You know, I had some reservations about this mod hearing about it... and I was willing to give you a chance if I could see the mod for myself through this WIP thread, and you haven't disappointed me.
These in-game changes are very well made, they're a massive improvement over your old work and I hope your other old work is improved upon in the same way as well.
Judging from the screenshots, you've given characters like Dak Vesser a unique head. So if you're giving unique heads to NPCs who used generic heads, why are you giving unique heads to characters who already had unique heads?
Instead of giving those NPCs a new head, why not use those heads for other NPCs without a unique head instead?
The bottom screenshot was clearly made by using the Caps Lock first person view whilst the example I kept on the top is a cropped down screenshot of a dialogue.
Please, from now on, stick to the Caps Lock first person style screenshots. I don't want to have to squint to see what an NPC looks like, and I'm sure everyone else would agree with this.
Are there any issues with the K2 ported heads? I know I tried to port Dak Vesser's head myself and the jaw and the hair ended up breaking, as it quite common when you're straight up converting from K2 to K1 via MDLEdit.
I agree with this too, it's hard to get into the details when I'm losing track of what it is I'm reading because all the lines are too close together.
JC's Back in Black, Shem's old Sith Student mod, Heyorange's Sith Uniform Reformation mod, Kainzorous Prime's Old K1 NPC Overhaul, the K1 Enhancement Project... there are quite a few mods that did change the Sith Academy students.
Whilst I understand why you wouldn't like this mod on the grounds you've listed, I don't think that should be a deterrent for EAF97 to stop making this mod. By having a variety of different mods available, players will pick and choose what they want to play with and I'm certain many players would love to play with the K2 Sith Uniforms.