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Showing content with the highest reputation on 02/04/2023 in all areas

  1. 5 points

    Version 1.0.0

    625 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 04 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.) You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue. Then there was this portion of the texture (already recolored blue): It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well. Other things done to the “nightmare fuel” texture: Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available. Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone. Constructive criticism is welcome. Here’s a video preview of the texture in action. "Ah ha!" I hear some of you cry. "But what about this!?!" "What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.) Installation: For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre02.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: To ConansHair for the upscale of the and for input on this mod’s release. To Malkior and Fair Strides for their valuable input. And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes.
  2. 1 point

    Version 1.0.0

    135 downloads

    =Juhani Item Pack for TSL= A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION AUTHOR: Leilukin FILE NAME: Juhani Item Pack for TSL.7z LATEST VERSION: 1.0 CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream 1. DESCRIPTION: This mod adds a new Jedi robe, a new headband and a new armband to In KotOR II: TSL, named Juhani's Robe, Juhani's Armband and Juhani's Band, with item descriptions that indicate these items once belonged to Juhani. I have also made unique inventory icons for Juhani's Robe and Armband, as well as a unique texture for Juhani's Robe. The properties of these items are chosen to reflect Juhani's Jedi Guardian class in the first KotOR game. In addition, Juhani's Robe can be upgraded with underlays. These Juhani items can be purchased from Daralaa's store at the Dantooine Enclave Courtyard. Daralaa's store is chosen to be the location to obtain these items because Juhani was trained at the Jedi Academy on Dantooine, and Daralaa is a salvager who sells Jedi artifacts. If you want to add the Juhani items manually via the cheat console or KotOR Savegame Editor, here are the item codes: llk_juharmband —— Juhani's Armband llk_juhband —— Juhani's Band llk_juhjedirob —— Juhani's Robe The concept of this mod started with my frustration with the fact that Juhani is literally the only KotOR 1 party member whose existence never gets acknowledged in the entire TSL, even in cut content. Even among the KotOR 1 party members who do not appear in TSL, Jolee gets mentioned in a conversation with Handmaiden as well as a robe and a headband that are named after him, while Mission and Zaalbar are referenced in an unused item named Vao Armband. Therefore, I decided to make this mod to add custom items that reference Juhani. 2. INSTALLATION: Extract the Juhani Item Pack for TSL.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR 2 directory. Run Install.exe, point the installer to your KotOR directory, where swkotor2.exe is located, and let the installer do its job. If you have installed some other mods, when you install this mod, a new folder named "backup" may be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod. ***IMPORTANT NOTE FOR STEAM WORKSHOP USERS:*** If you have subscribed to the Steam Workshop version of TSLRCM, you must install this mod to TSLRCM's Steam Workshop folder instead of the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937. Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod. 3. UNINSTALLATION: Go to the Override folder of your KotOR 2 directory, and delete the following files: ia_jedirobe_070.tpc ii_frarmbnds_070.tpc llk_darastore.ncs llk_juharmband.uti llk_juhband.uti llk_juhjedirobe.uti PFBI70.tpc PMBI70.tpc If a backup folder was created when you installed this mod, go to the backup folder, cut and paste daraala.dlg in your Override folder. If no backup folder was created, delete daraala.dlg from your Override folder. 4. KNOWN ISSUES: None currently known. If you find any bugs or problems, please let me know. 5. MOD COMPATIBILITY: This mod is compatible with The Sith Lords Restored Content Mod (TSLRCM). Any other mod that modifies daraala.dlg, Daralaa's dialogue file, may conflict with this mod. I have set up TSLPatcher to patch the dialogue file instead of hard replacing it to improve compatibility with other mods as much as possible. If you are using another mod that modifies Daralaa's dialogue, and that mod places Daralaa's dialogue in the Override folder, you need to install my mod after that mod. This mod is not compatible with any other mod happens to use the same file names for the textures of the Jedi Robe (PFBI70 and PMBI70) and inventory icons for the Jedi Robe and the armband (ia_jedirobe_070 and ii_frarmbnds_070 respectively). 6. PERMISSION: You may modify this mod for personal use or show this mod in screenshots. You may use the custom llk_darastore script from this mod to make a compatibility patch with your mod, but do not claim the script as your own. Do not use any of the custom items from this mod, including llk_juharmband, llk_juhband and llk_juhjedirobe, in your mod without my permission. Do not upload this mod to Steam Workshop. 7. CREDITS: Cortisol for Holocron Toolset tk102 for DLG Editor KobaltBlu for KotOR Scripting Tool Stoffe for TSLPatcher; Fair Strides for the updated version THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point
    View File Ebon Hawk Cockpit Upgrade [LEH_Scre02] MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 04 FEB 2023 GAME: Star Wars Knights of the Old Republic and Star Wars Knights of the Old Republic 2: The Sith Lords Description: This mod collection replaces the LEH_scre02 textures found around the Ebon Hawk include much of the cockpit area, the room with the holoprojector, and other various EH locations. (The older version that was primarily made by Dark Hope will continue will still be available in my other releases in case this mod isn’t to your taste.) You may be wondering: "Why did this need to be made? You already animated Dark Hope’s texture so why not stop there?" Fair questions and I’ll answer it here to save folks from having to ask later. I do love DH’s LEH_scre02 texture as it’s very neatly designed. However as it is so neat, it does seem to be veering away from the vanilla aesthetic. It’s for that reason that inspired me to make my own attempt. First, I started with an upscale kindly provided to me by ConansHair of the LTA_scre02.tga texture. This texture - with some exceptions that will become quite apparent - are a slightly higher resolution in the vanilla texture so that’s why it was chosen. I’ve heard this unused texture as “the weird baby version” or “nightmare fuel.” (Before you ask, they are likely the developer’s babies born during KotOR1’s development.) I recolored the green parts to match LEH_scre02’s blue. Then there was this portion of the texture (already recolored blue): It lost a little bit of its shape during upscale, so I decided that now needed work. I took a portion from my Peragus Medical Monitors and Computer Panel mod and added to blue bars that can be seen in the picture above. Some minor recoloring of the planet as well. Other things done to the “nightmare fuel” texture: Added a wireframe of the Ebon Hawk in the standard monitor colors. Of course, animated as usual. Grabbed a top-down view of the EH from a menu and fiddled with it so both sides of the EH would be shown. I then added some subtle (for me, anyway) animations to the two places on the texture it is seen. Copied some knobs from that same menu to replace the ones in the texture. Added new versions of LEDs to cover the misshapen ones from the upscale. I added animations where I deemed it prudent. Replaced three of the monitors with textures that seemed to more closely match the aesthetic. (One of these is animated, the other two are stationary images.) Added tachometer type gauges, animating some of them. Adding animation to that 5 x 4 row of buttons. After all of these were done and looked over for issues by a top-notch beta team, I asked ebmar if he could add “glass overlays” to the monitors. An overlay free version is also available. Ebmar was also able to convert the 4K texture into a 2K TPC reducing the file size for everyone. Constructive criticism is welcome. Here’s a video preview of the texture in action. "Ah ha!" I hear some of you cry. "But what about this!?!" "What are those weird overlays on that texture?" you exclaim. Those have always been present on the model. And as this a texture mod and not a model mod, you know what the Mod Requests section is for. (So go on now. Scoot.) Installation: For either game – If already present in your Override folder, delete LEH_scre02.tpc, LEH_scre02.tga and LEH_scre02.txi (or move them to your Desktop) Then after extracting the contents of the 7z file, choose from the Overlay and Non-Overlay folders which TPC file you wish to use for your Ebon Hawk and place it in your Override folder. To Uninstall: Delete LEH_scre02.tpc from your Override folder. Known Bugs: None known at this time. If you do encounter one, please note it on the download page and tag me in the comment. I’ll see if I can suss out the issue. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: To ConansHair for the upscale of the and for input on this mod’s release. To Malkior and Fair Strides for their valuable input. And to Ebmar for adding overlays and for converting the huge texture to manageable TPC sizes. Submitter Sith Holocron Submitted 02/04/2023 Category Skins TSLRCM Compatible Yes  
  4. 1 point
    As i have mentioned before I am using both of these as base for my work. I have updated alignment of buttons and separators (in both mods many elements positions are "not in line"), updated equipment screen (for ex. compare my screens with c1fcb875edbc957b51bd9c68a17ad9e7-ingame_menu-02-equip_p-wsui.jpg (1280×720) (deadlystream.com)), avatar positions and border size (comparison bellow), replaced some elements with high-res version and do multiple small tweaks. As this is much easier to show than describe I will try to prepare detailed comparison during my free time (original, mod 1, mod 2, my mod). Regarding bigger fonts, I am glad to hear that this may be quite popular. I will publish this as standalone as well, but some tweaks in GUI are needed (otherwise text for few buttons is not visible) so this will take some time.