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Showing content with the highest reputation on 03/31/2022 in Posts

  1. 3 points
    The animation fix for the K1 Ebon Hawk is now available here. I expanded the mod's scope to include the model fixes I made available to TSL. The "animation fix" version is the one to download for anyone looking for a solution to the issue reported in this thread. Either version of the mod will work natively alongside K1CP and Taris Escape Sequence Adjustments so long as it is installed after those.
  2. 1 point
    View File Ultimate Ebon Hawk Repairs for K1 When dealing with crime lords, beware. Davik Kang's prize ship has a state-of-the-art security system -- it is filled with hulls gaps to suffocate the lungs and texturing errors to boggle the mind. If we want to get the Ebon Hawk flying safely, we ought to patch things up. The goal of this mod was to provide all of the same fixes provided by Ultimate Ebon Hawk Repairs For TSL to your K1 game. This mod patches the same issues as Ebon Hawk K1 Fixes 2.0 by ndix UR, as well as many of the others I worked on for TSL. The latest version includes some big improvements to the alignment of the ship's geometry and animations to the monitor textures it uses. I have included in the download a folder labelled "Animated Monitors"; these files serve provide significantly higher-quality alignments to those using either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz. I personally recommend using those texture mods for the monitors, and installing the contents of the included "Animated Monitors" folder to your override folder after installing the rest. See the Installation section for more details. If you would like to simply remove the blinking animations entirely, you can find an alternate version of the mod for download in PapaZinos' Alternates to do just that. Installation: Download the 7z file and extract the contents of the "To Override" folder to your game's override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. For those using my monitor texture mods of choice, either "Animated Ebon Hawk Monitors (not including Galaxy Map)" or "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)" by Sith Holocron, Dark Hope, and Xarwarz, make sure to install the contents of the included "Animated Monitors" folder to your override. To install, simply copy the files included in the "Animation Fix Edition" subfolder to your override after copying the files from the "To Override" folder. Select "replace" when prompted. Uninstallation: Remove the files in the Included Files list below from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For compatibility with the KotOR 1 Community Patch and Darth Parametric's Taris Escape Sequence Adjustments, simply install this mod after those ones. Looking to introduce some much-improved ship animations that are made for their textures? Sith Holocron, Dark Hope, and Xarwarz have authored both "Animated Ebon Hawk Monitors (not including Galaxy Map)" and "More Subtle Animated Ebon Hawk Monitors (still not including Galaxy Map)", both of which do the job well. I recommend using either alongside the files in the "Animated Monitors" subfolder aforementioned in the Installation section. Acknowledgments: I would like to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset. I also want to give a shout-out to muitafruita for suggesting including the medbay walkmesh fix from TSL to K1 as a way to improve PC spawning. This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage. Submitter PapaZinos Submitted 03/30/2022 Category Mods K1R Compatible Yes
  3. 1 point
    I'll make a video this weekend showing the fixes if someone else doesn't beat me to it.
  4. 1 point
    I’d be happy to take this on. I have the models already, so getting them set up to use in KotOR and TSL would be simple enough. Don’t have much spare time during the week these days so you might need to wait until the weekend, but I can certainly do this for you. Things like placing them in game and having them be upgradable/available in different blade colours would take a bit too long for me to commit to at the moment, but I’ll certainly put something up which makes each of them available in at least one colour and available via cheats.
  5. 1 point
    Hey guys! We over at JKHub got the chance to interview a handful of the developers of Jedi Outcast for the 20th anniversary on March 25! It ended up being 2 hours long and full of amazing conversations. Check it out if you missed it! News post
  6. 1 point
    You can find a tutorial on this in the LucasForums archive here. I believe in KOTOR 2, there is already a generic script that will make an NPC walk to random points without requiring a waypoint path as well. You could try finding an NPC that does this to take a look at their scripts.
  7. 1 point
    Its still being worked on. A little slow right now but it should pick up more in the spring. 😃
  8. 1 point
    Wasn't Mical a teenager at this point and/or had left the order already during the Mandalorian Wars because the Exile left?
  9. 1 point
    I love it! And I second this 👆 I could probably do a passable Mical impression if that's a character you wanted to include.
  10. 1 point
    Do you plan on turning this into a mod? It looks great! I'd recommend having Atris or someone like that appear inside to complete the look since it's where the archives and relics are