Leaderboard


Popular Content

Showing content with the highest reputation on 09/23/2022 in Posts

  1. 2 points
    Thanks to precious input and help from @brents742I have come to a possible final version of this. There is space for further improvement (better camera placements, additional props / creatures roaming the hangar) but I think this is already a big improvement over the original restoration. Here's a video of it I uploaded on my YouTube channel.
  2. 1 point
    View File Darth Bandon HD This mod will replace and update Darth Bandon texture files. To Install 1. Download: Darth Bandon HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 09/22/2022 Category Mods K1R Compatible Yes  
  3. 1 point
    Version 2.0 is out! For those of you who remember this mod as "Harbinger Bridge Repairs", I have now expanded this mod to cover about the entirety of the ship, with the goal of fixing up everything I could find. That includes missing/misplaced geometry, UV and lightmapping errors, broken animations, mis-layered objects, and more. Some reorganization of models has also allowed me to lower the number of submodules that need to be loaded in during certain critical scenes, which could improve game performance as well.
  4. 1 point
    Time to expose myself, I played the orange mod. Had a blast. It was fun. If you play the mod like a parody of kotor, it feels rather satisfying. There is a bunch of hilariously strange dialogue. There were a few characters, that just made me laugh. It was like if a kid had written dialogue of what he imagined adult conversation/conflict would be like. There were strange objects outside, the sky was orange. Part of modding is taking creative license to recreate a part of your perspective of the game into the game, whether that answers a what if all this? Or a why didn't it have this? These questions and their answers, the mods themselves, are rather interesting to explore. When I played Cathalan, the orange shade was like the modder's orange pair of sunglasses for viewing kotor. There is not another mod like Cathalan, for dozens of reasons, but in terms of originality nothing quite like it. I had a good laugh, not as a mocker, but as someone who finds a ball, throws it against a wall causing the ball to bounce back at me and knock me down. It was surprising, unexpected, and overall different than other mods, especially of it's size and nature. I wouldn't recommend the mod to people who want an authentic kotor experience, but if you can get past the hubris of the modding "elitism," and you have a sense of humor for random things on the internet, even if they are a far cry from their point of origin, then you might just find Cathalan to be quite entertaining. All this to say, there are very good reasons why most people do not recommend this mod. Despite the many years from its creation, its infamy lives on. The wax-philosophical question is..... What tint are your sunglasses? *Note* The term modding "elitism" is not intended to criticize or advocate censorship of modders' criticism/critiques/comments or other (within reason) rationality. Nor does it disregard the valid critiques and claims brought against the mod and its author. The sole purpose of this term is to recognize bias and the arrogance behind that bias that may or may not have been previously or continually held. Used within this context, though there may be "elitism," take care to not let that bias be the sole factor of judgement.
  5. 1 point
    Well. I could cram one more in....should Kaevee have a custom hilt? Also, why wasn't I doing this before?? I mean I know I'm lazy but.... "Directional industrial steel" at 62-66% with a baremetal .txi Kinda kewl yeah?
  6. 1 point
    I'd probably start by using the actual Leviathan hangar. K1CP already added a revised Hawk model to it that adds in all the missing geometry (also a bay forcefield, which you could hide if that's not your thing), so right off the bat that would make for a more suitable backdrop with some revised camera angles. Edit: Assuming they are using a custom module, to do the above I would change the LYT to beginlayout roomcount 3 M40ac_32a 105.0 135.0 0.0 M40ac_37a 115.0 176.0 0.0 M40ac_42a 190.0 80.0 0.0 trackcount 0 obstaclecount 0 doorhookcount 0 donelayout And the VIS to m40ac_32a 2 m40ac_42a m40ac_37a m40ac_37a 2 m40ac_42a m40ac_32a m40ac_42a 2 m40ac_32a m40ac_37a That should allow you to also make use of the observation room above the hangar bay, should you need to. I believe K1CP also edited that room to add in glass meshes to the observation windows.
  7. 1 point
    But note that different versions will have platform-specific strrefs, like for tutorials and so forth.
  8. 1 point
    So I found a folder with some old never seen before hilt models I abandoned years ago.... Wondering if I should skin and rig them. Or just leave them to the ravages of time lol...but maybe rig and convert em as stand alone hilts...maybe.
  9. 1 point
    Given the usual quality of said input, he was probably at that stage about a decade ago.