Leaderboard


Popular Content

Showing content with the highest reputation on 10/22/2024 in all areas

  1. 1 point

    Version 2.4

    28,886 downloads

    While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa. INSTALL: Run the installer and select either Main OR Alternate. I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them. PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)
  2. 1 point
    View File Corrected Mini Map - Sith Academy I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously. Might rework it again at some point. Installation Drop the file into the override folder Thor110 Submitter Thor110 Submitted 10/19/2024 Category Mods K1R Compatible Yes  
  3. 1 point

    Version 1.0.3

    65 downloads

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter. Original mod and permissions provided by @zbyl2 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ Installation Mobile TSLRCM required. https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/ Unpack the .zip archive and transfer the files to their proper location. Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/. 1. Unrar M478EPMobile 2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use. 3. Paste it in the install location: iOS: On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes. ANDROID: On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/ As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal. I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment. based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022 https://deadlystream.com/files/file/277-m4-78-enhancement-project/ All I really did was correct some file name mismatches on models and prepare the package. movie files not included and don't work Prepared for mobile by Thor110
  4. 1 point

    Version 1.0.1

    40 downloads

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter. Original mod and permissions provided by @deathdisco https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/ This version is setup specifically for use alongside MTSLRCM and MM478EP. https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/ https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/ Files are included if you wish to install it just for MTSLRCM or even without it. The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl" Installation Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location. iOS: On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes. ANDROID: On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/ As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal." Patches the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP the "no mods" folder contains the required files for not using any other mods. I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment. Thor110
  5. 1 point

    Version 1.0.0

    19 downloads

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version. This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference. I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models. There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint. I have also used the .pth file from 702kor for this version of the level. The .are & .ifo file are identical to those within korr_m35aa The .git file contains just the doors, placeables, sounds and a single waypoint for the Library. There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default. ------------------------------------------------------------------------------------------------ Installation: Copy Modules & Override folder to the game directory. Warp to m35aa to look around the level. There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough. ------------------------------------------------------------------------------------------------ Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters. Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready ) Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
  6. 1 point
    I don't know why I didn't get a notification about this, sorry about that Salk--no worries on the timetable. We are looking at next build release for integration anyway, so there is plenty of time.
  7. 1 point
    Definitely a worthy addition to the game, the doors to get here were in the original level and there was a "Library Map Note" present in dialog.tlk as well. I have already adapted it, the modders resource version contains an empty module, but the installer version can install it directly to the first game, someone just needs to add some content to them, I know there is already one modder working on it. I did consider fixing the arch, however there was no rubble present from it so I figured perhaps it had been damaged a long time ago, rather than recently.
  8. 1 point

    Version 1.0

    33,780 downloads

    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION Loadscreens in Color By Sithspecter Description: Knights of the Old Republic is a fantastic game. There isn't a whole lot that can be improved on. However, one area of the game that could, quite literally, use some more color is the loading screens. This mod replaces all the default black and white loading screens with loading screens that are in color. Each of the loading screens has been reproduced shot for shot, with a few exceptions where the angle was not possible or didn't showcase the area very well. Extra care was taken to produce a look very similar to the original, but in color. The result, in my opinion, really freshens the game and invokes the feel of the area being traveled to. Installation: Installation of Loadscreens in Color is extremely easy. Drop all the files in the "Override" folder in this archive into your Knights of the Old Republic Override folder. The new loading screens will automatically appear, you will not have to start a new game! INCOMPATIBILITY: IF YOU HAVE ANOTHER MOD THAT ALTERS THE LOADING SCREENS, YOU WILL HAVE TO CHOOSE ONE OR THE OTHER. INSTALLING THESE FILES WILL OVERWRITE OTHER LOADING SCREEN MODS. Bugs: None known. Credits: Credit goes to Kexikus for High Quality Skyboxes, which were installed when I took the screenshots. Credit goes to Darth InSidious for his Sonic Screwdriver, which was handy to open doors that wouldn't have been easily opened otherwise. Permissions: Do not upload this mod or assets from this mod, modified or not, to other sites without my express permission. I have uploaded this mod to multiple sites and can provide support on those sites. Legal: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.