I hear you. It’s why I feel like the only way to make it work is if you have a level requirement if possible otherwise like you said with Disciple he’d be way too overpowered. He’s the only one I’d say you could leave him as he is and it would still work.
If I had to make it where all characters get a unique class, I’d say the following:
Visas: Sith Assassin. As we’ve said, she’s this in all but Class. I’d just give her the class right off the bat but nerf her initial build so it’s balanced. I think there’s another mod that does that tho & wouldn’t want rip someone else’s mod off.
Atton: Jedi Watchmen (The Jedi Gunmen)
Mira: Jedi Sentinel (fits with her pacifism & work for someone’s benefit mentality)
Handmaiden: Jedi Guardian (Fits the Warrior mentality)
Bao Dur: Weapon Master (He’s a literal Weapons Master so why not fuse that with a Jedi mentality)
Disciple: Jedi Councilor (Master/Lord would be too overpowered unless you nerf his Influence Bar so it doesn’t happen immediately)
Kreia: Councilor since that Class of hers is more like a but then anything. That being said, I won’t deny that Master is more fitting for her since she takes on a Master role throughout the entire game and once was a Jedi Master herself, not to mention it would be funny to treat the endgame as her unlocking her second class of Sith Lord. If anything, change her original class to Master since that is her role (Master Manipulator) in the Squad & we go with the headcanon that her Prestige unlock of Sith Lord is gained when you meet with the Council.
Hanhar: Stays as Scout. No Force Wookie for you…tho Marauder would be fun. Funny how in the mapping I made here, Marauder is the only one not used.
Mandalore: Stays as a Soldier but I’d use that Lightsaber Mod since it’d would be fun & is a fun tie in to The Mandalorian & The Disney Era lore.
The Droids: Stays Same because they are a bunch of Clan…*gets shot by a Perfect Snipe* Declaration: “Language, Meatbag!!”.
Overall, there would definitely have to be some kind of balance and I feel like the best way is to make it where everyone has a unique First/Final class. Some stay the same while others get a new class, but only if it best fits them.
That only applies if you're playing certain non-English version of the game which has both a dialog.tlk and dialogf.tlk file, from what I can gather.
I'm using an English version with just the one .tlk file and it works perfectly:
I'm not 100%, but I think there's an issue where I'm getting a penalty when using lightsaber finesse equal to the difference between my strength and my dexterity modifiers, effectively nullifying the whole thing. This is the only thing I can think of that would be causing this, and I know that it's definitely related to it since when my character's strength was raised but not my dexterity, the penalty was reduced.
If you're using the loading screens from this pack, then you want the updated loadscreens.2da. More entries in the .2da therefore a larger .2da. This .2da also includes all of the entries from the main pack.
Hello there! Quick question - I noticed that the loadscreens.2da file in this pack is a slightly different size compared to the same file in your other replacement loading screen packs. If I am using all of the packs, does it matter which loadscreens.2da file I'm putting in my override folder? Thanks in advance for your reply!
dude, Kexikus i meant .... lol what did u do within the 003atton dlg??
cos i already have that dlg in my Override. And how about 222TEL15 models mdl/mdx?? i also have a 222TEL15 mdx but a 758 kb one in comparison to your 148 kb model.
cheers. Just checked the files and i "know" this is gonna be an awesome improvement to my install