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Showing content with the highest reputation on 08/12/2022 in all areas

  1. 4 points
    I've recently gotten inspiration. That inspiration comes in the form of a mod I was playing recently for kotor 2. It has some amazing potential but it's not perfect. I plan on doing a livestream of this mod giving my comments and criticism on it. plus it'll make good b-roll footage for when I make the proper Mod Analysis video on it.
  2. 2 points
    TSL has the companions always try to stay within 10-15m (off the top of my head) of the controlled character. If they are too far away, they get jumped back. I have tried to implement this in K1 a couple of times, but it's not practical to do it the way TSL does it, as they added additional functionality for it. That's why I created this when I was doing K1CP beta testing.
  3. 1 point
  4. 1 point
    It would be very nice if it replicated the K2 behavior. Vanilla is completely obnoxious
  5. 1 point
    That would have a significant impact on gameplay, as it would allow you to flee from combat in situations that are not currently possible, so I think it falls out of the Community Patch's scope. I believe it would be possible, though, for another mod to do so by editing the scripts related to k_transabort.dlg.