of 9 new items to TSL - 6 new Mandalorian armors and the 3 vanilla armors available for you to wear. All of them are available in-game without cheats: Mandalorian Warrior Armor (Vanilla Blue) - Given to PC after you tell Mandalore you've activated the permacrete detonator in the Dxun jungle Mandalorian Scout Armor (Vanilla Red) - Given to PC while helping Kelborn in the Dxun jungle Mandalorian Seargent Armor (Vanilla Yellow) - Given to PC after talking to Xarga after finding/killing Kumus Mandalorian Tech Armor (Orange) - Given to PC after giving Zuka the 3 parts of the Phase Pulse Converter Mandalorian Battle Armor (Green) - Given to PC after giving the Zakkeg Ear to the gate guard Mandalorian Private Armor (Purple) - Given to PC once you've proved yourself to Mandalore Mandalorian Brawler Armor (Light Blue) - Given to PC after defeating Tagren in the battle circle Mandalorian Camo Armor (Dark Green) - Given to PC after defeating Kelborn in the battle circle Mandalorian Champion Armor (Gold & Black) - Given to PC after defeating Bralor in the battle circle This mod will also alter the appearances of some of the Mandalorians found in game to give them these new armors. Click here to download this file
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Sorry I've taken so long to respond. Thanks for the video though, it's quite helpful. I'm really not sure what could be causing that. Try copying the yav47_suvam.dlg directly from the tslpatchdata folder in to your Override (replacing the one already in there). Also just to be certain is the journal entry where it should be? If it's blank or at the wrong point then that would be the problem. If that doesn't work then if you have DLG Editor just remove the max_yavin conditional script from the dialog branch. As far as I'm aware you're the only one who has this problem so maybe that workaround would be for the best.
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He was deactivated not long after the HK-50s were being produced, so he knows they exist but not that they've decided he's obsolete or anything. When he's deactivated in the storage room, he thinks he was in for repairs. Of course everything I've mentioned in the last few posts are just ideas and might change.
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Fighting the HK-50s is what will bring them together for sure. My current idea is that while 47 hates the HK-50s and wants to destroy them, 48 is in total denial that he's obsolete. He's a bit of a hypocrite in the sense that he's quick to call 47 obsolete but can't accept that he is too. I think they'll start off disliking each other but as they progress through the HK Factory 48 will realise they have a common enemy and they'll become closer. Then at Malachor we can have a scene where we see them together as friends.
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So I've been doing a little bit of thinking/working on what the relationship between HK-48 and HK-47 should be. My idea so far is that (as a subsequent model of HK droid) HK-48 believes himself to be totally superior to 47, but is still forced to serve him because he's the one who reactivated him. I think that would be an interesting dynamic with the opportunity for some comedic writing. I'm thinking he should be a bit more deadpan and down-to-earth (as much as a Star Wars character can be) than HK-47 is so there's some contrast between them, but still able to get in a snide remark where able. I've not gotten down to any actual writing yet so let me know what you all think of these ideas.
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A placeable called "Mysterious Rubble" will spawn once you've convinced Maxis to look for the Holocron. When you interact with the Holocron with Maxis in your party, the ghost will spawn.
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I think I'll lower the stats but keep the unlimited items. That way the player doesn't need to worry about equipping or levelling HK-48. I don't think the skills matter too much since they're not gonna be used much (or at all?) in the HK Factory. Moving on, has anyone got ideas for dialog for HK-48? Both for recruiting him and for his in-party conversation. I wrote a quick one where you activate him, the 3 HK-50s watching you comment on what you're doing and then he joins you. It seems fine but I'm wondering if that's too basic? Considering how useful HK-48 will be to have in the factory maybe there should be more steps to recruiting him?
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He could appear in the G0-T0/Remote cutscene. I also had the idea that, if HK-47 chooses to activate and build the army of HK-51s, he would leave HK-48 in charge while he heads to Malachor. Strength: 18 Dexterity: 18 Constitution: 18 Intelligence: 16 Wisdom: 14 Charisma: 12 Let me know if that could use changing. He also has 20 in every skill except Persuade, Stealth and Treat Injury (he's got 0 in those). I've also given him versions of the Droid Ion Striker, Droid Carbonite Emitter and Droid Unity Grid that have unlimited uses.
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Here's what I've got so far: You find him in the small room next to the munitions area (the one you need to use the pull chain to get in to). I tried to make him look like a mix between the HK-50s and HK-47 - the yellow eyes and the toned down colours. I didn't think it was worth writing much extra dialog for him, since HK-47's not really there to chat. To try and make it as straightfoward as possible, HK-48 starts at level 50 and comes fully equipped. I've made it so all his inventory slots are locked too. It's not finished yet, I've not tested it fully and I've gotten a few problems (such as HK-48 getting stuck behind a locked door when he's needed most, the confrontation with 8 HK-50s) If you mean how did I unlock the party select screen, I didn't. This is what I used: AddAvailableNPCByObject(6, oHK48); AddPartyMember(6, oHK48); AddPartyMember adds him directly to the current party, so there's no need to use the select screen. I guess they could, but since there's no chance of having a full party during the HK Factory I don't see the point. I think having them as party members in Kreia and Bao-Dur's slots is the best option. EDIT: Actually, having them as puppets might be beneficial after all. Playing as the HK-48 does seem to mess up certain cutscenes/dialogs a little bit, and having him as a puppet might be easier than fixing all of those individually. Although I don't think a puppet for HK-47 would work if he's the PC? I'll have to check that out. EDIT: I've just done a quick run through the HK Factory, and HK-48 was able to take down every droid and HK-50 by himself and barely took any damage. Is that too over-powered? I'm thinking of decreasing his level to about 30 or something. Is there a way to make him like the Remote on Malachor where you can't level him up?
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Mine does too, but it doesn't have to be one or the other. If we work to make both mods compatible then everyone wins; two extra companions are better than one! Thank you, but believe me I'm not that good - I've just had massive, massive amounts of help from all the nice people around here.
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I'm afraid that wasn't me.
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Yeah, although it would edit one of the dialogs to attach the script that spawns HK-48 in (hk50mun.dlg to be specific).
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I thought this was a cool idea so I made something like this. It adds a "HK-48" to the little room in the munitions area that joins your party. It's not in a state that I'd want to release but if people want it I could work on it some more (I have plenty of free time at the moment...). I also assume I should ask permission from one of the TSLRCM team if I'm going to make a mod that modifies the HK Factory?
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TSLRP: Not Quite A Post-Mortem
DarthRevan101 replied to InSidious's topic in General Kotor/TSL Modding
Page 2 of that 77 page thread and it's already wild. I've heard bits and pieces of what happened with TSLRP and it's nice to finally get the whole story.