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Showing content with the highest reputation on 05/03/2022 in all areas

  1. 1 point
    2. I meant - maximize the window. Then minimize - going back you expect to find the window in the last state you left it - maximized. It doesn't get restored maximized. 5. Windows are resizable. Maybe you have different habits, but I rarely use windows small enough not to be able to hold a filepath. From the dozen processes it spawned I figured the program might be electron-based and I could help, but sadly I have little experience with python and 0 with PyQt. Doesn't mean I won't try, just means nothing is likely to come out of it.
  2. 1 point
    Thanks for the feedback. Note that a lot of the things you have addressed have already been fixed and will be in the next update. 1. This will be fixed in the next update. 2. Not sure too sure what you mean by this but I'm assuming fixing the issue in mentioned in (1) will fix this problem. 3. See (1). 4. You can select an entire row by clicking to the left of the row label. The row label itself doesn't do this because they can be edited are are actually a seperate value to the row number/index (see visualeffects.2da). I'll admit this is not super obvious though and probably could use a bit of tweaking. 5. I agree that the full path needs to be shown somewhere. It is not shown in the title since most windows are too small to fit the full path which is why I opted to show just the filename. Perhaps it could be shown at the bottom in the status bar? Tabs could be a good idea but I'm not too sure how I would integrate it into the toolset, if it does come, it will be somewhere later down in the future. 6. I will look into changing this for the next update. 7. This is something I've been looking to implement for a while now, but is a bit more tricky to implement so I've been holding it off. It will come sometime in a future update. 8. You can add a new row with the hotkey CTRL+I. I'll make it so it actually shows this shortcut in the menus in the next update. 9. This will be fixed in the next update. 10. This will be fixed in the next update. I've already changed it so all editors will be able to handle 2DA rows that do not exist. 11. This will be fixed in the next update. 12. Errors are already dumped into a file called errorlog.txt that should be in the same directory as your exe. 13. Yes some buttons are bugged such as the one that is meant to edit the existing conversation (if that is what you are reffering to?). Its been a low priority fix. I will hide it in the next update until I fix the issue. I'll look into making double clicking an available property inserting it into the assigned properties list. 14. I'll look into adding some better error handling.
  3. 1 point
    Organization of the ingame files is generally pretty dang good and better than anything that came before it. But the navigation around the UI and how it handles windows is pretty dang annoying (on windows). I wanted to edit some 2da files and it turned out very hard to work with more than 1 file. 1. You only ever get one window on the taskbar. You can't tab through sub windows. 2. You can maximize a window, but minimizing and restoring will not give you back your maximized window. 3. Because you can't tab through windows you have no idea what's open. I literally lost a window once. 4. Selecting a row header will not select the entire row. 5. Opening multiple versions of the same file (e.g. to copy paste things from one to the other) is confusing. I have no idea which window is which file. Maybe display the full path to the file in the title. Tabs might also be a good idea(filename on tab, full path on hover?). 6. The row of the currently selected cell is not highlighted and always visible (like the column is). 7. There is no indication whether the file is changed or saved or not. Nor does it prompt for a save when closing the window or opening another file. 8. Having to go to the menu to add a new row is kind of annoying. Context menu plz? 9. Opening a .uti - I couldn't edit the description - pressing the button next to it did nothing. Plus, the text box is pitifully small. 10. No error on opening if the baseitem doesn't exist. 11. Doesn't read base items from the override (even if it does exist). 12. Having a console log where debug messages can be displayed (like an error for the above) would be a good idea. 13. Double clicking on various things doesn't do the thing you expect it to do - like opening the edit dialog for the thing, or adding the thing (more specifically in the properties tab of the item editor, but I'm sure other places too). 14. Trying to open certain items from the list silently fails. Plz error messages?
  4. 0 points
    Depends on the window you are working with. If its the 2DA Editor, sure. If its something like the UTC Editor, then its not really meant to be resized. Regardless, I'll add an option for the user to choose between filenames and filepaths in the window title. The toolset opens up a bunch of processes for loading images into the Textures tab.