Yes. Just remember that if you install the other mod first and then my mod second, that you should overwrite any duplicate files. If you install my mod first then the other mod second, do not overwrite any duplicate files.
Unless you personally prefer the other mod's textures over mine. In that case you can pick and choose which files you would like to keep. Just keep in mind that using other textures with my models may yield some less than perfect results (in a case by case basis) since they may not be as finely tuned to any uvw fixes that I have done.
Included in the mod is two different versions of the guide, one you do everything manually and the other is mostly automated. If one doesn't work, try the other. This build has been tested on many different systems and the majority of it has been tested regularly for about 10 years. I am aware that the community patch is new and people are interested in it but it doesn't restore a lot of things the Restored Content mod does bring back and the two are simply incompatible.
Ah! I understand now!
Frankly I expected more than 11 banters. But under the conditions you outlined, it seems the mod is working correctly.
I am working on the 4th Star Map right now and I have 9 out of 11 banters procced. I suppose the 2 convos I triggered were just enough to bring me up to the expected number, and since I never took Mission/Zaalbaar out together, those were quite likely to be the ones I would never see outside the Hawk.
I guess this is just a case of my misaligned expectations.
Thank you for the responses and I apologize for wasting your time.
Got it, thanks for clarifying. The fact that you’ve at least had some conversations on the Ebon Hawk is a good sign. Would you mind please providing the following information:
Does your version of tar_02af.mod contain a copy of wk_basvis_next.ncs?
Which Star Maps have you found so far?
If you open your saved game with the KOTOR SaveGame Editor, under Globals --> Booleans, what are the values of G_Banter1 through G_Banter11? (If you have just found a Star Map, please return to the Ebon Hawk, let any conversations play out, and save your game before checking.)
Under Globals --> Numerics, what is the value of K_STAR_MAP?
If you’re curious, here’s roughly how the scripting code determines if it should play a conversation when entering the Hawk:
Thank you for pointing these out! I did plan on including Waffle’s armor in the mod but it seems I forgot to delete it. I’ll revise it as soon as I can with the incompatibilities noted and the updated readme/description!
The Sith in question is the apprentice on Korriban who says "once you become a Sith you can do anything!" It's one of the students with the medallions.
I was aware of Galaxy of Faces. I'll add that as an alternative.
I don't think this part is not necessary, as holopatcher creates different timestampted directories in the backup folder for each run (at least the most recent version does).
An interesting idea, and you've obviously th. I have some thoughts after looking at the readme. I've put them in spoilers, in deference to your keeping the details in the attached document.
Alright here you go.
Non SLM version of his dialog that I forgot to make when I released the mod in the first place.
Now it gives vanilla lightsabers.
baodur.dlg
I think I may have just copied his SLM dialog into the BD armor mod with the new entries for armor building...Ooops.
But if you have already installed SLM then you should use the original one you posted.