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Showing content with the highest reputation on 07/29/2020 in all areas

  1. 1 point
    Thank you, thats nice to hear! Quantity-wise, the planets are all textured now, so you dont have to worry about the mod release. However, there is still quite a lot of work regarding model editing, QC on the textures & performance Optimization to do - for example i'll hex different instances of textures to use the same name to increase fps.. Also, many textures still need special attention to details like small lights etc. to radiate that Star Wars flair at every corner of the game.
  2. 1 point
    It's possible, although it's not so straightforward with the current setup. The masters use the same robe model as the player, so currently the mod simply overwrites that model. They would have to be made to use an unedited copy of the original robe model. I'll keep it in mind for a future update.
  3. 1 point
    There is no irradiated skybox in the original M4-78 but I changed the models so that there is now. And yes, it will change once the radiation is cleared. Sure thing. Here's an example. You can also see some more screenshots in other posts I made over the last months or so. As to the questions of why I'm not releasing K1 yet. There's no specific reason for why I want to release them simultaneously, but that's the route I want to go. One reason is that I still need to make screenshots and stuff like that that will take some time and I'd rather focus on getting all skyboxes done first before I go down this rabbithole so that I can then make all screenshots for both games at the same time. Depending on how long finishing TSL takes I might decide to release K1 earlier but not before I've finished the add-ons like BOS:SR and I haven't even started those. With the exception of Taris that I mentioned before, they shouldn't take too long though. I'll keep you guys posted. We'll see how it goes. Rest assured though, it won't be long now (at least compared to the 3+ years this project has been in the work now... )
  4. 1 point
    the work on K1 is going well so far, i did numerous improvements to the different planets & also implemented a new type of reflections: Complex texture based noise reflections. As every texture has its very complex set of layers, shapes, this technique only highlights certain areas of the texture like only certain crystals on a marble tex or the blank spots on a galvanised metal plate. This makes a much more natural, realistic look possible for a wide array of materials. Apart from this a lot of detail work has been done, like for example the metal application at this wooden Dantooine door: The special thing about it is, that its using cubemap for shine and additionally fakes a Self-illum effect of that tiny lights within: Manaan also got a total makeover: Sneak peak at Dantooine: Kashyyyk:
  5. 1 point
    some new skyboxes for Onderon & Dantooine:
  6. 1 point
    Love the mod hope we can get one for Luke's lightsaber in Return of the Jedi!