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1 pointView File N-DReW's K1 Gameplay Improvement BETA N-DReW's K1 Gameplay Improvement Beta A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Demo 1.0 Release Date: 03.7.2016 Beta 1.0 Release Date: 1.11.2020 Installation: 1) Make sure you install my mod first before any other 2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder 3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder 4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder 5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the any optional modules simply open the "Optional" folder and copy ALL the files within your desired folder and place them in your override folder Description: N-DReW's Gameplay Improvement is a total overhaul mod which reworks a lot of features in the game. Whilst the original lore, textures and game style are in-tact almost every other aspect of the game has been reworked and overhauled, from the game feats, player stats and skills, difficulty, loot drops, way items work, new items, a complex NPC Overhaul, ported aspects from Kotor 2, reworked dialogue, new NPCs, restored content, new content and much, much more. From the Endar Spire to the Star Forge, you can relive Kotor 1 in a new and immersive way which you have never seen before. * The mod retains its vanilla style meaning you won't see any 4K textures beside Low Res textures here * Relive the nostalgia glory days of the early 2000 mods as many have been repurposed for the K1GI, mods such as the famous Brotherhood of Shadow have been used throughout the game with permission to create a more diverse range of NPCs and Items * This mod also utilizes modders resources and defunct mod projects with permissions to add more flavour to the Kotor 1 Game, with the NPC Overhaul provided by the defunct K1 Enhancement Pack and the many heads avaliable in the also defunct Revenge of Revan Demo the K1GI provides player with a revolutionary array of NPCs to fill the Galaxt of clones * Inspired by the Blasters Reloaded mod, the Blaster attack feats have been removed from the levle up menu and are given for free using specific blasters. A Sniper Rifle can give Sniper Attack, a Heavy Repeater can give Rapid Shot and a Pistol can give Power Blast. This new system allows for players to be more creative with their player build allowing for players to focus on a melee build and be able to switch to a Blaster with no worries * Similar to blasters, the Blaster Focus, Specialization and Sneak Attack feats have also been removed and can be given for free via a mask item allowing for a freer hand in character builds * Feats in general have been reworked: Scoundrels get Scoundrels luck and Medium Armor, Scouts get Uncanny Dodge and Light Armor and Soldiers get Toughness and Heavy Armor. Restored the Simple Weapons feat which non-Vibro melee weapons need in order to be wielded * Certain Party Members have new feats, skills, attributes classes and powers * HK-47 can now equipt an upgrade to enable him to wield any type of Melee Weapon * New items from Shields, Sunglasses, Laser Swords and more have been added allowing for more worth while loot drops and merchant gear * The Tutorial has now been removed and Trask Ulgo the 4th wall destroyer has been replaced by a lore friendly Jedi Commander * Movie style dark side transitions and effects * Various cameos from Kotor 2 including Darth Sion and Kaah Ohtok 1.0 Added an optional 'Overhauled Mission Vao' from Efix's K2 mod Added an optional Kotor Weapon Model Overhaul Added Effix's underwear mod as human dancer skins Droid items like flame throwers are no longer infinite, most droid items now have their Kotor 2 names and have been reworked Reworked all the Baragwin items and added new Baragwin gear including the Electromesh and Plasmamesh robe and mask by Effix and Baragwin Ice Armor by MasterWaffle When Admiral Dodonna is informed of the victory against the Star Forge the sound of cheering can now be heard in the background Modified Star Forge NPCs Alongside the vanilla red Star Forge Assault Droids, other classes of red droids will attack the player such as red Sentinel Droids, Assault Droid Mark 4s and Spider Droids The Sith Master who informs Malak on the Star Forge has been replaced by an Admiral in a black uniform, this same admiral now spawns in the Star Forge Robe room as an enemy Numerous cameos to Kotor Trilogy's "The Circle of Fate" during the Star Forge sequence Restored Jedi, Zaalbar and Dark Side Bastila lines in the Hangar of the Star Forge Carth's main dialogue has been reworked Carth's alignment will become neutral if the player kills Dustil You can now kill the Jedi strike team in the Hangar if you are Dark Side The 3 Dark Jedi in the Dark Side ending now have unique appearances, with the leader being a cameo to Darth Varkor's Return of the Exile Temporarily disabled the option to create Star Forge robes, in future updates the robes shall be fixed and overhauled Removed the option to disable the turrets, to unlock the door to deck 3 you need to slay the turrets outside the elevator Master Vrook, Master Atris (With Effix reskin) and Master Kae have been added to the final Light Side scene The Jedi Librarian robes worn by Master Dorak have been replaced with Effix's Lore Keeper robes For previous updates please check the update log Incompatibilities: If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. You cannot use assets from other modders included in this project without their permission. Thanks: Bioware for such an amazing game Obsidian for the second game and its assests Fred Tetra for Kotor Tool FairStrides for trying to help me with ERF Edit VO Talent: Zhaboka- Kaah Ohtok Credits: Bith Musician items/HK Melee Mod- Khrizby Dark Side Reimagined Mod- darksidebirdie Jedi from the Start scripts- darthbdaman M200 Intervention Sniper model- Skateordie808 Realistic Visual Effects Mod, Jedi Robe Skins- Shem Various textures- 90SK K1 Enchantment Pack assests- SpaceAlex Wookiee, Echani, Combat Suit skins- redrob41 Dark Jedi Robe texture- Ankh MedHypo mod- Rtas Vadum Sith Commander/Manaan Sith Soldier Skins- Dak Drexl Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave Force Fashion 2- jonathan7 Sungladdes, Shields, Female Mandalorians- Inyri Forge Saber Pikes, Laser Swords- DeadMan Brotherhood of Shadow Assests- Silveredge9 Female republic soldier skin and the HD republic soldier skins- Dark Hope Republic Helmet- SithSpector Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert Various Textures- Whyp JC2, TheRealDarthRevan- Scripting aid Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 JC's Heads Modders Resource- JCarter426 Saeikan's Armors of the Old Republic Textures- Saeikan Leviathan Differentiated Dialogue- Revanator K1 Better Twi'lek Heads- Ashton Scorpius Robes for Korriban Sith Students assests- Shem JC's Vision Enchantment/JC's Slave Bastila/JC's Supermodel Fix/JC's Head Modders Resource/JC's Republic Soldier Fix- JCarter426 WOTOR weapons- T7Nowhere Manaan and Korriban Sith Soldier- sELFiNDUCEDcOMA Drinking Animation- Darth Parametric and Alvar007 Mission skin, Electro/Plasmamesh robe- Effix Baragwin Ice Armor- MasterWaffle This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No
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1 pointMy memory on that is a bit stiff, but I do recall putting Sullustan's on Manaan (With English VO, replaces a Republic Soldier), in the Hidden Bek Base (A Sullustan is 100% inside the Control Room) and possibly inside the Lower City Cantina (As I replaced most of the commoner NPCs with aliens). Thank you for the compliments, I'm sure it has more to love... though do keep in mind that this mod may still have some "minor" bugs but 98% of the time the mod should still be fun and enjoyable. If you run into a bug, have a complaint or have general feedback feel free to hit me up in the PMs or leave it on the mod's comment section on the file page and I'll be happy to assist!
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1 pointUthar looks dapper in those threads! Have you thought about implementing Sith Marauders/Sith Lords/Sith Assassins like in the Trayus Academy? Food for thought 🤔
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1 pointSo I came across some screenshots for KotOR that are dated 2002, I would imagine some or most people have seen them and that they might even be floating around here somewhere. But I thought I would post them anyway just in-case they aren't. I figured seeing as there is some oddities to the screenshots as opposed to how things are now, that it might be a valuable resource or just a bit of fun to look at. screen2, screen3, screen5 and screen8 show the most notable differences. Thor110