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Showing content with the highest reputation on 03/08/2021 in Posts

  1. 2 points
    Thanks. But dont worry, the release will certainly not around 2030 ^^ It all depends how well the material & design choices gel with each other and how quick i can find adequate design references in given SW movies etc.
  2. 1 point
    Since many players (I used to be one of them as well) have difficulty with triggering Juhani’s romance, notably the final romance conversation, and I couldn’t find a solid and detailed guide for Juhani’s romance anywhere, recently I’ve been doing a lot of research and investigation by using KotOR Tool to examine the game files relating to Juhani’s conversations as well as KotOR SaveGame Editor (KSE) to compare my save files to find out if there’s a definite way to trigger Juhani’s romance. As a result, I finally figured it out and succeed in completing Juhani’s romance in my latest KotOR playthrough! Therefore, I’ve also written a Juhani Romance Guide, including details on how to advance Juhani’s conversations that will lead to the final romance conversation, links to YouTube videos of the individual conversations and mod recommendations. Here’s the link to my Juhani Romance Guide Here’s the link to my YouTube playlist for Juhani Romance & Conversations
  3. 1 point
    I've been working on this mod for a while and you probably know what it'll be about from the title but let me start with a short introduction anyway^^ There are two things that bother me about playing K1 as a dark side character: First of all, there is no dark jedi companion. Secondly, you have to kill Juhani if you want to keep to the dark side, meaning that you miss a Jedi companion and that's not really what you want... The obvious solution: Make Juhani recruitable as a dark Jedi And since many people expect that they'll be able to do that when getting to said scene anyway, I thought I'd make a mod allowing you to do that. Sadly I can't really show you that much, but here's a picture of Juhanis character screen: In the end, you will be able to recruit dark side Juhani in two steps. You have to initiate the mod when meeting her on Dantooine and then actually recruit her on another planet (I won't spoil which one). She will then be a dark Jedi obviously, with edited dialogue to fit her "new" character. There will also be consequences for the endgame, her companion quest etc. Additionally I made two new robes, one dark and one light, that you get when recruiting Juhani (you can see the dark side version in the screenshot above). At the moment, everything from the initiation on Dantooine to the actual recruitment is done except for voice overs and lipsync (and a few very tiny issues). I intend to add both of those, but for now I'll show you the Dantooine part without voices: I hope you like it and I'll keep you updated on my progress, but since there's not much I can actually show you, there won't be that many updates.
  4. 1 point
    I mean, you're most of the way there yourself. You know it's Darth Nihilus, you know it's not TSLRCM, you know you have a mod that changes Darth Nihilus mechanically. It's highly likely that 'More Powerful Sith Lords' is the problem. Delete n_darthnihilu001.utc from the Override and see if it's better.
  5. 1 point
    The fact that you're still working on this all these years later shows some serious commitment and a dedicated work ethic. Can't wait for the 2030 release!
  6. 1 point
    I've upgraded the add-on to work with Blender 2.8+ - available for download from https://github.com/seedhartha/kotorblender I did not test it extensively, but importing and exporting (skinned) creature and area models (including walkmeshes) works for me. I'm willing to provide support for this version - so, if you encounter bugs, don't hesitate to make a post in this thread or create an issue on GitHub. Hopefully we'll do a merger with @ndix UR as some point - wouldn't want this to take too much time out of the reone project 😅
  7. 1 point
    Thanks! i can safely say that the reworked areas / textures for this newest overhaul will be unlike anything i did before. The heightmaps have a ton more detail, the shine is directly linked to the texture noise itself , thus way more natural and overall the tex designs are much more linked to the movies than games for more realism. This, and the splitting of planets into different areas visually makes it a very large project. Current status for K2: Harbinger tex = done, but K2 has a nasty bug with a low res overlay that needs to be solved. Beta: Peragus, Korriban, Dantooine, Ravager (only minor tweaks) Alpha: Telos, Onderon, Nar Shaddaa, Goto (still some work ahead, but nothing major) To be done: Ebon Hawk, Malachor, Dxun, M4-78 (major work to do)