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Showing content with the highest reputation on 10/26/2023 in all areas

  1. 2 points
    Good afternoon. I think it's obvious from the screenshot.
  2. 1 point

    Version 5.2

    54,974 downloads

    In an attempt to salvage some material from the now defunct SW:KotOR Upgrade project, I have decided to share this modification with the community. This file is meant to replace the original dialog.tlk that comes with the original game. It is meant to be used exclusively with the English version of the game. It is technically compatible with every other modification that alter this same file by patching it, provided this is installed first. Two versions are offered: one that includes only corrections and a revised one that includes most of the changes found in the PC Response Moderation modification by Kainzorus Prime. Enjoy!
  3. 1 point
    Will this be compatible with Ashton Scorpius' mod for the male twilek heads that changes their necks?
  4. 0 points

    Version 1.0.0

    367 downloads

    Part of the... Title : Darth Malak - IMPROVED Author : Shem Date Released : 10/27/05 Description: Is Darth Malak just getting too easy? If think so, then this mod is for you. If Darth Malak is just right or still too hard, I would not download this mod yet. It's pretty easy to guess by the title of this mod that Darth Malak is going to be a tougher opponent. How I did it is your question. Well, here is your answer. Darth Malak in default has these stats (for those who didn't know). Strength 29 Dexterity 18 Constitution 23 Intelligence 15 Wisdom 15 Charisma 20 What I have done is add ten points to each of those stats. Darth Malak now has these stats Strength 39 Dexterity 28 Constitution 33 Intelligence 25 Wisdom 25 Charisma 30 I also made his lightsaber more deadly. Malak's lightsaber by damage by default is 2-16 energy damage. I changed that so now it's 42-56 energy damage. So be prepared. I also have given Malak new feats. Toughness Improved Toughness Master Toughness Still not enough for you? Malak now regenerates his life. He regenerates 20 of his vitality points every two seconds. If you are wondering if that is it, it isn't. Malak also has been given an extra 10 points to his Defense Bonus. Oh, and I also have given him an extra 10 points to his Attack Bonus. What I did something very simple. As some of you have found out, to get Darth Malak's lightsaber, you type in "giveitem g_w_lghtsbr06". However, when you fight Darth Malak on the Star Forge, his lightsaber is using a different tag. I simple modified the different tag to improve Darth Malak. These reason why I chose to modify his lightsaber stats instead of Malak's tag is because the tag used for Malak in the final duel is the same tag used on Deck 3 on the Star Forge. As some modders have found out that if you modify a person's tag and there is another in the same that has the same name, then if screws up one of the spawns in the game. Very Important: When you put in the mod, don't just open a save that has you on Deck 4, where you go and confront Malak on the Star Forge. Your current game CAN NOT be on the final duel, or the new modification will not take effect. You will have to go to a previous save that never has been on the final duel map. If your closest save is a long way away from Malak, and you really want to test it out right away, I would suggest you warp to Deck 4 of the Star Forge. To do that type "warp sta_m45ad" (without quotes). Comments : Comments, and feedback are always good. If you wish to tell me what you think, do it in the LucasForums at Taris Upper City Emporium. Instructions: Just put the .uti file in the Override directory folder and enjoy the new challenge from Darth Malak. Special Thanks: A big thanks to Sergio for his hard work to get PC Game Mods going again. We appreciate all you do.