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Showing content with the highest reputation on 07/09/2026 in File Comments

  1. As someone who recently messed around with this module I have some questions about how you went about doing it, wanting to see if there is anything I could do to improve my mod: Did you add a skybox or did you just fog it up? I honestly think that the fog workaround makes more sense considering it's a buried ruin. How did you handle the invisible floors like the one in the room leading to the big circular room? I know when I implemented this module for my KOTOR 2 mod, I just copied a similar floor and made it fit. I'm not sure if there was a better way to handle that though. Did you redo the walk meshes, or is the pillar room still really iffy? How I worked around it was placeables here and there to guide players away from problematic areas.
    1 point
  2. A surprise new content KOTOR mod?!? This is like waking up Christmas morning to a tree full of presents! Absolutely going to try out this mod ASAP! And congrats on restoring the Tatooine Temple module! I myself have tried doing that but just could never quite finish up the project. I’m thrilled to see someone has done it at last!
    1 point
  3. Is it not possible to put all those files in one package instead of having to download them all separately?
    1 point
  4. Cool! This seems out of nowhere! Have you tested with the community K1 build by chance? I wanna try this out but need to know if I should zero my install first. Thanks!
    1 point
  5. I never thought this would ever be restored! Congratulations on the release. Is this compatible with K1CP, RCK1CP, and Sleheyron Story Mode?
    1 point
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