Hi everyone! This may be an ignorant question, but don't NPC dialogues have audio? I mean, a voice actor or something like that. I'm asking because I saw several videos from the previous beta, and they did have voice actors. Maybe I didn't install it correctly, or there's something I'm missing. Cheers!
Edit n1: I found two NPCs who actually have voice actors. The first is a Quarren attending the Jedi Council just before leaving for Corellia, and the other was a vendor at the Corellian spaceport. However, the most frequent characters (like my Master) don't have voices. Perhaps it's something implicit and I didn't notice, but I really wanted to know if it was a mistake and or it was really done intentionally.
It is usable. There was some big overhaul of the modbuild so the toml files created with the tool were no longer relevant. Effort is spent working on a new version planned for the next modbuild release.
I've been meaning to try of The Jedi Masters for some time, but I've always thought the texture work of that mod was just kind of rough, so rough that it actually kind of put me off from wanting to play it.
I might actually give the mod a chance with this now. Your reinterpretation of the texture work is so much better, especially with those Nar Shaddaa edits. This definitely looks like something that everyone who plans on playing TJM should at the very least consider using.
I haven't tried this specific mod, but I personally haven't had any significant issues with installing Holopatcher mods like K1CP when KOTOR is on my C drive. I suggest at least giving it a try and seeing what happens. Windows does put extra security around the Program Files directory, so if you run into any permissions issues, you can try right-clicking Holopatcher and selecting "Run as Administrator" to bypass the permissions. You can also try installing KOTOR somewhere outside of Program Files (but still on C), which may also help to avoid the permissions issue.
DISCLAIMER: Running a program as Administrator grants it high-level access to your computer. Only do this if you are confident that you trust the program in question. Running a malicious program as Administrator may have disastrous consequences.
Computers without D drives aren't that uncommon, at least in my experience. For what it's worth, my last three computers (including the one I'm typing this on) came with only C drives with no D drive.
3 Features I would like added if they are not added already. If they are already added I would appreciate support finding them.
1. A setting to tell HoloPatcher to not make Backup and Uninstall Folders. With ModSync, I do not really need Backup and Unistall Folders. I wrote some simple .bat scripts to delete them in my mod directory and subdirectories as a temporary solution to save space, but I would prefer not to do the read/write in the first place. Backup and Uninstall folder is essential when manually installing the mods, but with mod sync I just do a full re-install so easily. It would also make the process faster because now those folders do not need to be created and files do not need to be backed up. I have tried the original method of editing change.ini that TSLPatcher used, but HoloPatcher appears to be set to do this by default. This may be something more to address with the HoloPatcher.exe so I am going to reach out to the developer too to see if he can release an alternative version of Holopatcher that does not backup/unistall or can add the feature to read the change.ini.
2. Make defined windows borders if possible. The program works fine without them, but sometimes when I am in the thick of managing a bunch of mods the window slides around.
3. I have been managing the mod install order by numbering my mod folder then adding them to modsync. I realize there are a bunch of features in Modsync so that the actual add numbered order is irrelevant, but I just find it confusing to manage that way. I prefer it in the numbered order that I install it in. When I press "add a mod" the mod is added to the end of the list creating a new entry in the toml file at the end/bottom. I would like the feature that inserts the entry based on what mod I have currently selected. I suppose beneath the mod I have selected makes the most sense but either insert the new mod addition above or below the mod I have currently selected. Perhaps a separate insert button or just make this the default way to add mods. My temporary workaround has been editing the toml file in Notepad++. It is easier to copy and paste the entries than it is to move them up or down with the arrows in ModSync unless it is only a few spaces needed to move.
I didn't mention it because it's irrelevant, I wasn't talking about an issue in-game. Mod download is "Remove beeps from KOTOR and TSL.rar", inside there's 5 wav files, one of which (gui_open.wav) is just a copy of the original vanilla file, same CRC32 and all.