
LiliArch
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10
Status Updates posted by LiliArch
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What good is to have 10^n import/export file formats, if none of them are useful?
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Used two hours redrawing an avatar, and then realized I simply can't make it work with forum background.
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You wouldn't believe how hard it is to write my username right.
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Used two hours trying to figure out what's wrong with my script, and then I notice that I'm trying to test if male PC is female. Whoops.
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I was worrying about how I could explain my new NPC's backstory conflicting with TSL timeline, but then I noticed that there is an unused Kreia line in game files that explains that. I must be on the right track here.
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I'm in love with Kreia's voice.
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Does anyone know if it is possible to set an upgrade to have an armor-specific effect in TSL?
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Certainly. I got this idea to get "additional" appearance slots by creating character-specific disguises (so they would have that character's head) so they wouldn't look like disguises. But of course certain appearances need to be restricted to certain characters, so I thought that I could make a custom upgrade for every character that would a) set the armor be useable only by that character and
set it to be that character's "additional appearance slots" disguis...
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...disguise. Ack, half of my text got cut. I need to re-write it.
Adding these custom upgrades to wrong armors would screw up the appearances, though, so I thought that I would create generic "restrict to x" upgrades, and then set the appearance they use per armor -basis. So, installed on a regular armor it would only set it to that specific character, but installed on a additional-appearance-slot-using armor it would set it for that custom appearance. Or, another way would to so...
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somehow override upgrade screen so it would show only those items from your inventory that belong in a pre-set custom group, but I don't know if that is possible, either.
I tried to set a feature of an armor to require a certain upgrade, but at least the way Kotor tool set it to me, the game ignores such features. Of course I don't know if that is because I was using a non-custom upgrade, but at least changes to that certain upgrade's uti file made themselves into the game.
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I remember so clearly that I saw a 2da table determining different disguise effects, but I can't find it anymore. Did I just dream it or what?
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I've started writing dialogues for my TSL-mod-to-be, and it feels good. I didn't even remember how much I enjoy writing proper, full-sized dialogues.
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Good point. Unfortunately, I don't have enough english-speakers around me, but I guess I can start worrying about it when I get that far. (Though I meant that writing feels good, not necessarily that the actual dialogue feels good, but it doesn't mean I wouldn't want it to sound good also. I don't want the work to scream "I am a mod" too loudly.)
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I found a NWN plugin for Blender: http://neverwintervault.org/project/nwn2/other/tool/blender-mdb-importexport-plugin - has anyone tested it with KOTOR models?
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I'm thinking to move my K1/TSL installation to an external hard disk drive, as it would be way much more space in there. Could that cause issues?
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So one can find accidentally cut content from her own code. That's embarrassing.
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I had a dream that someone made a TSL mod where you had to go to Manaan (that has also an alternative name "Manaï'hn") to save the Kolto industry.
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So I can get a remodelled head working just fine, but not a remapped one. Unless I find a solution really soon, I'm gonna give up. I don't have time for this right now anyway.
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I'm starting to understand Fair Strides' signature...