Leaderboard


Popular Content

Showing content with the highest reputation since 11/14/2018 in Blog Comments

  1. 2 points
    You need to pick up your copycat game by changing your avatar to a picture of an Exile in a black t-shirt shrugging. It could still have the Mythosaur logo on it. Tsk, tsk. That's what you get for being a dirty local string user and not properly appending new strings to the TLK.
  2. 2 points
    1. I'd love for there to be a way for at least Kaah to survive the sith assassins. 2. The ending was kind of abrupt and unfulfilling and I actually thought something was broken for a moment. 3. Black market droid worked fine for me, perhaps because I didn't interact with it until after fixing the radiation leak? 4. 'Deadly Upgrade' could not be completed on my own, I had to fetch CS-28 for it to complete. 5. Found the sound mixing to be quite annoying with some voices quite loud and some whisper quiet. 6. Found the Industrial Sector much less laggy but still had a strange bug where it would freeze for a moment then fast forward for a few seconds. 7. Some of the Sith assassins don't become aggressive and remain standing around after the fight. 8. Atton acts like he isn't a Jedi in the intro(Provided you made him one). 9. I get Bao-Dur's shield breaking allowing you to sequence break into the environment zone, But why not your Lightsaber? 10. Never had a problem entering the Enviro-Zone with party memners. 11. Never got the fixing droid quest, perhaps because I progressed too far? On a similar note, I never returned to Telos right after the academy; Instead doing so before/after completing M4-78 and now Telos is messed up with Grenn missing and me being told to wait for Grenn to arrest me again among other things. 12. Found the teleporting to get thru the radiation leak stuff to be kind of jarring but understand the limits. Shame the 'teleport-via-map' from K1 was never implemented... 13. Lip flaps for Kaah and Vash are broken. 14. Part of me wishes I could take all 3 droids to deal with the radiation.
  3. 2 points
    Safe travels, look forward to blog #101 "Another Happy Landing." On a side note, funny to see 2 of the three people in the example screenshot commenting.
  4. 2 points
    I like where this is going. 🤔
  5. 2 points
    It really depends on what modders want to do with the character as they are only limited by their ability and their imagination. If Vash was recast, who's to say that she'd even want to go Dantooine? It might even be a modder's favor for her not to want to go to Dantooine as the other Jedi Masters do not acknowledge her being there at any point in the Rebuilt Jedi Academy discussion. Let's look at few things that could be done - and folks could add items below as they occur to them. Continue the discussion on Force Bonds that currently exists in the game disc files? Would knowing more about the Force Bonds be of interest to a player? Have lengthier discussions with Vash on the nature of their player's current alignment? Perhaps Vash might offer an apology (on her own behalf that is, not the Council's) for throwing the Exile out of the Order? Expanded training montage? Could Vash have additional feedback on the Masters that the Exile has encountered already? Additional comments branching off of whether your Exile spared them or attacked them? How about some more information on what she did on the planet? She has to have more information on the nature of planet of M4-78. Assuming we're talking about a version of a mod that includes Kaah, then she was standing right next to her hacker padawan having things explained to her. Her (relatively) calm outlook compared to Kaah's might offer different outlooks on M4-78 as a whole. And perhaps the player could suggest to Vash what she could do next? Maybe tie Vash into other mods that aren't connected to M4-78 right now (i.e. Korriban Expansion, Vash being a resource to consult about those pesky missing Jedi Holocrons, having her pick up and train Kaevee, etc.)? And that's just off the top of my head.
  6. 2 points
    Not really a "hate"-hate, but I find some of the voice acting is rather uneven. Starting with robtic filtering that is way too strong, so much it warps the character's voice when they speak, having no filtering at all for some lines, like IS-43's system overload warning for example. Some of the lines are way too quiet, such as the Escort Droid's. Other times it's simply the writing, making them speak in a fashion that is way too humanized, or not using the proper words. I've seen too few instances of "organics" or "sentients", but that might just be me. Speaking of Escort Droid, it seems he can only take you forward to the manufacturing part of the industrial zone, but won't take you back to his initial post in that zone, only to the Archon, Back to Central, or the Enviro Zone's locations. Also, it would be prudent to also add him to the maintenance area of the Industrial Zone, as currently the fastest way to get there is to warp to manufacturing and go back into maintenance from there, as the alternative is to leg it all the way through the long reactor corridor. A glitch can also occur when multiple copies of I1-02 will spawn in the small diagnostic shed in the industrial zone, and play the same diagnostic cutscene with the droid there, way past the point of the plot when it was supposed to happen. The doors leading further into the Industrial Zone, and in the Environmental Zone cannot be crossed until their canned animation finishes. It seems the script keeps the invisible wall and the interaction reticle in place until that is done. The infamous crash when entering the Enviro Zone with party members is still present, so many years after the initial report, and can only be circumvented by going in solo and re-adding the party once there. Some of the droids later on still have their wallhack abilities and can shoot you through the walls, without any way to fight back until the door opens. Some quests like the Fixing Droids or Deadly Upgrade seem to be unable to be completed, either due to glitches in the script because the player skips a step in the quest log chain, such as not informing the droid in the Central Zone that they found the War Droid with the illegal upgrade installed and simply went on to destroy him and bring back the part, which in theory should complete the quest, but the journal entry is stuck on "inform the droid" entry, or because the item necessary to fix a droid, namely the Central Droid Processor, doesn't spawn at all, apparently because the main plot progressed too far. That's what I spotted during my latest run through the place, at least.
  7. 2 points
  8. 1 point
    I have very little time these days, as much as I'd like to be.
  9. 1 point
  10. 1 point
    I'll try my best. It depends on when everything comes together, really. But failing that, I'll put out a blog post on here and over on YT detailing the livestream times about two weeks ahead of the film's release.
  11. 1 point
    Hopefully you'll give us all enough time to plan to see the live premiere and spring it on us with no real heads up. Funny trailer. I liked it.
  12. 1 point
    Once I am settled at the end of the trip, I'll have pictures of the more "fun things" we did on the trip. You'll eventually see that I have a fascination with neon signs.
  13. 1 point
    Where are you now? Safe travels so far?
  14. 1 point
    Yeah traveling has a way of tiring you out, despite how little you (seemingly) end up doing.
  15. 1 point
    April 17th: The computer has been unplugged and its assorted cables and accessories sorted days ago. In mere minutes, the movers should arrive to start packing our belongings for the trip between Kodiak, AK to the U.S. East Coast.
  16. 1 point
    1. Liked the Teleportation system 2. Liked Kaah being in the Central Zone after dealing with the Enviro-Zone 3. Liked the presence of Gonk droids. 4. Liked how you handled the lag in the Industrial Zone 5. Loved all new droid voices and wonder if their will be voices for the rest of protocol droids. 6. Liked being able to sequence break with Bao-Dur.
  17. 1 point
    A few things though I prefer 1.2 overall. 1. The teleportation system is good. Less walking that way (can take forever as we all know lol). 2. The gonk droids were a nice touch. 3. I liked Kaah being in the central zone after clearing everything up. 4. Separating the modules in the industrial zone was a good idea. 5. All the new droid voices were nice plus.
  18. 1 point
    Well, I've played 1.2 several times, and I think I liked that version better than 1.5. 1. I didn't like bringing the Sith Assassins in. Though not great, I liked Vash dying better in 1.2 than in 1.5. 2. Didn't like Kaah's death all that much either compared to 1.2. I would rather he and Vash live somehow (re casting the voice may be the way to do this like you said). 3. Not sure if I missed it, but I didn't like removing that quest with the droid who gives you a mission when you play as Hk, T3 or GO-TO. 4. The droid that gives the mission to find out where the true colonists come from appears to be have been removed sadly. 5. Not sure if it just me, but the black market droid crashes every time I click on it. 6. I liked the original opening scene better and this one didn't seem as good IMO. 7. I didn't like the police droids being removed either. 8. This version felt a lot more buggy over all (one quest I completed (rogue assassin part quest I think) opened back up in the Research and Development center after it was already closed.). 9. Not sure why the recent events mission was removed. I liked that one. 10. I would also just get rid of the new sequence on the landing pad at the end. Felt weird and out of place imo.
  19. 1 point
    While being a good mod, unfortunately it is not quite as tested and polished as one would like. This is especially evident in version 1.5, which introduces a large number of regressions (mostly cosmetic, but some of them quite serious; see https://deadlystream.com/topic/4979-bugs-errors-reporting-with-m4-78ep/) compared to version 1.3. In addition, the ending from version 1.3 was replaced by a more awkward, less elaborate, and less believable one, with no gameplay courses to trigger the original ending (despite the voice-overs and dialogues still included in the game). And to add insult to injury, version 1.3 (which appears to be the most stable released version of the mod at the time of this writing) was never released for non-Steam users; neither on DeadlyStream, nor on ModDB. All things considered, version 1.5 is a formidable case of "newer is not always better" both story-wise and quality-wise. Version 1.3 is recommended to play at this point. As of version 1.5.1, the 1.5 release is not recommended until/unless the regressions are fixed and the original ending is made available as an option.
  20. 1 point
    Regarding M4-78 enhancement project in general, the main point to appreciate is a herculean amount of work that was required to recreate several modules of content from the scaps present in the original game. The content complements the original game nicely, fitting the Star Wars universe quite seamlessly with a new dose of industrial cityscape action in a fairly unique setting. Even though little is given away about the history of the planet, a sufficiently determined player with high enough skills/stats is able trace the origins of this world, which is a nice touch (being able to learn the origins of each world is one of the points that made the first KOTOR so awesome, and which its sequels desperately lacked for the most part). Regarding version 1.5.1 specifically, very few positive enhancements were made since 1.3; that includes minor cosmetic fixes, greater freedom of exploration (where Environmental Zone can be visited before Industrial Zone) and better framerate in the Industrial Zone. The negatives, unfortunately, far outweigh the positives.
  21. 1 point
    Wow, you really upped the game for audio mods. Looking forward for an update/s!
  22. 1 point
    This is a very interesting niche you've found in kotor modding. Despite the unlikelihood of downloading these myself, I find these publications and potential publications oddly alluring to follow and enjoyable to see accomplished. I am most definitely looking forward to seeing these released!
  23. 1 point
    Well, as this is 1.5 we're talking about and I did Beta test 1.5 and know about the previous versions I think it'd be best to leave my opinion on M4-78. First of all, Zybl revamped the intro to Korriban on the Hangar platform to use cut Atton lines from the E3 Demo instead of the spliced lines of 1.2 and before. While most of those splices where pretty bad *cough* HK-47 *cough* I felt some lines where remarkably good such as the one with Kreia where she says "Droids gather while we wait here" was absolutely well done it sounded completely natural, the only way someone could guess it was a splice was because the line "Our enemies gather while we wait here" is so iconic. Most of them have been removed except for, you guessed it, the HK splices I hate. The Atton lines are alright though they do sound a bit awkward and Atton does say "you should keep your Lightsaber up or do whatever you Jedi do in these situations" despite the fact you may not have a Lightsaber. In previous versions, the player would have to play as either Goto, T3 or HK through the radiation sometimes walking long distances to get to a location. To make the walking less like torture an optional sidequest was added in and was odd in the fact you got the quest from one foreman droid but depending on who your character was whether it be T3, HK or Goto this one Foreman droid would have an entirely different purpose, personality and sidequest with a different plot but same overall pacing. For HK this foreman droid was an off-world assassin droid hunting down a specific droid, for T3 it was a droid tracking down a computer virus intent on destroying the archon M4-78 and for Goto is was some sort of package retrieval mission. At some point, you'd be stopped by three police droids who question your droid over the deaths of recent droids (2 droids or more depending if you did the optional sidequest) and they'd put your droids arrest on hold until they fixed the radiation leak. Once the Exile arrives on the planet the Exile can destroy the police droids once they threaten to arrest him/her for refusing to hand over the droids. All of this was removed in favour of a teleportation transport system to make the radiation section quick, the teleportation is, in my opinion, would be better if it showed your droid move away and then teleport to give that immersion that your droid did move away instead of being teleported. While that filler sidequest is good for being removed I felt those Police droids should have stayed, Zybl2 actually forgot to remove the police droids 100% last time I played the mod which may have been the late Beta/first release of 1.5. Just before you fix the radiation backtrack a bit and you should be able to find the Police droids and approach them from behind. On top of turning the industrial zone into 2 sections to reduce lag the actual research centre part has been severely downgraded lacking lots of the droids and placeables from the earlier version making it feel empty and incomplete, while I can understand they are the cause of the lag I felt that downgrading the level severely was somewhat uncalled for, cutting down was inevitable though I felt they went a bit too far. Not that I'm complaining about my less laggy experience though. The new ending is kinda weird, and by weird, I feel it is bugged. You can go to the environmental zone first, fight the droids and convince Kaah to help you get to industrial archon to reach M4-78. I'm loving the freedom of choice with that though of course, this method is somewhat hidden (You need to use Bao Dur's shield breaker to break into the environmental zone). What I don't like is how Darth Sion on Korriban is tracking the Exile as he does on Malachor in cut content with the meditation and the hologram (Which is broken for females). On Malachor he says 'prepare my ship, I'll attend to this myself' but here he instead sends the Sith Assassins. The Sith Assassins, with basic attack and no force powers, kill Kaah and Vash in an ambush and once this ambushed has happened I fell that is where M4-78 ends. I much preferred the original ending as it felt more... like an actual ending and it had an actual resolution with M4-78 and the droids as well as Kaah and Vash in a believable way. Not that the new ending can't be bug fixed and enhanced, however. For 1.5 that's all I can think of. For M4-78, in general, I dislike the infinite medical equipment droid merchant and the inconsistencies with the environmental zone droids.
  24. 1 point
    @Sith Holocron I like those ideas! Here's one I would add: *Vash is most appreciative of your actions on M4-78, but she will not join the rest of the council on Dantooine because she has more work to do and she knows the council will never have the strength and courage to do what is right. This way she gets to live without selling out like Zez and Kavar!
  25. 1 point
    Very interesting, Sith Holocron! I agree with @jc2 with regards to Vash being treated very unfairly in the game and recasting may be needed to give her more to do. However, if she had a more active role in the story, what would be her fate? If she survives and makes it to Dantooine, will she pull a Zez and Kavar and start blaming the Exile for everything? It would be a shame for the only actual nice Jedi to cave like that and then get struck down by Kreia like the others. What do you think?
  26. 1 point
    Gotta say the story is good, and the journal entries have improved compared to the previous versions, where it was really easy to get stuck without any clues. The separation of Industrial Zone into smaller chunks has eliminated the long standing lag problem in the reactor corridor, which is also a big plus. Instant warping into the relevant parts of the planet during the initial radiation flood stage also eliminated the tedious back-and-forth that was present previously, which I appreciate, given the sheer size of the long corridors with little to do in them.
  27. 1 point
    Wow, that sounds extra but pretty much get the picture here. Are there an example of mods/projects that practically done the aforementioned method? Anyway, as a friendly reminder; perhaps you could swap the word 'below' to 'above' to perfectly match the context. Many thanks for considering the latter!
  28. 1 point
    Thanks for the comment! I believe is this one you might be referring to. (It's actually where I got the screen cap for the Blog Title because I got lazy!) Pssst: Why the dark side points?
  29. 1 point
    I had no idea that her voice actress changed, nor the history of SW involvement both voice actresses had. Neat to know. I've never liked how TSL and mods treated Master Kash with her either dead or very limited by dialogue. With the single exception of a modded video, on your channel I believe, that had Master Kash fight Sion to allow the PC to escape, which seemed a little more befitting for a more likable and noble Jedi and accommodated the limitations quite nicely. I could get behind recasting or just giving alien VOs to her to integrate her back into the story/Dantooine scene.
  30. 1 point
    Lastly, here's one of the actual audio drama's parts so you can listen. I had to get a little creative with this one as I had to add in both non-beeping dialogue for the droids and a narrator for the decision that the character's took in near the end of the "play" - both part ably performed by @UnusualCharacters. This part covers the events of the Cademimu flash point. Here's the art work . . . . . . and here's the link to an MP3 of this flashpoint. If you like any part of the "audio play", please drop a like on this post.
  31. 1 point
    Nah, I don't think that cut audio is in the folder I have for Carth. I'll double check.
  32. 1 point
    Notepad. Yeah. What DP said is the right process, but because 3ds Max is unreliable with KOTOR models that can cause some serious annoyances - one of the big problems is when you get a difference between what the game thinks is the pivot point and what your modeling program thinks is the pivot point, which skins are especially susceptible to. One particular failure of mine resulted in an eternally sad Malak. Rather than mess about with that, I find it easier to edit the ASCII file directly so you get a model that imports with most things working properly. That minimizes all the fussing around in the hierarchy too. Here is my procedure: Open your head from Game A ASCII in Notepad. Copy all the visible geometry from it (head and tongue skins, eye and teeth meshes, plus any extras like hair dangly meshes). Get a similar head from Game B. Remove all the visible geometry (same stuff as above). Export an ASCII file. Copy the geometry from step 2 to the ASCII from step 3 in Notepad. Use find and replace to make sure everything is parented to the right stuff (replacing the first model's name with the second's). Import into 3ds Max. Using the original head as a reference, make sure all the geometry is in the correct position. It seems that anything without a skin modifier won't necessarily go in place; for example, Malaks's eyes and teeth had to be moved. I usually look at the XYZ values and enter them, but if you want to mess around with the hierarchy you could delete them, import them from the original game ASCII, and put them back in place. Rename your model how you want it for the final time. Export. Convert to binary.
  33. 1 point
    How about this? Filter Test #1 The "Before" section has no filter on the lines. The "After" is the first test filter as suggested over on Reddit. Setting in Goldwave were the following.
  34. 1 point
    These people have no idea what they're doing. They're just slapping together random free assets and calling it a remake. They never stopped to ask themselves if they should do that. They've clearly forgotten that Anchorhead is supposed to be a dump. It's a dying mining colony on a barren, inhospitable outer rim world. It's not supposed to look nice.
  35. 1 point
    If they don't have anything to show, then why are they screaming for attention? Seriously, publicity can wait.
  36. 0 points
    Many thanks for the nice words, also the acknowledgement - JC! Much appreciated.
  37. 0 points
    Seller has accepted our offer! Now it's in the hands of the lawyers... Wish us luck!
  38. 0 points
    April 28th: I saw Endgame but I will not be discussing it until I reach the end of my trip. #DontSpoilTheEndgame
  39. 0 points
    Texturing should be done second to last. And voiceovers - voiceovers should always be last.