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Showing content with the highest reputation since 05/28/2025 in File Comments

  1. 1 point
    thanks, i new in this mod world so try to understand all about
  2. 1 point
    It does with TSLRCM, I can tell that much. But I haven't tested it with Community Patch yet. And I plan to include HoloPatcher for this mod, to make it compatible with practically anything. Soon™
  3. 1 point
    I was just investigating the cause of brightness issues from saber hilts that I thought relevant to your own adjustments/or coincided. Bio ware rushed them during development not on par with most Star Wars games. Yeah so there's something within the mdl and mdx files that causes the renderer in those hilts to display things differently from Bespokey's perspective mainly. There actually all broken to a degree with ugly flat tops and rugged beam textures. Now with the high poly tin can mods if they were all equalized or fixed I could provide a very special blade texture to those....... I wish I could bring more to those sabers. Thanks again for JC's and Jiiprah's insights
  4. 1 point
    @The_Chaser_One it's going to be Deadeye Duncan isn't it xD
  5. 1 point
    Very tricky, I'll try if I can come up with something, no promises.
  6. 1 point
    Off the top of my head, the most egregious bug that K1CP fixes is probably with Xor. There have been many attempts before, but none of the previous mods actually fixed him. Hell, I'm still not 100% sure even K1CP's multiple revisions of fixes have finally solved the problem permanently. Beyond that, there are a couple of minor soft-locks that people somehow manage to get themselves into, the Sand People disguise glitches, and things like that. But you're correct that there's no one big earth-shattering fix that makes K1CP indispensable. Rather, it simply tries to smooth out some of the rough edges. If people don't really notice, then that's actually a compliment. After all, the idea is to keep the game in line with the original developer-intended experience as much as possible. It keeps me amused and off the streets.
  7. 1 point
    Yes, it's heuristic flagging of the Python exe that gets extracted into a temp directory to run the code under the hood: https://www.virustotal.com/gui/file/1028c8f33ba05e3ba416b823883f970f53f3157052ab9a466031355152da4717?nocache=1 Detects the image load of "Python Core" by a non-Python process. This might be indicative of a Python script bundled with Py2Exe It's a problem with all versions of HoloPatcher and no-name AV packages. It won't be solved until/unless HP migrates away from Python.
  8. 0 points
  9. 0 points
  10. 0 points
    The easiest would be to use Kotor Tool and K-GFF editor to modify the .UTI file. Here's an in-depth tutorial.