I actually did make him a party member, but he's still refusing to follow me? Is there a script that forces party members to follow you, and if so, which script is it? And maybe I could edit it?
I've made sooooooooooo much progress in the past few hours, I went from not wanting to learn, to actually learning.
Problem is, he's still not following me despite being a bonafide party member, with his own portrait and obtained through dialogue options too. I am planning on just deciding to make a full-on Deadeye Duncan party member mod, it replaces T3-M4 and I have wayyy more dialogue to add, but he's already kinda fleshed out, I can talk to him on the spot. The fool just won't follow me, lol.
I got rid of a bunch of Janice's dialogue involving T3-M4, you can ask about the droids, and she'll tell you about them, but you don't get to buy T3 anymore, instead she suggests Duncan as an alternative to help you get into the base, with it being humorous. "I actually have a guy instead for that." "Do tell?"
Even has actions that go along with his responses, like laughing, or being angry, or pleading. I have his background as him being a farmer from Camooine (a planet in the Dantooine system), glad I didn't make up some random planet that wasn't lore-accurate. Also he has an ex-wife that lives there, lol.
I tried to make Deadeye Duncan (the main one) disappear from the game by using this script:
byebyeduncan.nss
But it's not working, lol. If I could even use just the main game's script or a brand new script to make him follow me and get rid of the original Duncan, I'd be happy.
Edit: oh and the spawn armband is no longer required, removed it from my files completely as it was more of a hassle.
Still getting occasional crashes every now and then, but meh. @TamerBill