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Showing content with the highest reputation on 06/16/2021 in all areas
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1 pointThanks) You mean the colour of the patch should be less bright ? Or you're speaking about another colour for the patch ?
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1 pointVery nice! Another small chromatic nitpicking on my part. In the screenshot "East Central sith ladies" and "Same place sith couple": there is a small white patch on the shoulder of the grey upper uniform of two of the ladies and the Sith man in the second screenshot. I think that white is making too much contrast and doesn't fit with the chromatic harmony of the uniform. The same patch (I think) is visible in the screenshot "The Court" for another Sith Uniform but in that case, the color blends it very well.
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1 pointAaaand here is the update. At last I understood what was wrong and why I couldn't change npc clothes in the man26XX modules. It's because race parameter of the npcs in these modules was empty. So now it works perfectly
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1 pointSalk, Thanks for the comment! Well, originally I decided not to change pants colour so that the cap will still match (because the game has the single "Albino" model with cap one for male and one for female) In case with Commander he doesn't have the cap at all) But anyways, I can try and make recolouring with grey pants and show you the comparison screenshot 😃 As promised, here's the result. What do you think ? Funny thing is if you see this uniform in the bright room these grey pants look like pantyhose))
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1 pointThanks) Can you please describe in detail what you don't like in the Ensign uniform colouring ? The fact that only top is black or something else ? Here's a close-up look of the uniform
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1 pointHi guys! Small update here. This time it's Manaan sith base. Here we have Arguing sith soldier in the first hall of Manaan (the only sith man26 modules I could edit). Now he's Sergeant. Security officer lady at the desk (man27_sithlieu.utc). Now she's Ensign Commander of the base (man27_sithdip.utc). Now he's in the proper uniform And some random captain (man27_sithcap.utc) was promoted to Major That's all for now. For other sith soldiers on Manaan the only thing I can consider is to replace the standart uniform texture. This way they all definitely will change. But there're diplomats, recruiters and common soldiers. So a uniform with a rank bar isn't a good idea. Maybe I should make the parade uniform or something. If you guys have any ideas or suggestions please leave your comments.
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1 pointHello there! Guys, I'm sorry for no updates during these 2 years. A lot of things happened but now I can say that I'm back on track) So. As ebmar suggested I made g_a_clothesXX files and added them to certain npcs I tried to change this way the outfit of the first officer on Taris (g_sithtrooper002.utc). But as I understand G in the filename means Global and this file is used both for this npc and for sith soldiers in the battle suit (at least the same npc is used on the Endar Spire, 4 sith soldiers in the last room before the escape pod with Carth ). As a result, if i change the battle suit to my g_a_clothesXX for this npc it will break the game (these 4 soldiers will change their appearance and become frozen. They can't be killed and script that let's you open the door afterwards won't fire). This was the original blocker and one of the reasons why I stopped working on this mod. The other reason was that on Manaan before the Sith base (manm26XX modules) the only npc that changed appearance was man26_sitharg.utc (sith who is arguing with republic soldier in the first hall after the docking platform where the Ebon Hawk landed) Others didn't want to change though I added g_a_clothesXX to their inventory and textures were for the same models as these npc used. For some reason it didn't work. Even for unique NPCs like Viglo, Duan and Vek. First two are drunk siths in the bar and the last one is the Twi'lek in the sith uniform. (The other thing is that I use K1RP mod. There's a little chance that maybe this is the reason but as far as I know this mod doesn't modify these npcs) But evetually I found out that in the modules where players is fighting with sith it IS WORKING. I mean, it works like a charm. So I've changed sith npx on the Taris sith base and on Manaan sith base tar09_recepti001.utc (the poor Twi'lek girl on the reception. I gave her sith battle suit whick was made by redrob41 https://deadlystream.com/files/file/726-modders-resource-specialized-combat-suits-for-kotor-and-tsl/ ) - actually i don't know if I can add this to my mod but this is a work-around because I didn't want to edit appearance.2da and I didn't want to change model for this NPC. And in the end I like the result better than the original idea (You know, she isn't a consripted soldier, she just works there) g_sithcomm003.utc (sith Captain. Though its a global file this one worked). I checked only Taris and Manaan, if this file will break something like g_sithtrooper002.utc I will sadly delete it. But for now everything works just fine. n_sithcomf002.utc (I've changed several techs to Sergeants. They looked to similar) tar09_shieldtech.utc (this tech is now female with rank of Sergeant-Major) tar09_sith092.utc (common sith trooper in the battle suit. Changed it to soldier in the Trooper rank without armor. The idea is that no one is waiting for the ambush so some soldiers are without battle suits) Ow. And one more thing. I added slightly more HP, medpacks and shields for these npcs (except Senior Technician) because without their original armor they're weaker so this way I balanced it a bit. Moreover, I left other techs in the original uniform and aside from tar09_sith092.utc there're other sith soldiers in the battle suit. So this doesn't ruining the original look of the npcs at the base. Just gives it variety.
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1 pointOf course i will. Just don't forget to mention me as author Tnanks) Well , old imageshack gone done, so i can make new screens if you want. In any case, after release of JC's Fashion Line I: Cloaked Jedi Robes for K1 i'm eager to make my mod with it. But i can upload Kainzorus Prime's Robe Model Reskin as modder's resource Thanks. That's what i'm going to do) But i want to avoid editing appearance.2da for it to be more compatible with other mods I see now. But, for example, there is only 3 officer .utc files on Taris Sith base (g_sithcomm003.utc, n_sithcomf001.utc, n_sithcomf002.utc). I originally thought that there is something like "sithofficer001.utc" which, if you change it, will affect all sithofficers in the game. I'm glad that the game is made that way, that there is different npc utc's for different moduls. Although, i'm limited in one module anyway, but it's enough to implement my idea)
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0 pointsYou can't really benefit much from the existing Republic textures when trying to transform the Sith uniform, the texture layouts are completely different. You can transform/rotate parts but that destroys the quality. You'd probably be better off just creating something from scratch and using those textured models as inspiration. But for me that's too much work and it's not something either of us want to do. So, how about this? (screenshot from the model viewer, will look better in game) P_SarnaB01.tga