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Showing content with the highest reputation since 06/23/2025 in File Comments

  1. 3 points
    Excellent work! We’re on our way to fixing the patch.
  2. 2 points
    I might try my hand at this, when my Pazaak Tournament restoration and SAO's Sleheyron Holopatcher version are done.
  3. 1 point
    Yes can confirm it was compatible. I didn't try the sith students with swords this time round however.
  4. 1 point
    @cwacker @WildKarrde Yeah, I forgot about the Atton in the end component in Unofficial TSLRCM Tweak Pack. That said, the mod build recommend installing the components of TSLRCM Tweak Pack individually rather than the all-in-one installation, so as long as you do not install the "Atton at the End" component, and you install TSL Expanded Ending after PartySwap, TSL Expanded Ending should be compatible with the mod builds.
  5. 1 point
    Doesn't change the same characters so yes, it should be compatible. I hope so, as the 3 of them will be in my next playthrough 😁
  6. 1 point
    I appreciate the feedback! I did intend for it to be pretty punitive to make your alignment a more important part of your build, and I think there are still natural incentives to learn opposite alignment powers since LS powers don’t deal damage while DS powers don’t give buffs. But I do get you and I’ll definitely consider a lite version or at least further reducing or removing the FP cost penalty. Edit: @CapitaineSpoque I decided to make it so every point in your WIS modifier reduces the maximum penalty by 5%. With a Wisdom of 20, the maximum penalty for opposite alignment goes to only -25%. Not as light as you suggested but I think a decent compromise and I'll consider more tweaks in future updates. Thanks!
  7. 1 point
    Very interesting idea and provides way more cohesion to the game. The mod, as is, is pretty interesting if you're looking for a harder and more restricted walkthrough. I think it'd be interesting to have a lighter version with a bit less penalty (maybe from -50 to -25% efficiency?) and remove entirely the additional force point cost. I feel it might be "too" punitive/restrictive as is (at least for my taste) and prevent most of the build variety with a very linear progression (as i don't see why you would invest any point into an opposite side force power). But that's only my personal take on it, it makes much more sense regarding the lore Once again, very interesting idea!
  8. 1 point
    An outstandingly creative idea, I absolutely wonder just how impactful this will be on fights against Sith Lords and Jedi Masters, and how much it will effect force power choice with player consideration to alignment decisions.
  9. 1 point
    I'm also crashing on the 1440p 30fps version. At the end of any cutscene, I get a crash to desktop. If I skip the cutscene, it doesn't crash. I also just replaced all the movies with the KOTOR Remastered Cutscenes mod instead and no crashing. This mod does look much better though.
  10. 1 point
    Do you have a version of this mod that changes them to not be affected like organics but keeps the color purple? I always thought the purple was iconic but I didn't know about the other issue.
  11. 1 point
    In my defense... I was half-asleep when I read this mod over.
  12. 1 point
  13. 0 points
    @The_Chaser_One I’ve considered it but the mod heavily relies on TSL-only script function so it would take significant rewriting, if it’s even possible. For sure you can activate stealth w/o solo mode in K1 but making everything function smoothly and without bugs like in TSL is a different story. I will look into it.
  14. 0 points
    Not many Jedi to duel with though ;'(
  15. 0 points
    The mod is not compatible with K1R, as is clearly stated.