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Showing content with the highest reputation on 03/31/2024 in all areas

  1. 1 point
    They don't use a texture. Yes, the glass texture needs blending additive in the TXI in order for the transparency to render correctly.
  2. 1 point
    Everything was like that. But due to the quality of the texture, this was not noticeable.
  3. 1 point
    It would require editing all the VFX nodes, but sure, it's possible. The underwater suit you pictured uses fx_bubble. I could mess around with trying the settings it uses. The other option would be to replace the chunk model for the current bubbles, fx_koltobub, with an actual spherical mesh rather than the pointy cube it uses currently. I'm curious as to what changed though, as I don't recall the vanilla bubbles being that opaque and obvious. I didn't touch the VFX nodes in the room model.
  4. 0 points