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Showing content with the highest reputation on 02/18/2020 in all areas

  1. 1 point
    Hello there! At long last, I'm pleased to release the first teaser for Echoes of the Past! I'm incredibly happy with how production on this film is going. Everything about it is a considerable step up from The Soldier's Destiny, from creating new animations in 3DsMax, VFX shots and my own knowledge and capabilities with modding the game. I'm really excited to finally start showing this film off before its release in (hopefully) late Spring/early Summer this year. Enjoy! ~ DV
  2. 1 point
    To be honest, I had no hope that Darth Malak's model would ever be animated. Thank you for knowing how difficult this task is and how much easier it would be to refuse citing employment, you not only did a great job with it, you did much more, you fulfilled a dream. Thank you very much for this and immense respect.
  3. 1 point
    The two heads are both shading issues. It's a common problem with a number of head models, usually down to the fact that there are UV seams in those areas and thus the mesh is split along those seams, causing hard shaded edges. Attempts to fix the issue are often mixed. A lot depends on the specifics of the particular head model. I'm not really clear on what you are referring to with Zaalbar. His texture is garbage, but aside from that it looks about on par. Edit: Here's a smoothed out Trask: Although he has a bigger problem, namely that his eyelid meshes clip pretty badly. That's probably more effort to fix. Edit 2: I tried a kind of simplistic fix. Turned off the render flags for the original eyelash trimeshes and weighted the upper edges of the eyesockets to the lash bones without creating any actual new eyelash geometry. It doesn't look as bad as I was expecting, but try it out and see what you think. Extract the attached into your Override folder. Trask_Head_Smoothing_and_Eyelids_Fix.zip