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Showing content with the highest reputation on 11/16/2020 in all areas

  1. 1 point

    Version 2.2

    110,783 downloads

    ABOUT: This mod replaces every skybox and every planetary backdrop in the game with a new high resolution version made from scratch. This includes a replacement of every skybox model to fix all the glaring issues with the original. There are also some additional minor changes that either fix issues with the vanilla environments or serve to better blend ingame terrain and skybox. Other than that I recommend you just check out the screenshots as pictures say more than a thousand words or check the video to see the animated skyboxes. Click the following image to see additional interactive screenshot comparisons: There are also add-ons with new skyboxes for the following mods: Brotherhood of Shadows: Solomon's Revenge Yavin IV Ord Mandell including InSidious' reskin Green Grass for Dantooine If you find any issues or have any other comments, please let me know and I'll see what can be done. INSTALLATION: If you have a previous version of this mod installed, remove it before installing the new version or you might run into some issues. For installation instructions check the read-me files of the individual downloads. Usually it's just copying files to your Override folder. For the mod to take full effect you need a savegame where you have not yet left Dantooine. COMPABILITY: This mod is not compatible with any mod that edits skyboxes in any way. This includes mods that only edit their models. There might also be rare incompabilities with mods that edit non-skybox area models if those models are also edited by this mod. PERMISSIONS: You may NOT redistribute any textures included in this archive without my explicit permission. You may however use all the models as long as you give me credit. CREDITS: This mod was created by Kexikus using mainly Terragen 4, Photoshop CS6 and 3ds Max as well as some After Effects. Additional tools used: KotOR Tool by Fred Tetra K-GFF by TK102 MDL edit by bead-v MDLOps by ndix UR KOTORmax by bead-v tga2tpc by ndix UR Additional resources by: Andy Welder: Dantooine tree model Animum: Yavin tree model Bioware: Taris buildings, Kashyyyk buildings, Kashyyyk tree textures, Manaan building textures, Hammerhead cruiser model, Yavin ruins dandelO: grass shader Dantooine and Yavin, snow shader Dantooine Jeronimoe: BOS:SR Taris ship models Jorak Uln: Taris window texture killst4r: Unknown World palm tree Martin Frank: Yavin bush model Misha Winkler: Grass model Dantooine and Yavin Quanon: Additional Taris buildings, Unknown World crashed ship rhcreations: Yavin temple Riccardo Faidutti (SCIFI 3D): Additional Taris buildings Solarsystem Scope: Moon textures Dantooine, Unknown World and Ord Mandell, Yavin texture Tom Patterson: Yavin cloud texture Veronica Bush: Yavin bush model Yughues: Kashyyyk branch texture Unknown: Unknown World fern model THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  2. 1 point
    Glad to hear that I was able to convince you on that end Well, I just disagree here. IMO the mountains fit Dantooine's landscape very well, but that's of course up to personal taste. I want to note however, that those mountains were also present in the original release. I think I changed their position and the big one that bothers you was probably farther away before but the mountains themselves are not new. As I said before, that's also personal taste and I do think that my textures are a vast improvement over the vanilla look in every regard. I have no idea what you're trying to show on those pictures however. Could you elaborate on that? The mdl and mdx files are replacements of the skybox models. I can't remember how terrible the vanilla Manaan skybox model is but I would assume that without those models you will get very ugly seams when using my new textures, so I would highly recommend using them. The only exception would be the docking bay where I also edited the backdrop planes which you don't want to use. So there you'll have to decide what to do. As for the underwater scene. I get why you feel that my skybox there is too bright compared to vanilla but the colors are almost exactly the same in V1 and V2. The biggest difference is that the new one has better lightrays and works when looking up whereas the old one was seriously broken there. So I don't get why you would continue using V1 in that case at all. Anyway, thanks for the review. I'm glad you like the things you do like and I hope you'll like the TSL version just as much if not even better.
  3. 1 point
    I'm not actually sure. Both mods have gone through updates, and VP and I have talked about things we'd like to do with it, so I forget what has or hasn't been done by now. Mine was updated more recently, with improved tools, but I forget if there is a noticeable difference.
  4. 0 points
    A long and fruitless wait for KotOR 3, rise and fall of SWTOR, Disney's and Lucasfilm's deception, the great 7 year void by EA, shutdown of fan projects, 2020 crazyness and... here we are. In times like these to have a home for OG Star Wars and it's games is especially important, and I'm glad to see the cradle of KotOR is still up and running, community - beaten yet not broken. How's everyone? Was curious what my fellow old republic fans are currently into and what looking forward to. Though, to be honest, The Mandalorian aside, future for Star Wars in general doesn't look promising to me.