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Showing content with the highest reputation on 01/04/2019 in Posts

  1. 2 points
    Your problem is that your itemclass value is too many characters. Your icon textures end up being 17 characters long, which exceeds the maximum allowed (16). Change your itemclass to something like "w_vbldeshrt" and your icon filenames to match, like "iw_vbldeshrt_001" and it works: Additionally, your UTI filenames do not match your ResRefs. Change the filenames to all lower case to properly match. And I would recommend not using DDS for icons, as KSE can't load them, which causes an error. Stick with TGA or TPC. And unless you have permission to redistribute IF's content, I would advise you to remove the archive from your post.
  2. 2 points
    I haven't posted on your threads as of yet as I was interested to see if you can port modules between games. I must say the potential is pretty crazy for the ported modules, especially in the planets unplayable previously in each game. If you could make them a modders resource you'll have my eternal gratitude . I've always wanted to walk through Nar Shaddaa in K1!!!
  3. 2 points
    First Atton crashed all the shuttles, now Trask is. 🤣 Definitely will be keeping an eye on this.
  4. 1 point
    View File CSLU Toolkit (No Online Licensing) Previous versions of the CSLU Toolkit could not be installed without an active licensing server. This was unavailable for almost two years. This program has been modified by myself and the original authors to allow for an installation without CSLU's servers being active. This program is required to create .phn files used for new .lip files. Instructions ------------ 1. Copy "CSLU Toolkit" folder to the following destination: "C:\Program Files (x86)\" 2. Open command prompt as administrator! 3. Change directory to "C:\Program Files (x86)\CSLU Toolkit" (command is: "CD C:\Program Files (x86)\CSLU Toolkit") 4. Run setup.bat (command is "setup.bat") Submitter Jenko Submitted 12/21/2018 Category Modding Tools  
  5. 1 point
    It should be the item class, not the model. Edit: Wait, I think I have run into this issue before. It's possibly a save game issue. How are you adding it? Via KSE?
  6. 1 point
    Old message containing conversion and story notes. Thor110
  7. 0 points
    Star Wars : Knights of the Old Republic II : The Sith Lords : The Expanded Galaxy Project The Expanded Galaxy Project aims to combine both games into one installation utilizing the second games engine and allowing the player to select whether to choose the first, or the second game, as well as the bonus option of Brotherhood of Shadow : Solomon's Revenge, an excellent mod for the first game which I have also ported over to the second game. All three parts of the project now have an installer! Which handles everything. The project is still very much a work in progress, I suggest just trying out the main project for most users as the port and brotherhood are likely to have a lot more bugs! Brotherhood Of Shadow : Solomon's Revenge! This is a short trailer for the KotOR Port, a part of the Expanded Galaxy Project, the trailer was made for me by CatDaddy407, so a big thanks to them for that! I thought I would drop a link to the video here for people to see, though it doesn't show anything special, but it does highlight the state of the project quite well. NOTE : The port is currently not available on DeadlyStream and is only available on ModDB or from the GitHub repository. NOTE : The port is an add-on for the Expanded Galaxy Project. Expanded Galaxy Project The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible utilising the second games engine. Please join the Discord to find out more about the project and to get access to the latest patches. ( Link at the bottom of this post ) Install Instructions Progress & Plans Current progress for the Expanded Galaxy Project overall is as follows : 1 : Expanded Galaxy Project : Main : Demo (Complete) <-- 100% --> The base of the project is complete. ( Early Demo ) 2 : Expanded Galaxy Project : Port : Demo (Complete) <-- 100% --> The base of the port is complete. 3 : Expanded Galaxy Project : Brotherhood Of Shadow : Solomon's Revenge : Demo (Complete) <--- 100% ---> Brotherhood Of Shadow : Solomon's Revenge has been ported in it's entirety and seems to work almost flawlessly. ( Early Demo ) There is still a lot left to be done, much of which is not documented anywhere currently. Mod Compatibility Overall I have heard that people generally have success installing other mods alongside this but not always or entirely, there are also still many issues remaining in the project on it's own. Currently I do not know what mods do or do not work with my project but I do plan to try and provide compatibility for as many mods as possible in the future. Note : texture, model, item and many other simple mods should work if installed after the rest of the required or optional files for the project. KotOR Modding Tools Here is a list of tools that made this project possible. Included Mods Below is a list of all mods that are included with the Expanded Galaxy Project. Contributions Here is a list of contributors that helped early on with advice on KotOR modding or who contribute to the project heavily. I wanted to say a big thank you to all the creators of the tools that made this project possible and I wanted to provide an accurate list of the tools I used to make this project possible here, I also want to say thank you to everybody that has supported or contributed ideas to the project, if your name is not found anywhere above please feel free to let me know and I will make sure to include you and your contribution above. Thor110 Rate (ModDB), Like (Facebook & DeadlyStream), Watch & Follow (Twitch & Twitter), Watch, Like & Subscribe (YouTube) and get involved on or join the Discord to get the latest updates!