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Showing content with the highest reputation since 11/21/2023 in Blog Entries
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4 pointsJust yesterday I noticed some chatter and Wizard, the author of KotORModSync and a co-author working on the Holocron Toolset found some more missing level files from a Sleheyron level. The model files are the following. crossgob.mdl/mdx hal01gob.mdl/mdx hal02gob.mdl/mdx hal03gob.mdl/mdx hal04gob.mdl/mdx So I took it upon myself to try and reconstruct it, the results are far from adequate but I haven't put that much time into it yet. This is the level viewed in Blender. This is the interior of the level viewed in Blender. And here are some shots of it in-game. No lightmaps! I'm blind! aahhhhhhhh Poorly made lightmaps! I'm going blind! ahhhhhhh Though I didn't do any setup for baking the lightmaps, I just baked them as they were so that's probably why they turned out awful, I also did not familiarise myself with the proper procedure when baking them so the files were huge. None of the games doors fit the hallways unfortunately! Which is a shame. The minimap turned out even worse. But again, I just threw it together quickly to see what it all looked like in-game. Now I just have to figure out what to do with it. Thor110
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2 pointsHello, it's been a while since the beginning of the year, but I finally finished the machinima I was working on and I just wanted to share it here. I spent 3+ years on this since I first started it soon after the covid hit the world. Obviously I didn't work every single month on it but still it took way longer than expected. It's a second part to another machinima I did back on summer 2015 when I first started modding Kotor. Since then I learned a lot about the game and really put to use the best that the new tools can offer. So I really have to thank the community for that. Here's the link: Texts are in Spanish but I added English subtitles where necessary. If you wanna see the first part you can go to the same channel or watch it here: I really hope you can enjoy this, even if the story makes no sense lol. I plan on moving on to another projects, so I won't be doing Kotor modding for a time (not that I was already too active or anything anyway lol). I'm still going to visit this site regularly and try to help some people if they have questions, maybe even create some little mods that I have on the request list. I still have to look on MotionBuilder and stuff to maybe make animations easier. One day I will come back and create those Selkath animations. Cheers!
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1 pointOriginally, I cribbed the original form of this list from the internet. However, after I made the The TSL Warp Code List, I knew I would have to make a list for the KotOR1 warp codes. I already had the BOS:SR codes but realized that the list would be compiled much faster with the community’s help. This list and the TSL list, are living lists: if new codes are found (or introduced by way of new mods), they can be added. As with the TSL list, new codes will be attributed in the main post. If you find errors, please let me know. KOTOR I Warp Codes Enter these codes after "warp " in the console to be instantly transported to the listed area. The area code is not case-sensitive; i.e. 101per, 101Per, and 101PER all work. (Remember that unlike the console in TSL, the console is visible in KotOR1) Code Area Endar Spire end_m01aa Command Module end_m01ab Starboard Section Taris tar_m02aa South Apartments tar_m02ab Upper City North tar_m02ac Upper City South tar_m02ad North Apartments tar_m02ae Upper City Cantina tar_m02af Hideout tar_m03aa Lower City tar_m03ab Lower City Apartments tar_m03ad Lower City Apartments tar_m03ae Javyar's Cantina tar_m03af Swoop Platform tar_m04aa Undercity tar_m05aa Lower Sewers tar_m05ab Upper Sewers tar_m08aa Davik's Estate tar_m09aa Sith Base tar_m09ab Sith Base tar_m10aa Black Vulkar Base tar_m10ab Black Vulkar Base (unused game area) tar_m10ac Black Vulkar Base tar_m11aa Hidden Bek Base tar_m11ab Hidden Bek Base Dantooine danm13 Jedi Enclave danm14aa Courtyard danm14ab Matale Grounds danm14ac Grove danm14ad Sandral Grounds danm14ae Crystal Caves danm15 Ruins danm16 Sandral Estate Tatooine tat_m17aa Anchorhead tat_m17ab Docking Bay tat_m17ac Droid Shop tat_m17ad Hunting Lodge tat_m17ae Swoop Registration tat_m17af Cantina tat_m17ag Czerka Office tat_m18aa Dune Sea tat_m18ab Sand People Territory tat_m18ac Eastern Dune Sea tat_m20aa Sand People Enclave \ m19aa Tatooine Temple m45mg Some kind of early Tatooine swoop racing area? Kashyyyk kas_m22aa Czerka Landing Port kas_m22ab The Great Walkway kas_m23aa Village of Rwookrrorro kas_m23ab Worrwill's Home kas_m23ac Worrroznor's Home kas_m23ad Chieftain's Hall kas_m24aa Upper Shadowlands kas_m25aa Lower Shadowlands m25ab Part of Kashyyyk, the level that was cut (Enhanced Restoration of the Shadowlands?) Manaan manm26aa Ahto West manm26ab Ahto East manm26ac West Central manm26ad Docking Bay manm26ae East Central manm27aa Sith Base manm28aa Hrakert Station manm28ab Sea Floor manm28ac Kolto Control manm28ad Hrakert Rift Korriban korr_m33aa Dreshdae korr_m33ab Sith Academy Entrance korr_m34aa Shyrack Caves korr_m35aa Sith Academy Entrance korr_m36aa Valley of Dark Lords korr_m37aa Tomb of Ajunta Pall korr_m38aa Tomb of Marka Ragnos korr_m38ab Tomb of Tulak Hord korr_m39aa Tomb of Naga Sadow m21aa Evidently a cut Czerka depot (probably reused in BOS:SR which has its own code below) Leviathan lev_m40aa Prison Block lev_m40ab Command Deck lev_m40ac Hangar lev_m40ad Bridge Yavin Station liv_m99aa Yavin Station Ebon Hawk ebo_m12aa Bridge ebo_m12ab Ebon Hawk (Turret Minigame) [info provided by DarthParametric] ebo_m40ad Ebon Hawk (Post-Leviathan) [info provided by DarthParametric] ebo_m41aa Ebon Hawk (Post-Lehon Crash) [info provided by DarthParametric] ebo_m46ab Mystery Box Unknown World unk_m41aa Central Beach unk_m41ab South Beach unk_m41ac North Beach unk_m41ad Temple Exterior unk_m42aa Elder Settlement unk_m43aa Rakatan Settlement unk_m44aa Temple Main Floor unk_m44ab Temple Catacombs Star Forge sta_m45aa Deck 1 sta_m45ab Deck 2 sta_m45ac Deck 3 sta_m45ad Deck 4 Swoop Track Modules (info provided by DarthParametric) tar_m03mg Taris Swoop Minigame tat_m17mg Tatooine Swoop Minigame manm26mg Manaan Swoop Minigame Stunt Modules [Cutscenes in the game] (info provided by DarthParametric) STUNT_00 Stunt Ebon Hawk (Vision Sequences) STUNT_03a Stunt Leviathan Bridge (Destroy Taris Cutscene) STUNT_06 Stunt Leviathan Bridge (Resume the bombardment Cutscene) STUNT_07 Stunt Ebon Hawk (Taris Escape Cutscene) STUNT_12 Stunt Leviathan Bridge (Calo Nord Cutscene) STUNT_14 Stunt Leviathan Bridge (Darth Bandon Cutscene) STUNT_16 Stunt Ebon Hawk (Interdicted By Leviathan Cutscene) STUNT_18 Stunt Rakatan Temple (Bastila Torture Cutscene) STUNT_19 Stunt Star Forge (Jawless Malak Cutscene) STUNT_31b Stunt Lehon Temple (Revelation Cutscene) STUNT_34 Stunt Ebon Hawk (Star Forge Arrival) STUNT_35 Stunt Ebon Hawk (Crash On Lehon Cutscene) STUNT_42 Stunt Ebon Hawk (LS Dodonna Holocall Cutscene) STUNT_44 Stunt Ebon Hawk (DS Dodonna Holocall Cutscene) STUNT_50a Stunt Dodonna Flagship (Break In Formation Cutscene) STUNT_51a Stunt Dodonna Flagship (Bastila Against Us Cutscene) STUNT_54a Stunt Dodonna Flagship (Republic Forces Pull Back Cutscene) STUNT_55a Stunt Lehon Temple (Dark Side Ending) STUNT_56a Stunt Dodonna Flagship (Star Forge Destroyed Cutscene) STUNT_57 Stunt Lehon Temple (Light Side Ending) New areas added by mods Code Area K1R (info provided by Fair Strides) tar_m10ab Vulkar Base restored level (between main floor and garage) k1r_paztourney The Pazaak Tournament on Manaan stunt_56b This seems to be an end-game cutscene, possibly a duplicate of the Good ending for some restored content Brotherhood of Shadows: Solomon’s Revenge bos_bridge Mandalore's Capital Ship Bridge bos_canyon Korriban Wastes Canyon bos_circle Dreshdae Civilian Quarters bos_czerka Czerka Mining Facility (Main Level) bos_czerka2 Czerka Mining Facility (Castigation Level) bos_czerka3 Czerka Mining Facility (Residential Level) bos_czerka4 Czerka Mining Facility (Maintenance Level) bos_digsite Dreshdae Dig Site bos_ebovis Ebon Hawk (Shadow Vision) bos_msp1 Mandalore's Capital Ship (Docking Bay) bos_msp2 Mandalore's Capital Ship (Crew Quarters) bos_msp3 Mandalore's Capital Ship (Bridge Entrance) bos_orion Orion Crew Deck (Shadow Flashback) bos_orion2 Orion Starboard Section (Shadow Flashback) bos_pit Empty White Box Prison (???) bos_rep2 Formidable (Shadow Vision) bos_sewers Dreshdae Sewers bos_sincan Canyon (Akirakon Sin Flashback) bos_sintem Temple Exterior (Akirakon Sin Flashback) bos_sintem2 Temple Summit (Akirakon Sin Flashback) bos_stage1 Dantooine Council Chamber (Akirakon Boss Trial 1) bos_stage2 Mandalore's Capital Ship Bridge (Akirakon Boss Trial 2) bos_stage3 Revan's Flagship Bridge (Akirakon Boss Trial 3) bos_stage4 Lehon Temple Summit (Akirakon Boss Trial 4) bos_stage5 Korriban Temple Summit (Akirakon Final Cutscene) bos_taris The Battle of Taris (Shadow Flashback) bos_tem0 Korriban Ancient Cave bos_tem1 Temple of Shadow (Long Hallway) bos_tem2 Temple of Shadow (Solomon Encounter/ Holding Cells) bos_tem3 Temple of Shadow (Inner Chamber) bos_tem3b Temple of Shadow (Inner Chamber Post-Battle Cutscene) bos_tem4 Temple of Shadow (Hallways) bos_tem5 Temple of Shadow (Chasm Bridge) bos_tunnels Mining Tunnels bos_wastes Korriban Wastes (Desert) bos_wastes2 Korriban Wastes bos_wastes4 Korriban Wastes (Cave Exterior) A Crashed Republic Cruiser on a Nameless World (info provided by Leilukin) unk_m41ae Unknown World - Cruiser Command Deck unk_m41af Unknown World - Cruiser Starboard Section unk_m41ag Unknown World - Cruiser Crew Quarters unk_m41ah Unknown World - Cruiser Engine Deck unk_m41ai Unknown World - Cruiser Submerged Section unk_m41aj Unknown World - Revan's Quarters Lost Modules Pack (info provided by InSidious in his mod description) m19aa The original Tatooine temple, in which you had to retrieve the information from the Star Map inside a Sarlacc's maw. m21aa Evidently a Czerka depot, possibly on Korriban. m25ab Part of Kashyyyk, possibly the level of the Shadowlands that was cut? m45mg Some kind of early Tatooine swoop racing area? m47aa ? Used for a cutscene that no longer appears in-game? PLCaa Some kind of basic area functionality test, at a guess. MQATester Darkkender thought this was possibly for Quality Assurance, and it would seem likely that it was either for this, or E3. JC's Romance Enhancement: Dark Sacrifice for K1 stunt_sacrifice Stunt Star Forge - Deck 1 (Cutscene for the alternate Dark Side Ending for Carth's romance) Agent Xim's Crystal Cave korr_m34ab Crystal Cave Seamhainn and DarthJebus05’s Enhanced Restoration of the Shadowlands kas_m25aa Lower Shadowlands kas_m25ab Lower Shadowlands Yavin IV Planet Mod by MotOR Squad + Master Zionosis Yav_99 Yavin Sector A Yav_98 Yavin Sector B Yav_97 Yavin Sector C Yav_96 Yavin Sector D Yav_95 Yavin Sector E Yav_94 Yavin Sector F Yav_90 Yavin Sector J Deathdisco’s Tomb of Exar Kun ekun Tomb of Exar Kun Mods I know that we need warp codes for (this list will need to be expanded on as well, of course): KotOR 1 Restoration (K1R) by Fair Strides and ZM90 (and a crew of thousands, I'm sure) Redhawke’s ORD Mandell mod (I've lined this one out as it uses the same names as the original locations that RedHawke cloned for the mod. In order to stop the confusion, I've left it off the list intentionally)
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0 pointsSo . . . how have you all been? It’s been a while since I’ve written a blog. How are you? Oh, how am I? Let’s go over some current events as recent as [checking watch] today and see why i am posting! I have been modding for several years now. My policy on mods has changed throughout the years but can be currently be seen as: Don’t upload my stuff on the Steam Workshop and please don’t upload anything on the Nexus site as I may do so myself in the future. Whether you like my mods or not, I’ve put in the effort to make them and it seems pretty reasonable to acquiesce to my wishes here. However, I have made a lot of mods and in one instance, I hadn’t updated the mod uploading stance. [This has now been rectified by the way - more to follow.] Then I got this Private Message from someone here on Deadly Stream today. Their identity has been censored. https://imgur.com/GelbR0v https://imgur.com/CxKKWW1 Well! Let’s go over this a bit. While it is true that in the original description of the mod it did say “If you use it in a mod, all I ask for is a credit. Thanks.”, I’ll note that there’s proper etiquette of how to go about this. It’s called “getting permission” or you’re less fancy “getting an OK” before uploading someone else’s work. I’ve been involved in the community for years. No one has seemingly had trouble getting in touch with me. So, I do have to wonder – what was the difficulty here then? Just to mention something else here: “Use it in a mod” means “use it in a mod.” It does not mean just upload the work unchanged all by itself. Interestingly enough, this unnamed person on their “guide” for BOS:SR includes links to other mods both here and on NexusMods. Why was uploading my mod to NexusMods even necessary in the first place? Lastly “unnamed person”, I am somewhat amused by your parting shot on modding etiquette. You see, I’ve had a reputation around these parts having taken a hard line on mod rules. I’m sure I can get some folks in the comments to say how much of a hard-liner I invite modders in this community to offer your input. Thanks for your attention. One last thing: Seeing as the unnamed person is probably reading this, the word you’re looking is “deprecated” and not “depricated.” https://imgur.com/nQYi6rz