LiliArch

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Posts posted by LiliArch


  1. 2. I've also noticed that, if you erase a dialog from the text field in the dialog.tlk text file, you should always leave the space after the "text:" entry... If you don't (and I didn't... you know, with the thought of cleaning everything neatly up. No sense in leaving useless spaces, right?), you'll also get those strange typos in the menus!

    I wouldn't want to see you trying to program with Python...

     

    In most cases, the formatting is there for a reason, you know.


  2. I don't know about Gimp, I've put all of the textures through Corel Photo-Paint and saved them with perfectly same settings, and after converting them to DDS, some randomly-picked ones have exactly that issue, while others do not. It is quite weird, and the only thing I can do to not have that happen, is use that specific texture as tga, not dds.


  3. I had weird visual artifacts on my old computer, when the texture size was bigger than 512 x 1024... though it was more like another random texture placed over the actual texture than some completely random clutter (had some head textures randomly stretched on top and bottom of M4-78 loadscreens, for example) but I don't know if that's the same issue than you're having or not.


  4. That issue does ring a bell to me. If I recall correctly, it is caused by a wrong strref in the installer (and if I recall correctly, I tracked the faulty line and included the results in my bug-report, FS... do some digging in your PMs, will ya? Well, unless you have fixed it already, and the version of the mod in question here is 1.0) which means, it accidentally gives a wrong line for the quest journal. It's not dangerous, just inconvenient.


  5. All I can think of is that you touched something you shouldn't have...
     

    It would give me the freedom of changing the story line / events / characters by changing the dialog text, which is what I am doing right now...

    One question... if you're going through all of the dialogues and changing them, why don't you remove the references to VOs from them? That would silence them very efficiently without any other side effects than the fact that (in my opinion) characters look dumb when they are supposed to "speak" and they just stare at you (of course, personal opinion). I mean, I got the picture you're going through them anyway.


  6. I can't recall hearing any such reports, unfortunately. :mellow: And I do recall being able to play through the vanilla game with my own character, with BoS:SR installed (which was a total nightmare, because of my character build). It was the version from gamefront, though, and my old Win XP machine, so I can't be 100% sure this download is not just oddly broken somehow, or that it's not newer Windows systems disliking it. That's why I need to make a full play-test. Just in case, would you mind to send the savegame from the area where it crashes?


  7. Now, got to the elevator leading to the lower sewers on Taris and the game crashes every time before I can get close enough to talk to the sith officer.

     

    Until now with this fresh install and everything else installed correctly, the game has crashed upwards of 10 times and is borderline unplayable.

    Forgive me if I'm wrong, but do you, by any chance, have other mods installed? I mean, BoS:SR shouldn't change anything at Taris, if it installed correctly. Of course it's program code we're talking about here, so anything can happen, but before going into that, I'd like to rule out the possibility that it's a mod conflict of sorts.

  8. So, if I un-install my steam version of KOTOR 1 and do a clean install with this mod after manually changing the "/" marks with "\" marks, will my current saved game still be available to play?

    I have no way of knowing one way or another... I'd assume that uninstalling Steam version of the game could remove the savegames, also. (At least the recommended way of uninstalling, which is completely wiping clean/removing the whole directory...) I'd advise making backups of your saves.

     

    If you were asking that if your saves would be compatible, that depends solely on what mods you have installed. If you currently have no mods, and if you then install only BoS:SR, they should be. You'll need a save where you have never, ever visited Korriban with that character before, though.


  9. The fix is on its way.
     
    Thank you for your attention.

    Now, let me explain a bit further. There's a simple typo in the installer, but we need to thoroughly test it in order to avoid other possible issues. There's no guarantee there is any, but there's no guarantee there isn't, either. Hence the testing.
     
    You can fix the installation yourself by doing the following:

    1. Find the changes.ini from the tslpatchdata folder

    2. Open it in a text editor (notepad will do)

    3. Search and replace all / marks, replace with \ marks (you can run the "replace all" option, but then you probably need to manually change the marks back in date and the "N/A" line)

    4. Save the file, run the installer

    5. Profit!

     

    We'll update the download in due time.


  10. Well, the computer in question is a laptop from 2005, with XP SP2, so the results may not be comparable, but... I was able to play the game just fine, yes. Just lack of certain graphics. Most notably cubemaps, bumpmaps, grass and frame buffer effects. And videos not-crashing the game only in windowed mode, but later playing in windowed mode started to crash the graphics card, so I had to swap into no-movies-mode. My game version is KotOR Collection, so it may differ from GOG version, though. And as I said, different kind of computer.