LiliArch

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Posts posted by LiliArch


  1. Well actually, it is possible to complete all of the sidequests, depending on how you play and in which order you turn them in. I’m quite sure I’ve done that at some point. If all of them would be required, you would fail the game if you solve any of them in a manner Uthar doesn’t approve (goodbye Korriban LS points).


  2. Actually, the second error appears to indicate that KTool doesn’t find the game paths (so apparently, manually entering them may not work). And the first one seems to be telling that there’s a problem in saving user settings. I still think registry has something to do with it; perhaps you had working settings file for KTool earlier, but some Windows update broke it. You might also need to consider installing older .NET version (you can have multiple ones simultaneously, don’t worry).


  3. Although I am not yet convinced that it wouldn’t be possible to make a Force power that would mimic it. I mean, you probably could make a script that would make you jump from one location to another and then attack the target.

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  4. I recall having the game randomly not triggering scripts it should for whatever reason. My assumption is that either the engine or computer hiccups at a critical point, thus skipping the trigger. Sometimes it appears to be using Force Jump that’s causing this, but sometimes it seems to be just... random. It would be cool to not need to suffer from it though.


  5.  

     

    Are you going to work on Black Vulkar Base Sublevel International compatibility?

    Shouldn’t be difficult, to be fair. If I recall correctly, it’s just some junk data in the dlg files (the game reads them differently than DLGEditor, which is why it doesn’t appear there). Then again, I believe there’s pretty much work to be done on the installer, which may or may not render the whole issue obsolete.

  6. I mean that the amount of classes in classes.2da that are capable of gaining Force points can not be changed. You can't, for example, make characters that have only "Scout" class Force-sensitive; you need to make them a "Jedi Guardian", "Jedi Sentinel" or "Jedi Consular" (or the prestige classes in TSL). You can modify the existing Jedi classes, but you can't create new ones. I don't know how to say this more clearly.


  7. Does it ask you password when you try to unpack it, or are you attempting to run the installer from the packaged file? If it is the former, something is very wrong; (I would personally recommend 7-zip for unpacking, but I may be biased) - if it is the latter, it may be simply because the installer needs to run with adming priviledges, in which case Windows (not the patcher!) may ask the password of your computer's admin user.

     

    You did download it from Deadly Stream, right?


  8. That depends. If there is .mod present for said module, then you need to stick to it. If there's not, nothing's stopping you from messing with the files in .rim. It's just that game picks the .mod file over .rim file, so if you have both, edits in .rim never take effect.


  9. Well, you'll need to dump the utcs in the modules where they need to appear, instead of dumping them to the Override in that case. If all you need done is change the name of the uti equipped, I could quite easily wrap up a TSLPatcher to do the job, if you give the uti names and to whom they need to be equipped.

     

    It could be done via script, but it's cleaner this way, and I don't like messy solutions.