LiliArch

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Posts posted by LiliArch


  1. If it can't be a Force-user, and it can't be a non-Force-user, what remains?

     

    I wouldn't call that Jedi Temple's original quest much of a quest, really. Unless we're talking here about some other mod that I believe.

     

    But if Coruscant is expanded outside the temple, it would definitely need a night club. What is Coruscant without nightclubs? And a swoop track, if possible... if you can ride swoops in Coruscant. I'm not sure how it goes.

     

    Hes German but i think translating wont be a problem.

    As long as the translator is good, too.

     

    I really need to stop reading this topic. I like where it is going a bit too much.


  2. Well... if it would be possible to fix EH the same way or not depens on what kind of "bad lightmapping" it is there. If it is "screwed texture" sort of issue, it definitely is possible. If it is "this node does not have lightmapping attached" sort of issue, that seems to be the case at least in certain pieces of Goto's Yacht, it would require a heavy editing of the model. I'm not saying it would be impossible... but it definitely would be more difficult.


  3. I assume the code depends on height / width == 6 there as well, and that would explain the crash Jorak Uln had when trying that with a square TGA.

    It does not. I have some perfectly square cubemaps working perfectly fine, without any crashes at all. Actually, I had to scale all of the cubemaps in the game to appear in my system (the dimensions must be powers of two to show up). My guess is the engine simply divides the height by 6. The ratio doesn't matter.

  4. I have heard that you should be able to set a different cubemap for every colour variant, but I haven't had that to work, either. So, you could try taking the 1st colour variant of the clothing (it needs to be the texture that is set in the model, for example "PMBI01") and give the .txi with the "envmapbexture mycube" to it.

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  5. If you can decompile the script where it sets the disguise to the dummy character in the medbay, you could probably edit it to spawn the headgear to the character there. I think.

     

    And another note, I don't think that the

     

    else
    {
    }
    piece of code in the end of the script is required. The one that's empty, you know. If the "if" doesn't match, it simply does nothing, right?