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Showing content with the highest reputation on 04/13/2020 in Posts

  1. 4 points
    I’m just not 100% sure how continuing a debate from a 8 years old thread, about whether restored content that was cut from a 15 years old game of a franchise that has been thrown out of the actual Star Wars canon 5 years ago and even though some of the participants on this thread haven’t been active recently is even relevant, but I’m probably just missing something, right? ¯\_(ツ)_/¯
  2. 3 points
    Wow. Just wow. You're necro-posting a thread that's 8 years old. ::exhausted noises:: Very well, I'll soldier on. Prove it isn't accurate. Show your work and provide footnotes (i.e. links) when necessary. . . . And maybe work on your grammar and spelling as that doesn't seem to be following a historian's standards. Just sayin' . . .
  3. 2 points
    Oh wow, it's been a while. After Kashyyyk I went straight to work on the Dxun skybox and arrived at a result I liked pretty quickly. But then I saw the the landing/takeoff videos again and noticed that my terrain didn't match those videos at all. So I set off to fix that but never got any results that I liked. That killed my motivation pretty quickly until a few days ago when I finally had a breakthrough. Dxun is now almost done but not quite ready to be shown yet. I have a mockup version of another idea that was floating around in my head though: The idea is obviously to have some sheet lightning on Telos. So far I only have this singular lightning that's reappearing again and again but I intend to add some more variety. Those take a long time to render though so that will still take a while. And I still need to complete the model as well. That shouldn't take long though. Anyway, let me know what you think of this idea.
  4. 1 point
    Please, don't encourage this behavior by replying. Let this thread die (or lock it), and if someone thinks it's a worthy topic they can create a new thread.
  5. 1 point
    Seeing as I've received this particular request numerous times, and have not heard a valid argument to accept it, I figured I'd take an official stance, state my professional opinion, and make a final announcement regarding the subject. Official stance: TSLRCM is the only way to get the "canon" experience of TSL that is continuous with the rest of the Old Republic storyline. Making any other claim is futile. Professional opinion: TSLRCM is a requirement to enjoy TSL at all. It's very existence is not only the reason mods like PartySwap exist, but also the reason why making them work with the game was relatively easy. Anyone who doesn't use it does themselves and the game they're playing a great disservice. So here's the announcement: A version of PartySwap that works with non-RCM installs of TSL will NEVER enter development. Along with the statements above, to do so would be to also subject myself to replaying an inferior product for the purposes of testing, and let's not forget the fact that I would also have to start completely from scratch, with different files, different installer setup, etc. I know of no one who would willingly subject themselves to such torture. So, yeah, not gonna happen. DarthTyren has spoken!
  6. 1 point
    GORGEOUS. And yes, ice walls, please!
  7. 1 point
    And exactly one month later, Kashyyk is finally done. If I had not decided to add some fancy shenanigans that would've taken much shorter but I like the result even though you can't really see much of the skybox. And here's the entrance to the Wookiee village that you can actually see now (that's what was taking so long to get right). And finally, the usual render of just the skybox: Not sure what I'll work on next. The only big one still missing is Dxun and then there are some other skyboxes that still need little tweaks but I'm getting very close to actually finishing the vanilla skyboxes