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Showing content with the highest reputation on 09/18/2020 in Posts

  1. Much better, isn't it? I also implemented better collisions for walls and added diagonal collisions.
    2 points
  2. Thank you all for the kind words! I'm glad you like these. I have since finished Yavin 4 and I'm really happy with the result: It's slightly less of a jungle than what we see in the movies so that it blends better with the modules usd in the mod. But I think that works really well too, so I'm fine with it. Now onto the last completely new skybox I want to create: Ord Mantell
    2 points
  3. After looking around on the forums, I realized that editing the GUI of KotOR (and possibly TSL) is quite painful and most people use K-GFF (very great tool, but not visual). I then found xoreos-tools (part of xoreos - a very cool open source project). So this weekend, I started up making my own version of a tool which should help a lot with the process of laying out things nicely. The project is not fully complete, but it is ready for some beta testing! A few features so far - Visual display of all images (I think) + bounding boxes - Supports drag + drop / resize - Nested view for only what you care about (cleaner than K-GFF) - Cross-platform - works on linux / windows / mac (with caveats) - Light / Dark Mode for all of you who look at too many bright things (like I do) Getting Started Guide: https://github.com/amcolash/kotor-gui-editor/blob/master/README.md Release Page: https://github.com/amcolash/kotor-gui-editor/releases Source Code: https://github.com/amcolash/kotor-gui-editor Changelog 0.0.4 (9/17/2020): First Public Release
    1 point
  4. I really hope that this is something that even CAN be sleuthed out. There's a very real chance that for what I'm looking for, there is no source available via Kotor Tool and my only chance would be to search through NeverWinter Scripts. Which... I mean... I have no idea where to even start with that...
    1 point
  5. Just updated the 1st post with release info for those who are following the thread! Let me know if you run into issues. I linked to docs + the downloads.
    1 point
  6. 😀 And now it also creates the walkmesh with materials! I think that's it for now, time to use this tool to make K3!
    1 point
  7. I had an evil thought about a skybox suggestion last night: Cathalan.
    1 point
  8. Hello! I cannot unfortunately offer you any help on this but I can confirm that the sudden load of an extraneous module happened to me a few times too without any apparent reason. I can add I have never attempted any kind of speedrunning through the game. Cheers!
    0 points
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