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Showing content with the highest reputation on 08/01/2019 in Posts

  1. 1 point
    A weird request for y'all... could someone post the texture in question converted to a PNG and then post it to this thread? I would love to see what this thing looks like.
  2. 1 point
    Asking because I did a google search and didn't come up with anything. Also I figured I'd post in this specific forum because I'd like to mod them into my own personal game if it's even possible. I have the feeling there are only dark side transitions, but I gotta make sure! One last question while I'm here... I've been meaning to ask if there's any in depth guides to modding KotOR 1 that I can view offline on my computer? Sometimes I linger around on sites, some of which will end up disconnecting me for being on them too long (even though I'm still working on stuff, I'm looking at you Canva) and it takes my tiny little pea sized brain a while to absorb information. I don't own a printer, and I'm always very hesitant about visiting new sites that I'm not familiar with. TBH I'm not sure how I even got here on deadlystream with that mindset lol. TL;DR: I would like to add light side transitions to my game and I'm looking for a complete offline/downloadable guide to K1, if possible.
  3. 1 point
    TSL-Style Jedi Feat Progression. And, if deemed necessary, you could always tack on "for K1" to the end.
  4. 1 point
    If you wanted to create a tutorial for the 2da fixes for others, that might helpful too!
  5. 1 point
    It's certainly been a while but I believe I've managed to install these two side-by-side before. IIRC there were some issues with the Appearance 2da file which I fixed manually myself. Other than that, there were no major issues. I am planning to do a major playthrough (my first in a long time!) by the end of the year so if no one else has been able to confirm compatibility, I'd be more than happy to share my results too!
  6. 1 point
    I made it through the entire mod successfully. Didn't play it until the end of the entire game though.
  7. 1 point
    2405, 31461, 2265, 23980 I processed these. Lower city elevator guard: I could find the following discrepancies: Line 24077: The guard's VO says "pass" and the subs "past". (NM03AASITH19000_.wav) Line 24082: The VO says "ahhh, yeah these look..." and the subs "hmmm, these look..." (NM03AASITH19002_.wav) Line 24078, where the VO says "operations" and the subs "operation" (NM03AASITH19016_.wav) Line 2256: This line resides in k_hcan_dialog.dlg in the templates.bif and I can see the text is present. Could it be caused by the 'delay' being 0 instead of -1 like all his other lines? Line 10054: Here, also, is a delay set to 0. I'll add a screenshot. (the line resides in unk41_carth.dlg in ebo_m41aa_s.rim) Line 17462 is using VO nm26aamanm07014_.wav and I did not hear any issues there. The sample cuts of a bit at the end but the " is available." is still clearly hearable. It's more of a "is availabl." (That does not mean persé that it isn't cut off ingame. I tested only the .wav itself)
  8. 1 point
    Late to the party here as usual, but WOW WOW WOW!!! It is looking so good. Cracking the lightmapping REALLY makes it feel like an original game asset. Amazing work. Love the variegated arenas, too.
  9. 0 points
    Hrm. A delay of zero should functionally be the same as -1 in theory, but given it is present in both cases I'll test it out and see if it makes a difference. The last one is one of @ebmar's so I haven't seen/heard it firsthand. Could be resolvable with a scripted pause on the line if it is skipping early for some reason. Edit: Hah, son of a bitch, that actually fixes it. Nice find @Gimmick5000. We'll add it to K1CP and credit it to you.