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Showing content with the highest reputation on 01/28/2023 in all areas

  1. 1 point

    Version 2.0.2

    1,381 downloads

    The fastest ship in the galaxy is also a work in progress. When they are not out and about with you, the gang spends most of their time just trying to keep the Ebon Hawk up and running. But the many gaps in walls, ceilings, and floors, the mysterious black panels, missing hull pieces, and see-through metal is a lot for even our expert Iridonian to handle. So let's give Bao-Dur a hand! So to speak. Version 2.0.0 contains lots of new goodies, such as fixed lightmapping, lights for dynamic objects where they were missing, re-cut geometry for computer panels to match blinking animations to the appropriate textures, loosened walkmeshes to remove some invisible walls, and a host of new texture mapping improvements. This mod also now has you covered for the damaged Ebon Hawk seen in the prologue, fixing the same sorts of issues. Installation: Download the 7z file for the mod version of your choice and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be opened with Archive Utility on macOS, or with free programs such as PeaZip on Windows/Linux. If you are upgrading from an older version of this mod, you can safely delete that "Ultimate_Ebon_Hawk_Repairs" folder from your override. If you use either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, ebmar, and Xarwarz, I have made special versions of relevant submodules wherein I recut the computer panel geometry again to match the ship animations to the textures exactly. Due to the high quality of these textures, I was able to make the cuts in this version even nicer than the ones I made for vanilla. Just take the files found in the "Animated Monitors" subfolder, place them into the main mod folder, and enjoy. Uninstallation: Remove the folder "Ultimate_Ebon_Hawk_Repairs_for_TSL" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod is not compatible with "Ebon Hawk Model Fixes" by bead-v and ndix UR, but fixes the same issues, as well as a great many more. If you currently have the other mod installed, you can avoid any mod conflicts by removing either "EbonHawkCockpitFix_v2.0" or "Ebon Hawk Cockpit Fix" from your override, depending on which version you currently have. If you are looking for an Ebon Hawk repairs mod for the first game, that is available here. If you are looking for some other ways to make the ship a little more livable, there are many texture mods out there that are well worth the installation, and all of them compatible with this mod. Sith Holocron, Dark Hope, ebmar, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)". I recommend using either version in conjunction with this mod, and have even made special versions of some of the ship submodules to cater to those textures exactly -- if you use either mod, and I recommend you do, I highly suggest reading the relevant bit in the Installation section for more details. You can also check out ShiningRedHD's "Ebon Hawk HD - 4x Upscaled Texture" on NexusMods for a high definition version of the exterior of the ship. Dark parts of the ship's map bothering you? Check out "TSL Ebon Hawk Downloadable Map" by Ashton Scorpius. If you have any compatibility questions, feel free to ask, though there are not too many mods out there also working on the Ebon Hawk's models, as opposed to textures. For a mod such as this, checking for compatibility is as simple as ensuring a different mod does not contain any files of the same name as those included in the list below. Note that this mod includes three minorly-edited lightmaps, as listed above. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I also want to give a big thank-you to bead-v and ndix UR for their work on "Ebon Hawk Model Fixes", and for their generosity. I would also like to thank Pcthoros for reporting the light issue for mobile users. For those of you curious about that mystery object in the first few screenshots, the Ebon Hawk's main hold is surrounded by a black box meant to make all the geometry errors throughout the ship less noticeable. I removed it, sealed up all the gaps in the above screenshots, as well as many more, then put back the pieces that were not accidentally visible to the player. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  2. 1 point
    https://www.moddb.com/mods/kotor-omega/downloads/kotor-omega-jedi-armor-variations-patch This part of the Edge Of Darkness mod works with default TSL. Might be interesting for new players, it has 6 interchanging versions of the ZS/JS Skirt Armors. The UTI Items are the same for the six types of textures, so you can patch at any time. I was working on this part for years, tinkering and experimenting with models, textures, etc. It's fun to have it around as experimenting with the UVMaps always leads to new components being achieved.
  3. 1 point
    Shaders are loaded from the texture that is present on the model by default. The HK model previously had no texture on it at all, unlike the one in K1, so the model has been edited to apply it.
  4. 1 point
    Sorry, I got the droid planet and HK Factory mixed up. I don't wake up HK so I don't do that part, but I was curious when I didn't see Bao-Dur except by Remote's hologram and the general consensus on the internet is that he must have died getting HK into the factory (even Kreia cannot see his future). But the HK Factory is not required to complete the game so him just going poof is odd. So he and Mandalore are just 'missing' until Mandalore magically shows up with the rest. I can excuse Bao-Dur not being around when they land on Telos. But it just makes sense to me that all the Exile's loyal companions would be there for her at the end. This may be more complicated than I'm capable of, but if someone could provide me with a list of the code files that would need to be modified (I found a few), I would be happy to take a stab at it myself. I'm not an expert in this game's language but I'm a programmer so I'm always up for a challenge. ^-^
  5. 1 point
    I just downloaded and played this mod moments ago. I can't thank you enough! My dreams of having this rather secret cut ending play out to such an incredible animation at the end, complete with credits and a comprehensive sequence of cutscenes, is a dream come true. I literally jumped out of my chair with my hands in the air that's how floored I was at this ending. I don't think BioWare could have done better if they tried all those years ago. Thank you, thank you, thank you!