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Showing content with the highest reputation since 12/31/2025 in File Comments
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2 points
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2 pointsI'm afraid that is an RC-K1CP issue and one that is caused by you running the installer multiple times. The reason the patcher adds new NPCs instead of overwriting the .GIT file (which houses the NPC location data) is because if it were to overwrite the .GIT file it would be overwriting any previous modded content you've installed. Sleheyron Story Mode once used an overwriting system which is how installing SSM once broke RC-K1CP as, by overwriting the previously installed content, the installer would end up reverting all of the restored content back into vanilla content and thus removed most of the restored content added in my mod. By installing RC-K1CP multiple times, you have added Shuma, and an untold many number of other restored content, multiple times over. It is highly recommended that you keep a backup of your game files so that, assuming a mistake is made and/or a bug is found in the installer you can simply delete the ruined install, copy over the backup, and start again.
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1 point
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1 pointMy apologies, you are right, I was missing lyv_shinybeamb.tpc (God knows why!) and redownloading the mod and adding it to override made the error go away. I seem to have overwritten the installog afterwards by installing the visible force field option. But I ran a test install to an empty folder (after reimporting lyv_shinybeamb, which is what the installer complained about, not the other one) and here's what happened: installlog.rtf Seems like I was also missing "CM_WK_YavHgrBm.tpc", and I've completely misread both warnings. This was totally my bad. Perhaps there were remnants of a past version? In any case I'm replacing the entire mod folder now! Again, sorry for wasting your time!
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1 point@Masirimso24 Also, as a general advice, you might not want to run any mod's installer several times. As you saw, it can break your game. So unless you know exactly what the Installer does and/or know it's safe to do it again, make sure you only run the Installers once. Like Sleheyron for example. As the guy who brought Holopatcher to the mod, I can tell you that it can do stuff you don't want to happen lol
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1 point
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1 point
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1 pointGlad you enjoyed the mod! Regarding Vima: there should be one new dialogue that opens up after the Leviathan about a former apprentice; but that wouldn’t update the journal. The last conversation you should have with her that updates the journal should start the romance. And you’ll probably know when the romance officially commences; so if that happened, things are working as expected. After that you’ll need to progress to the endgame to fully wrap up her story. Regarding pearl shard one: it’s on Sleheyron somewhere! That’s probably the shard most people miss. Without making a spoiler: head back to the general area of the mod around the arenas. You’ll find it.
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1 point
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1 pointHi there. So, this is a bug that has occurred periodically for people that I believe is due to some type of incompatibility, although I do not yet know which mod is causing it (if any). So far many of my attempts to properly fix it have not really amounted to much. But I do have a workaround! It's not ideal, but it is functional. Please put this file into your game's Override folder. Basically, now when you are in the Sleheyron starport, talking to the Aqualish merchant T'ranik will now have an extra dialogue line to choose that will have him teleport you into the rest of the Malron District. I know it's not perfect (as it is highly questionable why your character would need to be escorted a total of maybe 10 meters), but it should get you through the bottleneck you're experiencing. You also can use a warp code (look up how to enable cheats if you haven't yet). Typing into the command console "warp sle_m30aa" will teleport you into the next area. Please let me know if you run into any more invisible doors on your play through. You'd be the first to have more than just first door missing; but you never know with these mods. sle99_waldlg01.dlg
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1 point
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0 pointsHi, I've tried the mod on xbox 360 and it works just fine. The installation process is pretty much the same, you need a modded xbox 360 with Aurora and after dumping the game files from the disc to the hdd, you can just transfer the files over to PC to apply the mod an then back to the 360's hdd. Now I'm curious about getting other mods to work on the xbox version and I'm currently watching your video on youtube. Since I've seen someone ask if the mod works with any version of the game, if it can still be of any help, yes it does. I have an italian xbox version of the game, the modded dialog.tlk that comes with the mod simply overwrites the one in the game files.
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0 pointsJust as an FYI there seems to be an issue, the Apartment Duros doesn't seem to have a consistent appearance. He appears correctly at the Sith Base: But at the apartments he sports his default look: I scoured through the install logs, change.ini files, backups, adjacent mods, but I can't seem to figure out the issue. When installing Galaxy of Faces Unique Duros, I get two errors: This doesn't seem to be related to Apartment Duros, because the file that's missing is "N_CommM11.tpc" though it is in the Duros folder / Unique Duros install option. There is one in my override folder though and looks to be the non-potato sack commoner outfit. So this doesn't seem to be the issue. The mods that affect tar_m02aa.mod and tar_m09aa.mod are Alien Pack, NPC Diversity, Heyorange's mod and Better Twi'lek Heads, but in the context of this one Duros the latter two mods are unrelated, as for Alien Pack the options were Bith and Devaronian and again does not seem to affect this, and checking NPC Diversity's change.ini file it also doesn't seem to change anything regarding the Duros. So there might be an issue with the mod itself, just wanted to let you know. For now I opted to remove N_ApDurH01.tga from my Override for consistency.
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0 points
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0 pointsI'm seeing that issue but only for the Mandalorian Assault Armor. It looks like the file for that from Option A got misplaced. I'll see about updating the mod, but this can easily be fixed on your end if you uninstall the mod, put the attached file in tslpatchdata/option_b, replacing the one that's there, and then reinstall the mod. It won't affect items already in your inventory, though. g_a_class9010.uti
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