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Showing content with the highest reputation on 11/15/2019 in Posts

  1. 2 points
    I found some time to look at the reported issues with mdledit. I'm sorry it has taken such a long time to arrive. This issue... ...and this one are fixed. This one I couldn't reproduce, my Handmaiden has correct smoothing in either case. Your result puzzles me, because both operations use the same routines, there should be no difference. The problem here was the WOK (it hanged while calculating Adjacent Faces, Edges and Perimeters). Why it happens: mdledit_v1.0.103b.zip
  2. 1 point
    View File TSL HD Cockpit Skyboxes HD Cockpit Skyboxes DESCRIPTION When you land the Ebon Hawk on a planet, you are able to look out of the cockpit and view the landing platform. This is achieved by a cylindrical texture. Since the vanilla textures were low res, inaccurate, and desaturated, I recreated the platforms in Maya and rendered them to look as they do in-game. The main planets, including M4-78, are all remastered in 4096x1024. I also include a version of the Nar Shaddaa cockpit texture that utilizes the Realistic Nar Shaddaa Skybox mod by Sharen Thrawn. Additionally, I've upscaled and retouched the outer hull of the ship as seen from the cockpit. If you need downscaled versions, the Medium Resolution option provides 2048x512 resolution skyboxes while the Low Resolution option provides 1024x256 resolution skyboxes (the size from the vanilla game). I'm also offering these textures in TPC format, which tends to be 1/4th the size and download time of the uncompressed files. INSTALLATION -Drop all of the files from the main mod folder into your override folder. -If you want the cockpit texture that uses the Realistic Nar Shaddaa Skybox mod, replace the EBO_Sky01.tga file with the one from the folder labeled With Nar Shaddaa Realistic Skybox. UNINSTALLATION -Delete the aforementioned files from your override folder. THANX Thanks to Photoshop, Maya, MDLOps, Gmax, KotORmax, GIMP, Blender, KotORBlender, and ESRGAN. Special Thanks to Sharen Thrawn for making the Realistic Nar Shaddaa Skybox mod. Please don't repost this on other sites unless as part of a mod pack (with proper credit to me) Submitter tjsase Submitted 10/28/2016 Category Skins TSLRCM Compatible Yes  
  3. 1 point
    Mod has been updated to version 3.1. So far, I've added an upscaled version of the Ebon Hawk's outer hull and I've provided a download of the textures in TPC format, which is 1/4th the size and download time.
  4. 1 point
    You don't need to decompile most global scripts (like k_ai_master) as their official source can be found in scripts.bif (in KTool BIFs -> scripts.bif -> Script, Source).
  5. 1 point
    Thank you for the heads-up! Nice and useful information to have there. I will surely take a considerate look on that, and see if I can make it works. Update: yup! Using local token #22 from stringtokens.2da proven to be working, @Salk. Therefore, I have this on the TLK string - I am no longer <him/her> now. Nice catch on that, and thanks again. It certainly does. It will prove useful in the long run [of modding journey].
  6. 1 point
    Search for CM_Baremetal.tga/.txi/.tpc in your Override folder. Delete them.
  7. 0 points
    To open and read ncs files, you'll be needing DeNCS. It de-compiles scripts them back to nss format which is readable and editable. Then, you can use either KOTOR Scripting Tool or the "TXT" button within the menu of KOTOR Tool to open them. Once you've written your own script, make sure you export/compile it as an ncs otherwise the game can't read it. Afraid I can't be of any help with your AI scripts specific questions, but I hope that helps get the ball rolling.