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Showing content with the highest reputation on 11/01/2024 in Posts

  1. 4 points
    This will hopefully be the first of a few mods which I will be developing to enhance the atmosphere, visuals, and overall experience of Korriban. There are already some great mods out there which improve or upscale the appearance of commoners and others throughout the game but one section of the game and its characters always stood out to me as rather "unpolished": the Sith on Korriban. Out of all the planets, I always felt that Korriban was one of the most neglected in both K1 and K2 when it came to visuals in particular. There were even multiple mods which improved the appearance of Czerka employees, including those on Korriban, so it only felt appearance to do the same for the Sith students, teachers, and masters. This mod will port the robes from the Trayus Sith Academy on Malachor V on K2 and many of the Sith will be wearing them according to rank: students will wear "low" robes, teachers (including Yuthura) will wear "mid," and Master Uthar will wear the "high" or "Dark Jedi Master" robe as shown. All of the "Lite" Sith NPCs will also be upscaled and given the same heads as they are given in K1CP which I would highly encourage players to install before installing this mod but it won't be a requirement; similarly all of the Lite NPCs who are switched to "female" based on their file names in K1CP will be given the same treatment here but with the clothing overhaul as mentioned above. There will be two main options for installation: "Clothes Only" which will only change the NPCs' clothes but have them all keep their vanilla heads, and "Clothes & Heads" which will give unique heads (many of which will be ported player or minor character heads from K2) to all of the NPCs whom the player more directly interacts or converses with. Sith who will be out studying or excavating in the Valley will be wearing the "Dark Jedi Padawan" robes which use the player robe model from K2. Most of the textures used will be from a combination of mods by @Effix, @Dark Hope, and @90SKand I would like to thank them for their willingness to allow me to utilize their mods for this project. I should hopefully be able to finally get the project released within a weak or so.
  2. 1 point
    There aren't many mods available which heavily enhance the head appearance for Lashowe, Mekel, Shaardan, or Jorak Uln's heads so these are just "stand-ins" for now. I'm also not giving unique heads to **all** of the NPCs, only to the ones with which there's a cutscene or more direct conversation like Dak Vesser or Kel Algwinn This was courtesy of Effix. I was having issues porting that head both through MDLEdit as well as through Kotor Blender. In most cases if I had issues porting a head, I simply switched it out for something else. It was a matter of trial and error. Correct, giving players more options has been the idea. My main goal has been to give ported K2-style Robes and appearances to the Sith on Korriban similar to how JC's "Fashion Line" mods did for the Jedis' robes, which was indirectly an inspiration for this. As a side-note, JC's Back in Black actually shouldn't be incompatible since it mainly edits the NPCs' equipment and mine is mainly aesthetic (correct me if I'm wrong). The unique heads were a separate idea that I decided to combine with this. As for the "ranked" robes, people here are actually dressed somewhat according to rank based on if they're students, teachers, or masters. Understood. Just edited it.
  3. 1 point
    Hoping it'll be ready soon 😎
  4. 1 point
    Well that is supposedly happening, although I suspect that whatever eventuates is likely going to be KOTOR in name only. As far as the mod community remaking levels goes, there's not much point while still bound to Odyssey's limitations. If reone ever gets to a usable point, or if nVidia add OpenGL support to Remix, then that would be a viable option.
  5. 0 points
    You know, I had some reservations about this mod hearing about it... and I was willing to give you a chance if I could see the mod for myself through this WIP thread, and you haven't disappointed me. These in-game changes are very well made, they're a massive improvement over your old work and I hope your other old work is improved upon in the same way as well. Judging from the screenshots, you've given characters like Dak Vesser a unique head. So if you're giving unique heads to NPCs who used generic heads, why are you giving unique heads to characters who already had unique heads? Instead of giving those NPCs a new head, why not use those heads for other NPCs without a unique head instead? The bottom screenshot was clearly made by using the Caps Lock first person view whilst the example I kept on the top is a cropped down screenshot of a dialogue. Please, from now on, stick to the Caps Lock first person style screenshots. I don't want to have to squint to see what an NPC looks like, and I'm sure everyone else would agree with this. Are there any issues with the K2 ported heads? I know I tried to port Dak Vesser's head myself and the jaw and the hair ended up breaking, as it quite common when you're straight up converting from K2 to K1 via MDLEdit. I agree with this too, it's hard to get into the details when I'm losing track of what it is I'm reading because all the lines are too close together. JC's Back in Black, Shem's old Sith Student mod, Heyorange's Sith Uniform Reformation mod, Kainzorous Prime's Old K1 NPC Overhaul, the K1 Enhancement Project... there are quite a few mods that did change the Sith Academy students. Whilst I understand why you wouldn't like this mod on the grounds you've listed, I don't think that should be a deterrent for EAF97 to stop making this mod. By having a variety of different mods available, players will pick and choose what they want to play with and I'm certain many players would love to play with the K2 Sith Uniforms.
  6. 0 points
    I do like what I see up there. Looking forward to this release. 😉