Leaderboard


Popular Content

Showing content with the highest reputation on 02/13/2022 in all areas

  1. 3 points

    Version 1.0.2

    1,020 downloads

    --------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords --------------------------------------------------------------------- TITLE: TSL Stormie97 & Effix's Ahsoka/Togruta AUTHORS: Stormie97 & Effix(ian) CONTACT: PM us on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Unzip somewhere and run the file "TSLPatcher - Install Stormie97 and Effixs Ahsoka Togruta.exe". ----------------------- DESCRIPTION ----------------------- This mod adds a Togruta player character that's based on Ahsoka Tano. The dark side transition is basic, she gets movie style Sith eyes. The underwear is based on the outfit of a Twi'lek NPC. The clothing is a tweaked version of my Mission Vao Jacket mod, which is a reskin of the K1 scout outfit. There's a custom Dancer's Outfit based on Bastila's Robe model. I've included a file to give the Dancer's Outfit item some stats, in case you want to turn it into something that's more than just looks. -------------------------- KNOWN ISSUES -------------------------- There's clipping issues with the lekku in combination with some outfits. The head doesn't connect perfectly to the underwear model. The custom clothing can cause some wrong textures in the character creator, but things will be fine once you start playing. ------------------------- UNINSTALLING ------------------------- 1. Remove the following files from your override folder: (not harmful if you leave these, step 2 will make the game ignore them) P_AhsokaBB01.tga PFBL_Ahsoka01.tga PFBL_AhsokaD01.tga PFBTG_Ahsoka01.tga PFHAHS01.mdl PFHAHS01.mdx PFHAHS01.tga PFHAHSD101.tga PFHAHSD201.tga pftam.mdl pftam.mdx po_PFHAHS.tga po_PFHAHSD1.tga po_PFHAHSD2.tga 2. If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game. ------------------------------------- DISTRIBUTION NOTES ------------------------------------- If you want to use the head then you'd have to ask Stormie97. You can use my part of this mod in your own mod if you credit me. ------------------------------ CREDITS/THANKS ------------------------------ - Many thanks to Stormie97 for allowing me to use his custom head model, this mod wouldn't be possible without it. You can find his original download here: https://deadlystream.com/topic/6832-stormies-newported-models/page/3/?tab=comments#comment-78184 - Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. 1 point

    Version 1.0.0

    388 downloads

    Citadel Station is facing more issues than just a lack of fuel. Just getting to your morning shift in bay control can be hazardous -- they forgot to vacuum-seal all the hangars! In each hangar you can find gaps all along the tops of each of the entrance-side walls. Screenshots don't really do it justice. So let's patch it up! To Install*: Download the 7z file and extract to your override folder. For the Steam version of the game, this can be found at "Steam\steamapps\common\Knights of the Old Republic II\override". You can unzip a 7z file using Archive Utility on macOS or by downloading a free program such as PeaZip for Windows/Linux. *Note: I have since created a mod fixing up models for the entirety of Citadel Station, and included the original hangar fixes available here. I recommend downloading that mod instead for your greatest convenience . To Uninstall: Simply remove "Citadel_Hangars_Repair" folder from your override folder. Included files: -201tel01.mdl -201tel01.mdx -201tel06.mdl -201tel06.mdx -201tel10.mdl -201tel10.mdx Compatibility: Users should expect full compatibility with any other mods, so long as they do not also affect/replace the above files. Acknowledgments: Thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. Disclaimer: This modification is not supported by Obsidian Eentertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  3. 1 point
    WordPress? I'd rather kiss a rancor...
  4. 1 point
    Ah! I should have used Blender from the start, SO much easier to work with! And the resulting mdl didn't have anything funky happen with it. I guess this will be my method from now on. Thanks @Sith Holocron! ^-^ PS: I'll be posting a tutorial soon for newbies like me. Question - Is there a way to mark a help topic/mod request as solved/complete?
  5. 1 point
    I just finished a male ls playthrough using this and I freaking loved it. By far one of my favorite mods in like 10 years of using all sorts of mods for this game. The Influence system is easily my favorite part about the entire game and this made it soooo much better. I was able to jedify Mira, Bao-Dur, Atton and Handmaiden, so everyone I could as LS male, not problems here. I'll just leave some feedback to each party members influence using this: Bao Dur: You have to get like 90% of all available Bao-Dur Influence throughout the game when using this, other than that nothing really changes. Handmaiden: You only have to get one or two points of influence while questing, there are a couple of juicy +12 influence drops when talking to her on the ship/training with her. While +2 influence can be somewhat disappointing sometimes, it feels awesome to get 12 influence. I got her to 100 influence very quickly, so maybe it'd be nice to change some of her +12's to +6's. Kreia: I used all Telos/Peragus Influence points for Atton, so it took me a long time to get her to 100. I think the Nar Shaddaa beggar scene gives you +12 and that finally allowed me to push through and I had to get some other field influence. If you wanna do all dialog with her, I'm pretty sure that you can't really afford to loose any influence while talking to her. With Vanilla influence you can pretty much talk your way to 100 with her, so it was nice to actually have to put a little bit of effort in by talking her with you. Mira: This is by far my favorite part about this: You are actually forced to take Mira with you. Just talking to her will not allow you to jedify her instantly. If you do Nar Shaddaa after Dxun it will not be possible to Jedify her, as what little influence you can get on Dantooine is not enough to Jedify her, so that is somewhat unfortunate, but there are plenty of Influence points for her on Dxun/Onderon. Atton: As I said, I used all +Influence points on Peragus and Tekis, I'd imagine if you play DS that might even be enough, but I had to get a few more points of influence from questing. Not a big change here tbh. Visas: I have to admit that I didn't really use her that much in my run, but I think you either get +6 or +12 when convincing Tobin to blow up the Ravager, which was enough for me to unlock all of her dialog last minute. Without that one it might have been hard to properly farm her, but as I said I didn't take her with me much. Just getting her regular influence points from talking etc. will not do you any good with this mod though. T3: There are tons of chances to farm T3 and you have to get almost all of them to unlock the Canderous/Revan holovid, but still not impossible. Now since I was playing LS, I wasn't really able to get that much influence with HK and GOTO and I'd like to note that getting Mandalore's influence points on Onderon + recruiting all the Mandalorians will only get you to like 70 influence with this, which doesn't unlock any dialog so you have to put a lot of effort into him. One small bug I noticed was that it sometimes didn't tell me when I got influence. At first I thought it was when you get +2, but I'm pretty sure it must be the points with no applied numbers, I didn't check but I'm somewhat sure those don't default to 8 but rather to 2. Again not 100% sure on that. Now what I just love about this is that you actually have to try really really hard to farm influence with this and you literally have to choose some party members that you won't be able to gain a lot of influence with. I honestly think that this is what Obsidian actually wanted: For you to pick what party members you would farm and which you wouldn't. And I love that, I have played through this game way way way too many times over the years, but this make me want to play through them again and again even more. With vanilla, you can get really high inf on pretty much all party members if you play it smart, with this you can't. And that's what I love the most about it. I can't talk about how this affects loosing influence as that pretty much didn't happen for me as I managed to memorize which parts gain/loose influence with which party member. Just losing influence once or twice may make it so you can't jedify someone, especially if you get -12. I also imagine that Disciple/Hanharr would work the same way as Mira, so you'd actually have to take them with you to jedify/unlock all dialog rather than getting everything at once. I'll test that on my next playthrough. I'd love to have a version of this that adds numbers to those that have none and integration to the point where it tells you how much influence you gained/lost, but this version is certainly playable and it has gained a permanent place in my override folder. Thank you so much Hassat Hunter, this is by far one of my favorite mods of all time! Also I highly advice the use of tk102’s "remote tells you influence" mod as it is very handy to figure out how much influence you just gained/lost.