
LiliArch
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Posts posted by LiliArch
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I made my own tool for that one a while ago. Would love to compare the code.A good example is our AABB tree computations, both of us are 'wrong', but both seem to work, despite slight variations in the output trees.
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Out of curiosity, what is this "clamp" value?An alternative thing to try might be adding this to the texture's TXI:
clamp 1
Without ndix UR's lines of course. -
I still have Trooper and Bounty Hunter to go, and I am probably looking this from my double-Agent's point of view, but I'll have to go with Kaliyo. Although Theron, Blizz and Senya do have their moments too.
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I meant K1R installer's installog... I don't have Mac myself either, I'm afraid, so I'm trying to figure out there what installs successfully and what does not.
As far as audio files go, though, PC version uses some weird filetype that is technically MP3 but uses .wav extension; that may or may not be true for Mac as well. So did you remove the files and you got further, or did you convert them and you got further? What happened? (There's a slight possibility that you would simply need to rename them from .mp3 to .wav, but then you'd need to change the installation file as well... on the other hand, it could work. I don't know really, since I can't test myself.)
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Wild guess... could you post your installog?
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...I'm sorry to jump in like that and if my opinion sounds rash, but to me that sounds like you're sure SS himself is a bad storywriter.Speaking of quests, im curious, do you plan to get a good storywriter into the team?
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...well, at least it proves it's a scrolling issue and not some weird "jump to the first item of inventory after a purchase" issue. Not that it would be of any help (unless the "fix" would be to force all merchants have limited inventories so that they wouldn't require scrolling, but that sounds a bit dumb thing to do). Thanks for checking, HH.
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Yeah, same issue here, though I have a feeling it doesn't affect all the merchants... though I may remember wrong. If I do recall correctly, though, it could theoretically be possible to check what's different between those that do this and those that do not.
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Well, it looks pretty clear to me what's going on. Bastila on Star Forge (if she's not your party member) is defined by another file (or files, actually, there's more than one Bastila-file for Star Forge) than Bastila you meet before, and those files are not included in the mod. Thus, they have the game's default gear for Bastila in those encounters.
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Just to be on the safe side...
is Bastila in your party or are you fighting against her?
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Star Fortresses require another player or high-level companion + high-level Alliance, but other than that, yeah, it's singleplayer.
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I'd assume you can't Force-jump with them, either, though I'm not 200% sure.From what I recall, that is the only downside to adding new baseitems.2da entries
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Did you try turning grass off?
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Dummies don't count, it's skinmeshes I'm having issues with. All right, I'll try some sorcery and see what I can do. No promises, though.
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Hm.... I might have an idea, but it has limitations too. Do I recall correctly about droids, are they only trimeshes or is there skin nodes also?
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You need to leave the apartment after getting the uniform from the party and then re-enter it for interrogation, if you need to get the party first. Dunno how people keep reporting they're gone when they return to cantina after getting the uniform from interrogation. I've never had any problems with it (unless it's introduced in newest K1R which I haven't played, but people reported that even before). I actually remember being able to gather three Sith armors, but that apparently got fixed.I don't know if it's just me, but I can't seem to trigger both events that give you Sith Uniforms. If I speak to Sarna or Yun Genda and go to the party, there's no Interrogation. If I go do the interrogation first, Sarna and Yun are gone when I return to the cantina. Right now the only solution seems to be to get one uniform and remove Carth.
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You are correct.Although I haven't played in a few months, from what I remember the level cap is 65. Also, if you want to play KOTFE with a preexisting character I think you can just go an start it once level 60. However, I believe that if you do so before trying the other expansions, you won't be able to complete them from memory. Someone should of course, confirm my hazy memory.
I wouldn't go that far, but I'm not denying your right to that opinion. I personally enjoyed it a lot, dlg was much better than in some of the planetary arcs, and I wasn't forced to act out of character (though I had a hilarious moment when Lana apologized about putting my agent undercover) and the level design was beautiful. But of course, that requires getting yourself a certain attitude towards the whole game (and focusing on your character arc instead of all of the weird things that are going on around you), and I understand that not everyone is able/willing to do that.Shadow of Revan was the absolute low-point of the game IMO.
You can play it singleplayer, you can also complete the included flashpoints with a group, whichever you choose. I think. I did it singleplayer.Is the Shadow of Revan Expansion single player?
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with the txi the texture is displayed at least, but why is it working without txi for the vanilla textures?
They apparently grab the txi data from the tpc with the same name, even if they take the texture itself from the Override. Or something as bizarre as that. I noticed the same thing when I was doing a module based on GOTO's yacht.
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By my experience, animations don't work with dds. Every attempt of mine has resulted to the texture not being used at all (and I did make sure that both the texture as whole and all of its frames were powers of 2, so that couldn't have been my usual Intel issue). So I would assume it's somehow incompatible. If someone has other information though, I'll be willing to change my opinion.
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Leaving aside the complete impracticality of that for the average punter, it's not just the bone names that are incorrect. The additional issue in this case is that the bonemap is completely screwed up (weights assigned to wrong bones) and some of the weights are bad (including two bones worth of weights combined in one instance).
Yeah, I never said it wouldn't be an overkill, only that it is do-able. Fixing the weighting and wrong normals would actually be pretty easy to hex, if someone could figure out the correct values though, since the actual bonemapping is done with index values and not names, but nevertheless, it would definitely be an overkill. (Though if you brought that bone array from ascii instead of binary, it could be just as well MDLOps screwing the mapping. It loves to do that when the nodes are not in correct order - original models' mapping works fine, but alas, if you write it as ascii and then again as binary, everything is in wrong place.)
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You can't hex edit the binary model because the strings you are editing are different lengths.
You can - you just need to stay sharp and do some calculating. It's just the strings where length changes, so you'll need to recalculate the pointer locations and file length, and be aware that you may screw something up (so always, ALWAYS keep a backup copy handy), but it is do-able.
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If I suddenly lose all rights to my original content I've spent a few years creating, when I save it to a BioWare fileformat, why on Earth would I do that?
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The arguments in this topic are seriously causing me to have second thoughts about modding.
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Anyone who tells you "you should never try that piece of ****" are just too biased, even if i dislike the game as an entity (not as a game) for everything it represents and means for the future of kotor and it's characters... x)
I'm not disagreeing with your dislike (the big picture of it is just... too dumb to bear) but focus on your character arc instead, and you'll find some really classy writing.
TOOL:tga2tpc
in Mod Releases
Posted
I've been wondering why there's no TGA to TPC converter, and this seems to be more than I was hoping for. Nice work.