
LiliArch
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Posts posted by LiliArch
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Xoreos Tools also appears to do best work on the conversion process, at least with what I’ve been trying.
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He added MaskHook and GoggleHook.
Has anyone actually ever found any use for MaskHook? From what I’ve seen, K1 headgear uses just GoggleHook.
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What I've been trying to do is add a mask hook to Davik's head for K1 to see if I can add masks to NPC's who can't wear masks, so far I've encountered a problem.
Just out of curiosity, which hook did you use?
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As long as the data structure match, it shouldn’t make a difference, yeah. I was just checking that it’s not a default behavior of static cameras in general.
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Have you tried editing static cameras in any other module?
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Actually, the second error appears to indicate that KTool doesn’t find the game paths (so apparently, manually entering them may not work). And the first one seems to be telling that there’s a problem in saving user settings. I still think registry has something to do with it; perhaps you had working settings file for KTool earlier, but some Windows update broke it. You might also need to consider installing older .NET version (you can have multiple ones simultaneously, don’t worry).
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Although I am not yet convinced that it wouldn’t be possible to make a Force power that would mimic it. I mean, you probably could make a script that would make you jump from one location to another and then attack the target.
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I recall having the game randomly not triggering scripts it should for whatever reason. My assumption is that either the engine or computer hiccups at a critical point, thus skipping the trigger. Sometimes it appears to be using Force Jump that’s causing this, but sometimes it seems to be just... random. It would be cool to not need to suffer from it though.
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Are you going to work on Black Vulkar Base Sublevel International compatibility?
Shouldn’t be difficult, to be fair. If I recall correctly, it’s just some junk data in the dlg files (the game reads them differently than DLGEditor, which is why it doesn’t appear there). Then again, I believe there’s pretty much work to be done on the installer, which may or may not render the whole issue obsolete. -
Simply isn't the word I'd use to describe what it would require to add major story expansion though.
It was meant to describe my interest in XP gains, not the effort of building story expansions. But then again, I may be confusing my vocabulary again. English isn't my first language.
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I believed Kreia can't see the future of droids or aliens, so no Hanharr. It's been a while though, so I may be wrong.
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If I would absolutely want to reach level 50, I could use KSE, but that's completely beside the point, since I don't. I simply would want to have some major story expansions to go through.
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The Vanilla game actually does use .mod files, in case you haven't noticed. They simply aren't used the way mods usually do. Look at the "lips" folder.
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Use Stoffe's Arena Mod. No problems with experience anymore
Arenas are boring. I'm better off with lvl 32 on Malachor than forcing myself to lvl 50 with such a thing...
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Its not necessary anymore. I learned how to put the utc in the modules. Thanks anyway.
Better that way. It turns out I'm pretty much without Internet for the rest of the year.
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That is to assume you're not paranoid enough to make a backup copy of your installation to begin with.
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I mean that the amount of classes in classes.2da that are capable of gaining Force points can not be changed. You can't, for example, make characters that have only "Scout" class Force-sensitive; you need to make them a "Jedi Guardian", "Jedi Sentinel" or "Jedi Consular" (or the prestige classes in TSL). You can modify the existing Jedi classes, but you can't create new ones. I don't know how to say this more clearly.
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Or given the fact that they're pretty sophisticated droids, I wouldn't put it past them to just hack into the autopilot or something.
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I am by no means speaking for the TSLRCM team, but I was led to believe that they felt the Jedi Enclave part was long enough already, and extending it would have made it even longer. I may be wrong though.
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Force powers themselves can be modified and added just fine. It's the Jedi classes that are hardcoded, and since you can give Force powers only to those, the usage of them is hardcoded in a way. But the powers themselves, fully customizable.
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Does it ask you password when you try to unpack it, or are you attempting to run the installer from the packaged file? If it is the former, something is very wrong; (I would personally recommend 7-zip for unpacking, but I may be biased) - if it is the latter, it may be simply because the installer needs to run with adming priviledges, in which case Windows (not the patcher!) may ask the password of your computer's admin user.
You did download it from Deadly Stream, right?
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It's 50.
Frankly, I'd rather see content added enough for you to reach level 50 instead of simple XP modifier. I wouldn't mind the game being longer, especially if there would be a bit more variety than the repetitive "find the local Jedi and kill all enemies that dare cross you".
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That depends. If there is .mod present for said module, then you need to stick to it. If there's not, nothing's stopping you from messing with the files in .rim. It's just that game picks the .mod file over .rim file, so if you have both, edits in .rim never take effect.
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Well, you'll need to dump the utcs in the modules where they need to appear, instead of dumping them to the Override in that case. If all you need done is change the name of the uti equipped, I could quite easily wrap up a TSLPatcher to do the job, if you give the uti names and to whom they need to be equipped.
It could be done via script, but it's cleaner this way, and I don't like messy solutions.
[Request] Korriban Academy Quest Resolution Fix
in Mod Requests
Posted
Well actually, it is possible to complete all of the sidequests, depending on how you play and in which order you turn them in. I’m quite sure I’ve done that at some point. If all of them would be required, you would fail the game if you solve any of them in a manner Uthar doesn’t approve (goodbye Korriban LS points).