Since we are probably getting close to content-lock for v1.8, I figured I'd post an update of where K1CP is currently at in terms of added content. Some of these additions are from existing mods, but many have been created specifically for K1CP.
CHANGELOG
v1.8 - TBA 2019
Additions
Added a fix to the skin weights of the male player head PMHC01
Added a fix for the commoner Asian male head comm_a_m to restore eye animation
Added a fix for clipping collars on female Class 7 (PFBF) and Class 9 (PFBH) armours
Added a fix for the credits incorrectly scaling during the Dark Side ending
Added a number of model fixes for the Endar Spire to address various geometry issues
Added a fix for a stray blaster appearing in the middle of a hallway in the Sith Base on Taris
Added a fix for missing lightmaps in the entrance of the Taris Upper City cantina
Added a fix for the positioning of the Council on Dantooine to prevent floating
Added a fix for the hanging ivy on the walls of the Dantooine enclave landing pad
Added a fix for an inaccessible container in The One's compound
Added higher poly replacements for the placeable human "sitters" (cantina Pazaak players/drinkers)
Added a fix for some female non-dancer Twi'leks wearing armour instead of plain clothes
Added a fix for some female non-dancer Twi'leks in default stripper garb instead of plain clothes
Added a fix for Helena wearing Jedi robes instead of regular clothes
Added a fix for Carth prematurely complaining about being out of the loop
Added a workaround/partial fix for the post-Leviathan escape stealth bug
Added a fix for Dak respawning in the Korriban cantina
Replaced broken injection-based Manaan DLGs in previous release with JC's pre-patched ones (TSLPatcher can't delete nodes)
Added a fix for Jedi being visible in the back of a Malak cutscene on Deck 1 of the Star Forge
Added a fix for a droid with the wrong soundset in the Taris Upper Sewers
Added several fixes to the Dantooine training montage
Added a fix for the player freezing during the pre-swoop race scene when racing for the Hidden Beks
Added a fix for Carth not facing Kandon when interjecting during the pre-swoop race dialogue
Added a fix for one of Canderous' goons in the Undercity having the wrong soundset
Added a fix for Sand People disguises not working after the player used the rapid transit system or loaded from a save while disguised
Added a fix for certain NPC soundsets with wrong or missing sounds
Added new soundset for Trandoshans, ported from TSL
Added a fix for the exit in the Sith Base on Taris having the wrong label
Added a fix for Bastila not showing the fourth vision (K1R's fix)
Added a fix for the Twi'lek Czerka Liaison Officers on Kashyyyk not resuming their patrols after dialogue
Adjusted the post-Leviathan scene so the player is forced to talk to HK and therefore doesn't miss his content there
Added missing landing gear and ramp to the Ebon Hawk in the Leviathan hangar
Added more triggers for the second Xor encounter because he would refuse to show unless the player used the rapid transit system
Incorporated some of JC's Minor Fixes
Added a fix for two female Jedi background NPCs in the Dantooine enclave that would stop walking after being talked to
Fixed some bugs in the Dead Settler quest
Changed Casus Sandral's appearance from a generic corpse to something more suitable
Added a fix for an NPC in the Leviathan bridge cutscenes that had some deformation issues
Added improved commoner clothes textures (variants 01 and 07) ported from TSL
Added a fix for Calo's Rodian prey in the Taris Undercity Apartments not properly drawing their weapons
Added a fix for one of the Sith female NPCs on the Leviathan bridge having a drawn blaster during a cutscene
Added an interjection for Carth in the pre-swoop race scene for the Beks to match his one in the Vulkar version
Added a creature-based replacement for the corpse in the Dantooine Murder Mystery quest for improved visual quality
Added/edited scripts in the Dantooine Murder Mystery quest to have Handon appear injured and for NPCs to exit when appropriate, plus removed some extraneous fades to black
Added melee proficiency and/or weapons for some Duros on Dantooine that were lacking them
Added a fix for the blade of Bacca's sword not being properly removed from the player's inventory when giving it to Freyyr in the Lower Shadowlands
Switched the appearance for guards in the Sith Academy on Korriban to Sith Soldiers rather than Sith Officers
Increased the walking speed of the diving suit on Manaan and the space suit on the Leviathan
Added JC's Dense Aliens
Added a fix for War Droid racetex variants having their blaster texture overridden by the body texture by swapping out integrated blaster mesh for external reference
Added a fix for a non-functional trigger script for the Sharina conversation on Tatooine
Since it is a bit lengthy to post directly here, you can check out the current Tier organisation/breakdown here (still subject to change). And you can see the full array of mods with attributions here.