Haveayap

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Everything posted by Haveayap

  1. Haveayap

    Error on Dxun

    I figured it was Party swap as its the only new mod in my directory, I still did not find out what was causing it though
  2. The TPPA is bad news, My country is one of the main countries in it and have had many protests about it... The internet will be alot worse of once this act has been passed, they havent even discussed this in the US (as they want it to pass two) but under this new act, we are all in alot of trouble "The protection and enforcement of intellectual property rights should contribute to the promotion of technological innovation and to the transfer and dissemination of technology, to the mutual advantage of producers and users of technological knowledge and in a manner conducive to social and economic welfare, and to a balance of rights and obligations." - So we can be fined for modding "Each Party may adopt or maintain, consistently with the other provisions of this Chapter, appropriate measures to prevent or control practices or conditions that may in particular cases constitute an abuse of intellectual property rights having an adverse effect on competition in the relevant market." - Hopefully this will give us some free reign (Although the government can enforce a fine without the owners being concerned) "2. Nothing in this Chapter shall derogate from existing rights and obligations that Parties have to each other under the TRIPS Agreement or other multilateral agreements, such as those concluded or administered under the auspices of the World Intellectual Property Organization (WIPO)." - Although it will infringe our rights, hopefully this line right here should give us some freedom "With regards to the protection and defence of intellectual property referred to in this chapter, any advantage, favour, privilege or immunity granted by a Party to the nationals of any other country will be accorded immediately and unconditionally to the nationals of the other Parties. The exceptions to this obligation shall be in conformity with the pertinent dispositions referred to in articles 4 and 5 of the TRIPS Agreement" - So in other words, we can be fined even though the copyright owners do not want to do it themselves (Don not ask how I have come about on info in the TPP)
  3. I have to admit, I may not like the update but theirs no denying that is pretty cool
  4. My classic character build for K1 is Scout - Gaurdian... I tend to keep all my attributes even at first: STR 14 DEX 14 CON 12 INT 12 WIS 12 CHA 12 Than I focus mainly on Dexterity and Wisdom/charisma (for jedi class) I also work my strength up to 16 while on Taris As for skills, I just focus on persuade while on Taris, than I focus on computer skill and repair afterwards (Because once your wisdom/charisma (It almost never fails once its at 16-18) is high enough, force persuade is alot better than persuade) As for feats, I mainly focus on my dueling, Flurry and critical strike/power attack (If I focus on critical strike, I make sure my saber is customized with a high critical ratio), I work other things such as strength up after I have the feats I want. If I want a more Blaster pistol/rifle using character, I focus on two handed weapons (I normally use dual pistols) and the power blast and rapid shot trees (and the tree of the blaster weapon I want to primarily use). I ussually like to go down the increased saving throw tree aswell. As for force powers, I use dark side powers whether or not I choose the dark side or light side (a high charisma usually balances out the cost of dark side powers with a light sided character)... My favorite force powers include the force kill tree, I usually do force lightning to the second tier (I never add force storm as I dislike the animation for it), The insanity tree (My favorite force power as it can come in handy) and the burst of speed tree (which makes your lightsaber attacks ridiculously OP at the end)... I sometimes add heal if I have force powers left over too. If I use a gun class, I tend to use more light sided force powers for protection and the insanity tree.
  5. their was a mod on Filefront that added a lightsaber wielding sith to telos whom had all the colours for a single bladed hilt. It always felt out of place though, cant remember the name though sorry...
  6. I prefer playing the darkside... Its alot more hilarious than the light side
  7. Trust me, the updates are not that great, they cause more issues than they solve IMO
  8. I only play scoundrel for the skills so you can do that with the scoundrel, I find the sneak attack rather useless
  9. Haveayap

    Error on Dxun

    Just havent downloaded the 1.8.4 as the issues fixed didnt seem major IMO
  10. Haveayap

    Error on Dxun

    uploaded some pics for you
  11. Haveayap

    Error on Dxun

    Sure, The mods I am using in this playthrough are: 1) TSLRCM 1.8.3 2) 4K Atton (my own personal one that hasnt been released, doesnt conflict with anything though) 3) A darker Peragus Redux 4) Alians re-detailed 5) Armored Robes 6) TOR robes 7) Slim male body (Again, done this myself, But no conflicts) 8) More Vibrant skies 9) 1 leonards Class clothes fix 10) SmugglerAlex Unique up-gradable Clothes mod (For atton and Miras clothing) 11) Colma Adawins sabers 12) Kainzorus Prime Companion robes 13) Curse of the sith 14) Darth sapiens HD Mandalore, Nihilus, Sion, T3M4, and Visas 15) DEFAULT REPLACEMENT HILTS MEGAPACK 8.0 16) Shems movie stye dark side transition (created my own patch) 17) Extended Enclave (latest version) 18) New Texture of Holocrons in the Telos Secret Academy 1.1 (Sith holocrons one) 19) 1Leonard Kenobi (Episode III)-Inspired Head for KotOR II: TSL 20) Kill the Ithorian (cant remember the name of this mod or where I got it from) 21) Darth Malaks armour reskin 22) Malaks Mask 23) Darth Deadmans Movie Mandalorians v4.2 24) Mira/Hanharr mod (with my own patch) 25) Deadmans Movie style robes 26) Darth Tyren party swap 1.1 27) Trench's replacement Peragus II artwork 28) 90SK Shiny HK 29) Sith Stalker armour 30) Kexikus HIGH QUALITY STARS AND NEBULAS 31) Xeedis planet retextures (all of his 2012 retextures) 32) Movement animation fix 33) Jorak Uln Casino Pazaak animated 34) Kreias fall HD cutscene 35) Darth Nihilus robes (with animations) 36) Sith Holocrons Remove the Menu Beeps from KotOR and TSL 37) Hanharrs jedi training 38) Shems Ultimate Sound mod 39) 90SK New bounty Hunters on Nar shadaa 40) Wearable Atris robes 41) Revans robe (edited myself) with Revans flowing robe (TSL) 42) Hi res skin for Ebon hawk (Sith Holocron) 43)Peragus sith troops to assassins 44) My Dantooine Statue (Hassat Hunter) + personal patch 45) My own personal fix for the left hand being out of place with weapon hilts (I have played through with this combination a few times without problems, the only new mod I installed for this playthrough was the party swap one) I was in the sith tomb for the battle of Dxun/Onderon (I sent Atton, Visas and Disciple)... Than I chose to go back to the mando camp where you talk to that Mandolorian about taking the basilisk to Onderon for the main battle (I chose to side with the Queen)... and instead of going to the selecting screen for two party members to come with you to Onderon and the next cut scene coming up, You leave the conversation and cannot do anything and that message comes up (if that makes sense)
  12. Haveayap

    Error on Dxun

    Ok, so I have encountered a rather annoying error on Dxun before I get to go on The basilisk to Onderon. Instead of riding the Basilisk to Dxun, this error Message appears - "Conversation Error: Last Conversation Node Contains Either an End Node or Continue Node. Please contact a designer!" - I have converted all the files to english to make sure it has nothing to do with the language issues I have read in the past. I am not as familiar with the files as I should be so any help would be appreiated..
  13. Europa universalis is great also... Brilliant game
  14. My list goes something like this (No particular order) 1) Skyrim 2) Age of empires 1, 2, and 3 3) Homeworld 1 and 2 4) Call of Duty 3 5) Call of Duty: MW2 6) Morrowind 7) Rise of Nations 8) Final fantasy (entire series) 9) Jak 1, 2 and 3 10) K1 and K2 11) SWBF 1 and 2 12) Jedi Knight series 13) SW: EAW 14) Doom 2 (forgot to put it on) to name a few of my all time favorites
  15. 1) TSLRCM 2) 4K Atton (my own personal one that hasnt been released, doesnt conflict with anything though) 3) A darker Peragus Redux 4) Alians re-detailed 5) Armored Robes 6) TOR robes 7) Slim male body (Again, done this myself, But no conflicts) 8) More Vibrant skies 9) 1 leonards Class clothes fix 10) SmugglerAlex Unique up-gradable Clothes mod (For atton and Miras clothing) 11) Colma Adawins sabers 12) Kainzorus Prime Companion robes 13) Curse of the sith 14) Darth sapiens HD Mandalore, Nihilus, Sion, T3M4, and Visas 15) DEFAULT REPLACEMENT HILTS MEGAPACK 8.0 16) Shems movie stye dark side transition (created my own patch) 17) Extended Enclave (latest version) 18) New Texture of Holocrons in the Telos Secret Academy 1.1 (Sith holocrons one) 19) 1Leonard Kenobi (Episode III)-Inspired Head for KotOR II: TSL 20) Kill the Ithorian (cant remember the name of this mod or where I got it from) 21) Darth Malaks armour reskin 22) Malaks Mask 23) Darth Deadmans Movie Mandalorians v4.2 24) Mira/Hanharr mod (with my own patch) 25) Deadmans Movie style robes 26) Darth Tyren party swap 1.1 27) Trench's replacement Peragus II artwork 28) 90SK Shiny HK 29) Sith Stalker armour 30) Kexikus HIGH QUALITY STARS AND NEBULAS 31) Xeedis planet retextures (all of his 2012 retextures) 32) Movement animation fix 33) Jorak Uln Casino Pazaak animated 34) Kreias fall HD cutscene 35) Darth Nihilus robes (with animations) 36) Sith Holocrons Remove the Menu Beeps from KotOR and TSL 37) Hanharrs jedi training 38) Shems Ultimate Sound mod 39) 90SK New bounty Hunters on Nar shadaa 40) Wearable Atris robes 41) Revans robe (edited myself) with Revans flowing robe (TSL) 42) Hi res skin for Ebon hawk (Sith Holocron) 43)Peragus sith troops to assassins 44) My Dantooine Statue (Hassat Hunter) + personal patch 45) My own personal fix for the left hand being out of place with weapon hilts (those mods are always in my override for every playthrough, I usually change the rest I use) Edit: Now that I am home; let me finish my list (I cant tell you much about most of these ones, and they have been altered a fair bit to so that they work): 46) Wound in the force (with patch) 47) Realistic Visual affects 48) Siths assassins with sabers 49) High level force powers (with patches) 50) Bao-dors personal robes (patched) 51) Remote tells influence 52) Kreias Mechanical hand 53) Kreias hood down 54) Darth Bandon Robes (with patch) 55) Lightsaber on/off switch (with patch) 56) Sions force power Heal (Patched) 57) Expanded Jedi council (patched) 58) Kill Fassa
  16. I hope that was just a joke... Im not saying the mod is bad (I like it). All I am saying is that I personally still have alot of issues with it (even with the updated installer) and I myself find it rather annoying trying to make it work with every mod I use (I fix one error and another comes up, whenever I install this mod, it seems to just break my game, and all of my other mods start to play up also and the skin problem still seems to happen for me) which rather annoys me because I have had to drop this mod from my override file even though its the best Clone Armour mod out their.
  17. This sounds alot better than my idea, and they could be Daviks men who fight the sith (or maybe Daviks men could be wearing disguises as he wants them both dead and only the Npcs and Revan fights them)
  18. I have heard them joke that they could put jar-Jars bones in the background somewhere, although it could just be that JJ is trying to put us off... Wouldn't be the first time (Star Trek anyone??)
  19. Its more than plausible... To be fair to jar jar, some of his feats were pretty astonishing for a clumsy gun-gan and showed many skills that could suggest he was force sensitive I have my own theory on this (Mainly just for a bit of a laugh), but one could argue that he could be a sith lord. If you think about it, he has shown many feats that only someone trained in the ways of the force could do. On top of this, he just so happened to be the one who both allowed the use and creation of a clone army and gave emergency powers to Palpatine and if you think about it, his clumsiness and stupidity is a pretty good cover up if he was a sith lord (I mean who would assume some one as clumsy and stupid as Jar-Jar could be a sith lord). Palpatine and Jar-Jar even spent a fair bit of time on the same planet together so it is more than plausible that Jar-Jar knew he was a sith but chose not to reveal himself. (And if you watch the movies with this idea in your head, it starts to make alot more sense)
  20. I might throw you off a bit, but you could make NPC1 and NPC2 apart of the black Vulkars or hidden beks, and NP1 could want to take out NPC2 for more power or something along those lines... It would make sense
  21. Well I hope they remain just that: Theories
  22. or worse... Mace Windu is finn lol