1Leonard

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  1. Does anyone here have some documentation saved on how UV mapping works on KotOR models?

    1. DarthParametric

      DarthParametric

      How do you mean? How it is stored in the MDL file, or something else? There's nothing special in general terms.

    2. Fair Strides

      Fair Strides

      Nothing special like DP says, but a quick run-down is this:

       

      Each vertex has a UV position (like 0.99 0.99) which is an XY point on the texture.

       

      Each vertex in a face has one of those UV coordinates, and the space that face uses is calculated between those three XY coordinates.

       

      Lastly, each of those coordinates is a percentage between 0.0 and 1.0, which is why the texture doesn't always benefit from being upscaled.