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Version 1.0.0
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----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's "Son of Vaklu" AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Effixian's Son of Vaklu.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a player character that uses PMHH01's* head model, with a new texture. There's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. *PMHH = Player Male Head Hispanic. I recommended using redrob41's mod below, it fixes clipping issues that this head model has: https://deadlystream.com/files/file/489-tsl-head-model-fixes The armor mod seen in the screenshot: https://deadlystream.com/files/file/1058-effixians-dark-zeison-sha-jal-shey-reskin-2017 ---------- BUGS ---------- None known. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your override folder: PMHCSoV.tga PMHCSoVd1.tga PMHCSoVd2.tga po_PMHCSoV.tga po_PMHCSoVd1.tga po_PMHCSoVd2.tga 2. If you haven't installed any mods after this mod then you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another mod might result in the later mod no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. -
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1 pointFrom Xoreos? All of the Xoreos Tools exes are commandline. They are intended to be used from a console with user-supplied arguments. I have a couple of batch files for converting TLKs back and forth: @echo off set /p gametype="Please enter either kotor or kotor2 to specify game version: " set /p tlkname="Please enter the filename of the TLK (without extension): " tlk2xml --%gametype% %tlkname%.tlk %tlkname%.xml pause @echo off set /p gametype="Please enter either kotor or kotor2 to specify game version: " set /p tlkname="Please enter the filename of the XML (without extension): " xml2tlk --%gametype% %tlkname%.xml %tlkname%.tlk pause TLK_to_XML.bat XML_to_TLK.bat
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1 pointHey, this is my first status update on this site! Anyway, I intended to post this on New Year but there were more complications than I anticipated. So recently I softmodded my +20 year old original Xbox and I wanted to try modding the Kotor games with the new tools to check how far you could go. I saw some threads about this here and here, which were really useful but I wanted to note some things: · From my experiments, textures need to be square with a size of 512x512 maximum, otherwise they will not show up correctly. They don't need to be in TXB format, you can just throw the TGA and TXI into override. · I tried converting custom modules (like the ones in Brotherhood of Shadow) to the Xbox version, but they didn't work for some reason. · Character models and other mods can easily crash the game. I have had countless crashes which made my console freeze and I couldn't turn it on until a few hours passed which is why this took me so long. So with all this I just made a video about it here: Excuse the video and audio quality, I don't have a game capture lol. I also experimented with the Xbox version of the Jedi Knight games and ironically, they are way more limited than the Kotor games despite having released all the tools and source code for the PC version. You can see a video about it here: On another note, my machinima is getting closer to completion and I will show it here once it's done. No mods to show this time, but I hope you find this useful if you ever intend to mod the Xbox version of this games. And don't hesitate to post any other info about this I may have missed if you have any! Happy New Year!!
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1 pointView File Effixian's PMHH01 from K2 to K1 --------------------------------------------- Knights of the Old Republic --------------------------------------------- TITLE: Effixian's PMHH01 from K2 to K1 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ----------------------- DESCRIPTION ----------------------- This mod adds a male playable character; the first Hispanic head from KotOR 2 (PMHH01). As requested by themaraudersforever on deadlystream.com. I've included 2 texture alternatives. A: "Son of Vaklu" A bearded Caucasian version. There's no zombie style dark side corruption, light side has brown eyes, fully dark has the yellow Sith eyes, halfway is a mix of the two. B: "Mullet Man" The PMHH01 head from K2 is almost the same as K1's PMHC04 head, but with a slightly different hairdo. This alternative B uses PMHH01's shape with slightly tweaked versions of PMHC04's textures. There's vanilla zombie style dark side transitions. The portraits are the same as PMHC04, because the differences are subtle. ------------------------- INSTALLATION ------------------------- Run the file "TSLPatcher - Install Effixian's PMHH01 from K2 to K1.exe". To use one of the texture alternatives: copy all the files from inside one of the folders to your Override folder, overwrite files when prompted. ---------- BUGS ---------- None known, please let me know if you find any. -------------------------- UNINSTALLING -------------------------- 1. Remove the following files from your Override folder: pmhh01.mdl pmhh01.mdx PMHH01.tga PMHH01d.tga PMHH01d1.tga PMHH01d2.tga PMHH01d3.tga po_PMHH01.tga po_PMHH01d.tga po_PMHH01d1.tga po_PMHH01d2.tga po_PMHH01d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. ---------------- Thanks to ---------------- - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 12/24/2022 Category Mods K1R Compatible Yes