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Version 1.7
1,136 downloads
Currently on my thousandth playthrough and figured I'd share the stuff I've been making for it so far Hi! Please visit this mod's Nexus page for better IMAGE DESCRIPTIONS https://www.nexusmods.com/kotor2/mods/1319?tab=images INCLUDES: Unique, High Quality, Upscaled Complexions and Hair for - Atton (6 Options, Full Darkside Support, All Portraits Included) The Handmaiden (2 Options, Full Darkside Support, All Portraits Included) Female Exile (2 Options, Full Darkside Support, All Portraits Included) Bao-Dur (2 Options, Full Darkside Support, All Portraits Included) Visas (3 Options, Full Darkside Support, All Portraits Included) Mira (3 Options, Full Darkside Support, All Portraits Included) Disciple ( 3 Options, Full Darkside Support, All Portraits Included ) Kreia ( 2 Options, Full Darkside Support, All Portraits Included ) ALL TEXTURES are upscaled from 512x512 to 2048x2048 Hair, skin details and eyebrows are painted by hand... just throwing that out there If anyone is interested in lower resolutions (like for mobile or something) just ask NEW in 1.5 Visas Full in-game skintone Support for Alt. Exile New in 1.2 NO EYELINER ATTON FOR KOTOR SUBREDDIT Love everyone who was polite. Enjoy. CHANGES FROM DEFAULT FILE Closer to Vanilla Gives Atton back his crows feet, eyebags and smile lines (I'm sorry I stole them in the first place) A more noticeable darkside progression Fluffier and lighter brows And most importantly; no eyeliner INSTALLATION Loose-File method, please see README, included in all files, for more info. THIS MOD WILL CONFLICT WITH THE FOLLOWING FILES and any mod that uses them ------ (To ENSURE compatibility, I advise you DELETE these files, if present in your Override folder, before installing this mod. Or, simply don't use this mod) EXILE PFHC05.TPC/TGA PFHC05D1.TPC/TGA PFHC05D2.TPC/TGA po_PFHC05.TPC/TGA po_PFHC05d1.TPC/TGA po_PFHC05d2.TPC/TGA ATTON P_AttnH1.TPC/TGA P_AttnH1D1.TPC/TGA P_AttnH1D2.TPC/TGA po_PAtton.TPC/TGA po_PAttond1.TPC/TGA po_PAttond2.TPC/TGA HANDMAIDEN P_HandmaidenH.TPC/TGA P_HandmaidenHD1.TPC/TGA P_HandmaidenHD2.TPC/TGA po_PHandM.TPC/TGA po_PHandMD1.TPC/TGA po_PHandMD2.TPC/TGA BAO-DUR P_Bao_DurH.TPC/TGA P_Bao_DurHD1.TPC/TGA P_Bao_DurHD2.TPC/TGA po_PBaoDur.TPC/TGA po_PBaoDurd1.TPC/TGA po_PBaoDurd2.TPC/TGA VISAS P_VisasH01.TPC/TGA P_VisasHD01.TPC/TGA P_VisasHD02.TPC/TGA po_PVisas.TPC/TGA po_PVisasd1.TPC/TGA po_PVisasd2.TPC/TGA MIRA P_MiraH.TPC/TGA P_MiraHD1.TPC/TGA P_MiraHD2.TPC/TGA po_pmira.TPC/TGA po_pmirad1.TPC/TGA po_pmirad2.TPC/TGA DISCIPLE P_DiscipleH.TPC/TGA P_DiscipleHD1.TPC/TGAd P_DiscipleHD2.TPC/TGA PO_PDisciple.TPC/TGA PO_PDiscipled1.TPC/TGA PO_PDiscipled2.TPC/TGA KREIA P_KreiaH.TPC/TGA P_KreiaEvilH.TPC/TGA PO_PKreia.TPC/TGA ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLANS and FUTURE UPDATES --------------------------------------------------------------------------- ---------------------------------------------------------------------------- Kreia (Current WIP) Done, yay Mira (Current WIP) Done, yay Visas (Planned) Done, yay Bao-Dur (Current WIP) Done, yay Disciple (Planned) Done, yay Mandalore (WIP) figure out tpc T-T Adding Custom Portraits for the entire cast (Current WIP. Pray for me, I suck at taking screenshots T-T) MODS VISIBLE IN SCREENSHOTS Shirtless Atton Retex Bao-Dur is Buff Minimal Headgear TSL RESHADE (in most screenshots, highly recommended if you want the look in my screenshots) Tastefully Atmospheric Reshade - MaxYari THANK YOU ------------------------------------------------------------------------------------------------------------------------------------------------------ For reading this far, and if you have any questions I'd be happy to answer them to the best of my abilities -------------------------------------------------------------------- Please keep in mind, if you do not like an aspect of these complexions, I would be happy to tweak it for you as long as you are polite and respectful when asking. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CREDITS LucasArts Obsidian Entertainment, Inc. BioWare voidceta - HUGE thanks for a specific file present in this mod DarthParametric - For the Female Exile Clothes base mod and for giving me release permission TOOLS USED Kotor Tool Holocron Toolset GIMP upscale.media - PixelBin Shameless use of Google images and Pinterest1 point -
Version 1.0.0
106 downloads
Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects.1 point -
Hey KotOR community, I need help. As you may know, I like making model and texture mods. My biggest weakness though, is actually packaging them up and releasing them. I'm sitting on a few small piles that I should just stop nitpicking and release them already. Since I don't check in very often, I fall out of the loop and so I have some questions which leads to option paralysis. Specialized Combat Suits HD I have made 4x upscale versions of my Combat Suits mod, so I'd like to replace the old one. The thing is, I don't know the best way to group the files for the end users. I want to have versions for 4x tga files (2048x2048 px), 4x tpc files, and 2x tpc files. Should I make three separate mod releases or combine them into one 7zip download and ask the user to pick their preferred files? What size icons should I include 128px or 64px? I don't know if there are issues with the icons depending on if someone is using upscaled and/or widescreen menus or maybe it doesn't matter? I do plan on releasing separate K1 and TSL versions. There are eight combat suits to choose from. Here's a K1 sample: Here's a TSL sample: Any advice you have will help me with the Read-Me instructions.1 point
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The M4-78 Unofficial Patch mod is a mod that players will install after M4-78EP 1.5 to fix all of the bugs found within M4-78EP 1.5, thus allowing you to play the mod from start to finish without getting soft locked due to bugs and/or broken content. As this mod will essentially make the M4-78EP mod viable to play again I am making this thread here in the M4-78 section as this mod is essentially a spiritual 1.6 update. However, as this thread will act as a WIP/Development Thread for a mod which is an addon for M4-78EP I welcome the Admins to move this thread to the WIP section should they deem it necessary to do so. When it comes to cut content, there are a few things we the players yearn for - Sleheyron, Bao-Dur's Sacrifice, Disciple's Holocrons. We yearn for these things because we currently cannot experience these things today as no one has made the mods to restore them yet. Two decades ago, the legendary Droid Planet of M4-78 was part of this list of cut content we once yearned for as it too wasn't made available to us back then. First came the mid 2000s knock-off restorations such as Darth Shan's Droid Planet mod in 2006, followed by Stoney's M4-78 in 2008, followed by the M4-78 Enhancement Project in 2012. When version 1.2 of M4-78EP was released in 2015, it can be seen by many of us today as being the "last" stable version of the mod. You could play it from start to finish, though it had two massive problems: horrible droid VO and agonizing lag in the Industrial Zone. Update 1.3 fixed the droid VO (though it was a Steam Workshop exclusive until 1.5 was released) and update 1.5 fixed the lag in the Industrial Zone (update 1.4 was skipped as the devs forgot which version the mod was on at the time). If you played M4-78EP 1.2 followed by M4-78EP 1.5 today you would appreciate the new VO and the fixed Industrial Zone lag but you'll quickly realize that efforts to fix the mod has made the even more choppier to play than it was before. * The new dialogue on the landing pad's intro cutscene, whilst not being spliced, can be strange at times (as a horribly spliced HK-47 line is still present). * Teleportation during the radiation side quest is ridiculed for being jarring. * Dividing the Industrial Zone into 3 modules is ridiculed as the area transitions are badly done. * The new Kaah Ohtok dialogue in the Environmental Archon chamber is of lesser writing quality than the old 1.2 dialogue. * Objects containing quest items were removed by accident thus breaking side quests. * Vash is now killed by Sith Assassins instead of Archon M4-78, whilst on paper this may seem like an improvement the scene is actually of lower quality when compared to the highly cinematic M4-78 kills Vash cutscene from version 1.2. When you install the M4-78EP Unofficial Patch mod on top of M4-78EP 1.5, all of the above problems and problems you've never noticed will be fixed. * More new dialogue has been added to the landing pad's intro cutscene to make it flow more naturally. No new splices have been used and the old splices have been removed. Not only this, but the dialogue added in 1.5 has been preserved and has been rearranged to feel more natural in-game. * The teleportation added during the radiation side quest has been removed, however, the Security Droid cutscene that was removed in version 1.5 has been restored. Plans for restoring the bonus side quest in a future update is also being considered. * The Industrial Zone is now divided into 2 modules instead of three, and in the laggy module in particular a lot of the droids which were removed to fix the lag have been restored though the lag is still not present. * The old Kaah Ohtok dialogue in the Environmental Archon chamber has been brought back, however, the new dialogue has been mixed in with the old dialogue so that nothing has been removed. * Objects containing quest items which were removed by accident have been restored thus fixing the previously broken side quests. * The old ending from version 1.2 has been restored, Vash will now be killed by Archon M4-78 once again. Overall, this mod currently fixes around 150 problems from the original mod. Now, you might be thinking to yourself - "If the mod is finished, why is there a WIP thread for it?" The reason is simple, even though the bulk of the mod is finished I do intend to add optional install components to further fix the M4-78EP mod to make the mod more enjoyable. Below in this spoiler box are some of the plans I have for hypothetical future content updates: Of course, some of those plans may not come to fruition and some might even be added to the main mod, but those are just an idea for some of the things I have planned. I would like to dedicate this last bit of this WIP thread to my fellow modder, @Thor110, for his extensive collaboration with the project. We worked extensively together before he went on hiatus, many of the bug fixes found within this mod were not only done by him but couldn't have been done without him. Things like the extensive model fixes and corrections and the work done to re-merge the Industrial Zone from 3 to 2 modules can be attributed solely to him and, without him kickstarting the project with these difficult fixes, this completed mod would never have seen the light of day. Thor110's early work can be found in the M478EP Level Fixes mod but, as he points out, that mod is broken. The M4-78 Unofficial Patch contains the core fixes from that mod, alongside a boat load of new fixes. The full changelog can be found here in this spoiler box: And some screenshots: Do I feel this mod will make M4-78EP the best mod ever made, one that will make you go from hating M4-78 to loving it? No, I do not. However, I hope that this mod will give M4-78 a fair chance for new players who may be experiencing the planet for the first time. People will inevitably hate the idea of playing 3 hours worth of fan made content with little reward to show at the end of it, however, instead of experiencing a bug filled mess future players will now be able to judge M4-78 for exactly what it offers and what it tries to accomplish. The download link, when it is approved, shall be found here. Feel free to let me know your comments and your valuable suggestions on the mod here in the comment section down below:1 point
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May I request you keep the old one up as an archive whilst the new ones are uploaded seperately? Whilst I know your HD rework will be far superior to the old ones, some of us do like the 512x512 original quality aesthetic. I might be completely lost with what you are proposing here, but as a modder who uses your modders resources the way you setup your previous upscale mod was very convenient for me. When the mod is setup like this above, these three files are all part of the same download page but I can choose to download one or the other. If I was a player with a low-end PC and slow internet I wouldn't want to download the 4K TGA version due to the file size and so I'd stick with the 2K TPC version instead. This method best caters to everyone's needs, whether it be a low-end player, a player who wants to play with HD textures, and a modder who wants to access the raw TGA files. The only thing one could complain about is how there isn't a 2K TGA version for modders who want to view the lower resolution option. Of course, I might be missing the point of your thread completely - if I am please let me know!1 point
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